===========================================================================
Archive Maintainer      : Remove mail address. 
			  Upload to levels/doom2/Ports/m-o/.
			  Includes ''Additional Info'', Original Credits and 
			  original text.
		          Uploaded with permission of
                          Nigel ''Enjay'' Rowand.
Primary purpose         : Single play
===========================================================================
Title                   : Operation Overlord ''vintage'' release

Filename                : njolvint.zip
Release date            : 04/27/20 (April 27, 2020)
			  Original files dated 
			  08/11/05 (August 11, 2005)
Author                  : Nigel Rowand, alias ''Enjay''. Uploaded with
                          permission by Rick ''Red'' Commandeur.
                         
Email Address           : [redacted]
Other Files By Author   : Quite a few. See ''Enjay'' at /idgames.
			  
Description             : This is the original release of Operation Overlord,
			  A single player level released in 2005. The current 
			  release is based on the GZDoom port and is	
			  found at this address:
			  https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/njol.

Additional Info by Red	: The original release of Operation Overlord relies
			  on a custom executable called ZDuck.exe,
			  based on ZDoom 2.0.63a, derived from a source 
			  modification called DoomFU. Both ZDuck and DoomFU
			  were coded by Anonone. 

			  ZDuck adds a ducking feature, allowing the player
			  to ''duck'' behind cover, whilst enemies cannot
			  hit the player at a certain height.The original 
			  release was quickly followed up by a GZDoom-compatible 
			  version that included ducking as a new feature.
			
			  See ''ORIGINAL TEXT'' at the bottom for further
			  background information and installation instructions.
				
			  This package is provided ''as-is''. It is uploaded for 
			  historical preservation and educational purposes only. 
			  You may use its contents, but the code is unsupported.

			  I have prepared this package for inclusion on /idgames. 

Additional Credits to   : Nigel ''Enjay'' Rowand (For Operation Overlord), 
			  Anonone (For DoomFU/ZDuck.exe),
			  Rick ''Red'' Commandeur (Uploader),
                          www.DoomWorld.com for hosting

Original Credits	: anonone for the modified engine
			  Nash for the mounted chaingun render/sprite
                          Scuba Steve - I ripped a couple of sprites from Action Doom
                       
                          Lots of other people who I ripped resources from.  
                          The following sources 
                          and more have been used.
                          Blake Stone
                          Half Life
                          Blood
                          Episode1 Racer
                          Dark Forces
                          Unreal Tournament
                          Plutonia Experiment
                          Thief
                          ROTT
                          Vietnam
                          Duke3D
                          Mod Archive
                          Red Faction
                          Strife
                          MoHAA
                          Monster Resource WAD
                          And probably many others
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : All in the Zip


* Play Information *

Game                    : DOOM2
Map #                   : Map1
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch
Build Time              : about 3 days.  It took longer to convert from Aspects to Doom. :/ 
Editor(s) used          : DeePSea, PSP, DP, DEHACKED, Textpad, Goldwave, ModPlugTracker
Known Bugs              : None known 
May Not Run With...     : Anything other than the custom engine. Zdoom 2.0.63a and 
                          higher might be OK but will not give full access to the level.


* Copyright / Permissions *


Because some of the resources in here are not mine (see additional credits above), 
I cannot give my usual "do what you like with it".  Anything that is mine, you 
are free to use.  If it is someone else's, then you really should be asking them.

With that in mind...

Authors MAY use this level as a base to build additional
levels. 

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

===========================================================================
ORIGINAL TEXT: What follows is carried over from the original Overlord.txt.
===========================================================================

Description		: This is a level I did for a friend as part of my 
			  Aspects TC.  He specifically requested a level where
			  he "could do lots of sniping, hide behind stuff and 
			  fight enemies in depth positions where the enemies 
			  do not chase you all over the level".  Well, he got 
			  what he wanted.  As to whether this type of gameplay 
			  suits anyone else - who knows?
			  
			  The level has been taken almost directly from Aspects
			  but has been "Doomified".  i.e. the Aspects weapons (bar 
			  one) are not present and the whole thing has been set up
			  slightly differently.  I thought about making it like a 
			  "Marine Assault 2" because the weapons and feel are 
			  similar, but I wanted try and convert some of the Aspects 
			  enemies to DECORATE rather than their original dehacked.
			  
			  The enemies are "Incas".  These are from the Aspects Role
			  playing scenario.  In the year 2386, the Inca Free Republic
			  attacked Britain without warning, against all treaties and
			  breaking many years of peace on planet Earth.  The IFR is 
			  far from free, however, they are a fascist dictatorship with
			  unworldly connections to greater powers.
			  
			  None of that should be taken to infer any prejudice against
			  present day South American countries.  It's just a story - 
			  nothing to do with the real world.
			  
			  Of course this is all irrelevant to "Operation Overlord" 
			  because I have made it for a UAC marine rather than the a 
			  British Galactic Police Association (BGPA) officer from 
			  the original Aspects TC.
			  
			  Why did I go for the Incas rather than making it a more 
			  obvious WWII German mod?  I had the Inca sprites already, 
			  the level was set up for them, I wanted to use modern/ 
			  futuristic weapons and why not? That's how the original was
			  made. :P
			  

Notes on the Engine      : The mod also comes with it's own engine.  This is a modified
			  version of Zdoom 2.0.63a - thanks to anonone who kindly coded
			  it for me.  It includes the ducking code from the ZdoomFu mod
			  (also by anonone).  The mod should be playable with regular 
			  versions of Zdoom 2.0.63a+ but one secret cannot be entered and
			  the whole point of the first part is to be able to duck behind 
			  the beach defences.  At full doomguy height, the enemies can hit 
			  you when you stand behind even the taller defences.  Ducked, 
			  they can't.  Aspects now also uses this engine (with further 
			  modifications).
			  
			  
Installing and Running   : Unzip the files into a directory containing a Doom2 IWAD (Doom2.wad)
			  Double click zduck.exe
			  
			  All the files are named in such a way as not to conflict with a Zdoom
			  Install so you could just unzip to your Zdoom directory.
			  
			  When you start, it is important to configure the game.  There are some
			  new features that can be found at the end of the key configuration menu.
			  
			  Ducking/crouching - bound to C by default
			  
			  A range of sniper zoom modes - bound to Ins, Home, PgUp and End by default
			  
			  A crosshair toggler - bound to X by default.  Use X to select your 
			  crosshair rather than the normal display menu.  This will give you more 
			  crosshair options and register the crosshair you are using so that it can
			  be restored after you have used the sniper scope.
			  
			  Throw grenade - bound to G by default.  Throws a grenade if you have on 
			  in your inventory.
			  
Gameplay Notes           : This is not intended to be a typical Doom level.  You are supposed to sneak
			  up the beach using the cover provided and sniping at the enemies.  If that 
			  isn't to your taste, you probably won't like this mod.  It wasn't made for 
			  you anyway. :P
			  
			  There are 2 inventory items - grenades and health packs.
			  Grenades can be thrown to kill enemies (duh)
			  Health packs can be gathered and carried around until needed.  The doom stim 
			  packs and health packs have a new appearance but still work the same.  The 
			  additional portable health packs look like the med packs but have a green 
			  cross instead of red.
			  
			  The BFG has been changed to a rail gun.  This allows the sniping which is
			  quite important for this level and the old BFG behaviour is not so useful.
			  
Other Stuff              : This is a modified version of something from Aspects.  It has had a lot of 
                          resources ripped out though, the Aspects weapons have all been dropped. 
                          music has been changed (mainly to allow smaller files for downloading) and 
                          quite a bit of other stuff has been changed.  So, it's quite close to an 
                          Aspects Inca War level (Inca War is one of the 3 scenarios in Aspects), but 
                          doesn't really play quite like Aspects does.  (Aspects is probably a bit 
                          easier due to the weapons).