===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single player ONLY
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Title                   : "Meet The Cast : Scene 0 : Intro to Death" ,but for simplicity's sake, just call it "Meet The Cast 0"
Filename                : MTC0.wad
Release date            : 10th June 2025
Author                  : Le_Emil
Email Address           : [redacted]
Other Files By Author   : Swift Invasion, Corrupted Core, AbfTP
Misc. Author Info       : I made this wad to showcase my idea for a community project I want to try doing. My first one as well.
Along with this all, I've also made my first midi, used on map 1, called "First BootUp in Hell".

Description             : There is one rule for the maps : the Full enemy count is represented before the first fight;
With exceptions -> 1-Combat puzzle maps can show the counts for one fight, do the fight, show 2nd count, 2nd fight, etc.
				-> 2-The count can be represented with numbers; example "15x Imps", via textures or alternatives;
				-> 1 is exemplified in map 1; 2 is exemplified in the 1st room of map 3;
Not used in these maps is placing doomguy in the walls and other decorations of the maps as to not fully rely on teleporting the demons and making incidental combat easier. Which is allowed.

Additional Credits to   : AD_79 and Tristan Clark for their MIDIs
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* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
^->in order of use      : "First BootUp in Hell" by Le_Emil ; "Remnants of War" by AD_79 ; "Gyászolás" by Tristan Clark ;
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (Umapinfo;Mapinfo->disabled:jump,crouch)
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01-"RGB Test";Map02-"Exploded Cargo";Map03-"Fortress Defence";
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes 
UV - Hard; HMP- Less Hard; lower difficulties - Mid, easy at times;
***Nightmare not intended;

* Construction *

Base                    : New from scratch
Build Time              : Map1-1day;Map2-a week;Map3-a month;Fixing and Balancing-5 weeks;
Editor(s) used          : Ultimate Doom Builder; Slade 3; Sekaiju 8.2
Known Bugs              : not known yet
May Not Run With        : not known yet
Tested With             : PrBoom+2.6.66; GZDoom 4.14.2; DSDA-Doom 0.29.0;



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:https://drive.google.com/drive/folders/1l_kwE0im-wV2_4OTC0-1AbQ6AnlwxL6C?usp=drive_link