===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : akashic migraine
Filename                : migraine.wad
Release date            : 2022/01/XX
Author                  : emma "msx2plus" essex
Email Address           : [redacted]
Other Files By Author   : TIME TRIPPER (timetrip.pk3)
Misc. Author Info       : general full time thingmaker

Description             : desperately needed to take a break from making
                          polished, pretty, and accessible mapping for TIME
                          TRIPPER and tap into something way less friendly
                          and refined. an inscrutable place that emphasizes
                          restricted movement, hurt floors, platforming,
                          and awkward combat.

                          UV is the difficulty that was designed first,
                          with HMP being a pretty reasonable easing up on
                          it (called "FewerMo" ingame). HNTR has been re-
                          placed with "NoMo", simply containing no monsters
			  since i can't be bothered and some of the plat-
			  forming may be enough of a challenge for many.

Additional Credits to   : STBAR based on work by Terraformer9x.
                          akolai, heavyviper, momi, chrono for playtest.
===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : PLAYPAL, COLORMAP, MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01, MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : new from scratch
Editor(s) used          : Ultimate Doom Builder, SLADE, Photoshop, OpenMPT
Known Bugs              : probably some HOMs somewhere. lots of misaligned
                          textures, not necessarily "intentional" but all
                          embraced.
May Not Run With        : anything not supporting BOOM format maps. wide
			  statusbar may not display on some source ports.
Tested With             : dsda-doom 0.21.3, PrBoom-Plus 2.5.1.4,
                          ZDOOM 2.8.1 (broken STBAR), LZDOOM 3.87a,
                          gzDoom 4.5.0, Zandronum 3.0 (broken STBAR),
                          Woof 2.3.1 (broken STBAR)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

Web sites: https://heckscaper.com/doom/
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
