<Author Information>

Name			: Brett "Mechadon" Harrell
Location        	: Pembroke, Virginia
Age             	: 19 Years (as of the creation date of this readme.txt file)
Email Address   	: pyromechadon@gmail.com
Website         	: http://www.armoredcoreonline.com/CannonWorksInc
Other Files by Author   : N/A
Files in Progress       : Conduit.wad [> 20% complete] (Doom64 Total Conversion Map)
			: Vertigone.wad [> 5% complete] (SkullTag Deathmatch Map)
			: Acusector.wad [> 5% complete] (Final Doom...TNT.wad...Map)

==================================================================

<Map Information>

Map Name        	: Salamandastron's Fortress
File Name       	: Salamandastron.wad
File Size       	: 707 kB (unzipped size)
Date Finished		: March 10, 2006
Map Description		:  The setting for this map is a large abandoned
			  fortess.  The fortress has been taken over by 
			  demons and you have to find a way inside.  The
			  single player game starts you in a cave/dungeon
			  behind the fortress.  From there you have to make
			  your way through the various traps and surprises.
			  The map is very very big, so it may take you a
			  while to finish it, but its a pretty fun map.
			  I've come up with some pretty evil traps to keep
			  the player occupied throughout the map.

==================================================================

<Play Information>
Game			: Final Doom (Plutonia.wad)
Map #			: Map24
Single Player		: Yes
Cooperative 2-4 Player  : Yes(*)
Deathmatch 2-4 Player   : Yes(*)
Other game styles       : No
Difficulty Settings     : Yes

{* Untested Play}

==================================================================

<Construct Information>

Base Construction    	: New from scratch
New Graphics		: No
New Music		: No
New Sounds		: No
Build Time		: Approx. 2 Months and 3 Weeks
	> # Vertices	: 3914
	> # Linedefs	: 4803
	> # Sidedefs	: 7907
	> # Sectors	: 953
	> # Things	: 938 (Hard)
Editor(s) Used		: Doom Builder 1.67 build 375
			: zdbsp.exe (test nodebuilder)
			: zenode.exe (export nodebuilder)
Known Bugs		:  Since the map is so big, there are a few
			: sidedef errors, but as far as I know, that
			: can't be helped.  If possible, I'll update
			: the file if I can fix them.  One possible 
			: solution that I have found is to play the
			: map in another engine...ZDoom and JDoom
			: work very well, so I would recommend that.

==================================================================
<Other Information>

readme.txt file created on March 7th, 2006.

Authors (may NOT) use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

http://www.armoredcoreonline.com/CannonWorksInc