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Port Needed                : BOOM Compatible
Type of Play               : Single Player
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Title                      : Hydrosphere
Filename                   : Hydrosphere.wad
Release                    : December, 2022
Version                    : RC4.1

Author                     : Brian "Bri" Irving
Contact                    : [redacted]
                           : @Bri on Doomworld forums
                           : Bri_01 on discord

Description                : The demons, parched from the hot fires of hell,
                             try to take the UAC Hydrosphere facility for
                             its supply of cool water.

                             A series of short tech base/water themed maps.
                             Gameplay mostly consists of a power trip style 
                             blast-fest.
							 
                             Levels can be pistol started or played
                             continuously.

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Wad Details

  Game                      : Doom 2
  Number of levels          : 6
  Custom Textures           : Yes
  Custom Sprites            : Yes
  Custom Music              : Yes
  Custom Sounds             : Yes
  Advanced Engine needed    : BOOM compatible (-complevel 9)
  MAPINFO files             : Yes
  DEHACKED File             : Yes

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Gameplay

  Type of Play              : Single Player (Designed for)
  Difficulty settings       : Yes
  Cooperative               : Yes (Included but not thoroughly tested)
  Deathmatch                : No

  Jumping allowed           : No
  Freelook allowed          : Optional
  Crouching allowed         : No
  
  Mod compatibility         : Most mods will work. However, some monster
                              replacement mods may prevent the boss
                              action from working on MAP06, preventing
                              the player from finishing the map.

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Construction

  Base                      : None, built from scratch
  Build Time                : 3 months
  Editors used              : Ultimate Doom Builder, Slade 3
  Build Format              : Boom (-complevel 9)
  Tested With               : DSDA 0.21.3, GZDoom 4.7.1

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Credits

  MIDI Music by             : Dragonfly
                              https://www.dfdoom.com/midi-music/
							   
  Music Listing:
     Title - "Soaring"
     MAP01 - "Acceleration"
     MAP02 - "Celestial"
     MAP03 - "Tapes Had Side A and Side B So It Makes Sense
	         the Successor Was Called The CD"
     MAP04 - "Sludge"
     MAP05 - "Strictly Plate-Tonic Forking"
     MAP06 - "Do Not The Horse (Horseless Version)"
     

  Primary textures used     : jimmytex.wad
  Other textures used       : 32in24-15_tex_v2.wad
                            : rfhelltx.wad

  Tree and bush sprites     : Jaska
  
  Green Plasma Gun by       : xvertigox

  Title graphic and
  edited UAC textures       : Brian Irving
  
  Palette                   : 32in24-15_tex_v2.wad palette
  
  Sound effects             : Doom Eternal, Doom 3

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Changelog

RC4.1
  - Changed tree and bush sprites to something more beautiful.
  - Added more shotgun ammo to MAP05.
  - Changed most tall lifts to fast.
  - Some enemy adjustments in MAP05 and MAP06.
  - Various texture and quality of life adjustments throughout.

---------------------------------------

RC4
  - Fixed ZMAPINFO specialaction command for Cyberdemon death, so bars 
    before exit room will lower (previously wouldn't due to missing speed
    parameter).
  - Tested easy skill levels more and fixed some missing things.
  - Made the Caco, Pinky, Rev fight more interesting in MAP04 by lowering 
    the floor after pressing the switch.
  - Removed a cheap Chaingunner hiding in a crate in MAP06.
  - Moved a tree blocking a Mancubus in MAP06.
  - Added some crates by the blue key in MAP06 to give some cover from
    the Archvile if needed.
  - General texture alignment.
  - Prevented some areas where you could soft lock.

RC3
  - Changed the colour of menu font to better suit the theme.
  - Changed the sky to orange on MAP06.
  - Added proper exit room to MAP06.
  - Removed one Cyberdemon on MAP06 (proved to be too annoying having two).
  - Added bossaction (UMAPINFO) and specialaction (ZMAPINFO) for the Cyberdemon
    on MAP06 to lower bars to the exit.
  - Fixed some flickering trees for software mode.

RC2

  - Fixed visual errors for software mode.
  - Made the last Cyberdemon fight in MAP06 (The Dam) tougher.
  - Made the 'C' in 'Hydro Control' and 'Conduit' on the intermission CWILVXX 
    screens clearer.
  - Fixed blue card switch in MAP06

RC1

  - Initial release for testing

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Permissions

* The contents of this wad file may NOT be used as a base for modification or 
  reuse.

* This file may be distributed electronically in any way, provided this text 
  file is included, with no modifications.

* Nothing in this file is intended for commercial use.

* I have given credit to the original authors for additional content used in 
  this file as required.

