Lost the Old Changelogs, lol. But not very important.

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Changes DE v.2.0.1
==================
Monsters:
-Added Ghoul and Double-Chaingunner monsters
-All monsters now have the appropriate Blood color
-All monsters with fire attacks will do fire damage
-All edited original monsters now replaces original monsters
-Infernos no longer hurt one another
-Infernos will now commence in infighting with other monsters(removed +NOTARGET)
-Added melee State for Cacodemon, Inferno, and Pain-Elemental
-There are no longer any DoomEd Number conflicts with various monsters and actors
-Diabloist now have a proper Fire-attack sequence (didn't last long enough before)
-Diabloist no longer cast the Archvile Fire when attacking
-Deathknight now blocks when he's in defensive walk (it didn't always do that in the old version)
-Changed Chaingunner Death sequence so he lost his chaingun instead of keeping it

Items:
-Hellsphere no longer gave invulnerability against fire damage
-All ammo items have been moved to the DE-Items wad
-Skull ammo now gives 10 instead 15 ammo

Weapons:
-Reduced Demon-Shreader's per-shot ammo to 4 from 5
-Demon-Shreader now regenerates ammo as it was supposed to
-Demon-Shreader does slightly less damage when powered up
-Made powered up Hellforge mace more effective (covers greater area with more shots fired)
-All edited doom2 weapons now replaces original doom2 weapons

Maps:
-Minor map fixes with textures and sectors
-More ammo for some areas

==================
Changes DE v.2.0.2
==================
Monsters:
-Guardian Cubes not shoots a volley of 3 attacks instead of 5 (overpowered before).
-Guardians painchance increased to 64 from 32.
-Devils now only throw a max of 4 fireballs instead of 6. Less Aggressive overall.
-Death Incarnates now only shoots 1 hitscan attack instead of a series of 5.
-Hellnound now has flamethrower attack.

Maps:
-Completely remade map07.
-Changed the opening of map08 to match the new map07 ending.
-Fixed map08's lava not causing any damage in the second cave.
-Fixed a broken script that caused parts of map08 to not work.
-Rebuilt nodes using new ZBSP; made GLNodes for GZdoom.

==================
Changes DE v.2.0.3
==================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.

Maps:
-Fixed the cheap way to get the blue key on Map07.
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps

==================
Changes DE v.2.0.4
==================
Weapons:
-Remade Graphics for Gargoyle wand.
-Replaced Hellforge Mace with Hellforge Cannon.

Monsters:
-Added Gib sequences to various monsters.
-Lowered HP for Nightmare.

Maps:
-Completely remade Map10.
-Corrected Several minor map mistakes.

Misc:
-Added a new Playpal Lump.

==================
Changes DE v.2.0.5
==================
Maps:
-Fixed some Errors that prevented the player from getting 100% kills at times.
-More minor tweaks.

Misc:
-Fixed the Hellsphere bug (player remained resistant to fire and splash damage even after level ends).

==================
Changes DE v.2.0.6
==================
Weapons:
-Added Gorewyrm Weapon.
-Added Scourer Weapon.

Monsters:
-Added Vulgar Monster.
-Added Watcher Monster.
-Added Cybruiser Monster.
-Added Helltorm Dark Avatar.
-Added Hellstorm Archon of Hell
-Gave DE-Archons of Hell new Graphics
-Minor Monster tweeks.

Maps:
-Completely remade maps 1-3 using Zdoom-Hexen Format.
-Fixed Bug in Map 9 and 10 that kept the player from killing all the monsters.
-Minor map tweeks.
-All maps have ambient sounds.

Items:
-Added Carnage Sphere.
-Added Defender Sphere.
-Added Demoneyes Sphere.
-Added Phobos Sphere
-Changed and Added sprites for Hell-ammo types.

Sounds:
-Added Various Monster and Ambient sounds.
-Edited some of the Music.

Misc:
-Added Numerous Textures.

==================
Changes DE v.2.0.7
==================
Weapons:
-Added Incinerator Weapon.
-Added Hellstorm Weapon.
-Added Razorfang weapon(partially).
-Added A new Pistol.
-Added A new Chainsaw.
-Fixed Bloodbane bug where it kept shooting even without ammo.
-Bloodbane now only regenerates ammo when there is no ammo left (so you can't just sit there and refill your blood-ammo).
-Reduced Damage for Flamethrower (only a bit).

Monsters:
-Added Hades Elemental Monster.
-Added The Core Monster.
-Added The Core Tentacle Monsters.
-Fixed Hades Sphere "no kill count" bug.
-Fixed Hellsmith and Apprentice Sliding bug.
-Fixed Hellsmith attack bug that caused massive lag.
-Fixed Hellstorm Cultists offset bugs on liquid flats.
-Fixed Death Incarnate revive bug.
-Various Small Monster tweaks.

Maps:
-Completely remade maps 4-6 using Zdoom-Hexen Format.
-Fixed Numerous small Map bugs.
-Minor map tweaks.

Sounds:
-Added Various sounds.
-Added new music (mostly from Strain).

Misc:
-Edited buff effects to reduce lag on Skulltag.
-Changed Some Mapinfo stuff.





