===========================================================================
Advanced engine needed  : GZDoom (you could use other ZDoom-related source
                          ports and they should work fine)
Primary purpose         : Single play
===========================================================================
Title                   : Coca-Cola
Filename                : CocaCola
Release date            : 12-7-2020
Author                  : Timothy Brown (MArt1And00m3r11339)
Email Address           : [redacted]
Other Files By Author   : You can go on YouTube and look them up. 

Description             : Coca-Cola is a map that consists of red, white, and
                          brown (red and white for the Coca-Cola can and
                          brown for the soda though that was only included
                          for the sake of color variety). It is another
                          sequel to Pepsi Apocalypse. If you play this map
                          with OpenGL, it is best that you disable dynamic
                          lights as the last battle lags out, rendering it
                          unplayable (unless you have a strong computer).
                          Play through can be found at:
                          https://youtu.be/Y6uurc5nW7U

Additional Credits to   : -ID Software for Doom II 
                          -Aubrey Hodges for PSX Doom sounds from Midway 
                          -Zachary Stephens (Ribbiks) for Slaughterfest 3
                          resources 
                          -General Rainbow Bacon or Doom Hero for the
                          invention of the Slaughterfest series 
                          -Community Chest 4 team for the cc4-tex. 
                          -GOTHIC team for the GOTHICTX (which can be
                          originally found in GothicDM or Gothic2. Credit
                          goes to the authors of the graphics). 
                          -Quake team for q1tex.
                          -Maximiliano Cislaghi for the sunglasses.
                          
                          *If there is anything missing or inaccurate, be
                          sure to address them to me so that I can correct
                          it. 
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 8 days
Editor(s) used          : GZDoom Builder, Slade 3
Known Bugs              : None. If there are any issues, however, please do
                          address them to me so that I can attempt to correct
                          them. 
May Not Run With        : Boom (requires ZDoom-derived source ports)
Tested With             : GZDoom g4.4.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
