===========================================================================
Advanced engine needed  : ZDoom compatible (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : Chip's Doom Challenge
Filename                : chips19.wad
Release date            : August 31, 2008
Author                  : not TimeOfDeath (Chris Balch)
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM (wip)

Description             : This is a remake of 19 levels from the Windows
                          version of Chip's Challenge. Each map number
                          corresponds with the level number from CC. The
                          maps were based off of CC solution maps.

                          The maps were made between August 20-31, 2008.
                          I was about to move to a new city and wanted to
                          remake as many CC levels as I could before moving
                          (some levels were skipped).

                          Be careful when punching hell knights near walls
                          because they can get stuck (like in CC). To help
                          keep hell knights under control, I'd recommend
                          using a crosshair to aim at their horizontal
                          center and to stand right in front of them when
                          you punch.

                          There isn't a custom status bar, but you can see
                          what items you've picked up by checking the
                          console. Or, you can look at the default status
                          bar and refer to this:

                          CHIPS LEFT = the "monsters" stat on the automap
                          CHIPS PICKED UP = armor
                          BLUE KEYS = bullets
                          GREEN KEYS = shells
                          RED KEYS = rockets
                          YELLOW KEYS = cells
                          FLIPPERS = blue keycard
                          SKATES = blue skull key
                          FIRE BOOTS = red keycard
                          SUCTION BOOTS = yellow keycard

Additional Credits to   : For the original Atari Lynx version of Chip's
                          Challenge: Chuck Sommerville (creator), Bill
                          Darrah, James Donald, Peter Engelbrite, Victoria
                          Hanson, R.G. Goudy, Stephen Jungels, Scott
                          Nelson, Pete Wierzbicki, Paul Vernon, Alex
                          Rudis, Robert Vieira, Arthur Koch. 
                          For the Microsoft Windows version: Tony Krueger,
                          Ed Halley. 
                          Authors of the programs I used. 
                          DB_Tails for the green door texture from dbzone. 
                          Gez and Eternal Doom IV for scripting help. 
===========================================================================
* What is included *

New levels              : 19
Sounds                  : some from Chip's Challenge
Music                   : from Chip's Challenge
Graphics                : from Chip's Challenge and Doom
Dehacked/BEX Patch      : Yes
Demos                   : Included in zip (Recorded with ZDoom 2.2.0
                                           by TimeOfDeath)
                          chips19-2043-speedmovie-tod-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-12, 14-15, 17-18, 20-21, 27
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 11 days
Editor(s) used          : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,
                          Paint
Known Bugs              : in map21, if you slide to the exit island before
                          getting the skull rocks, you'll be trapped.
May Not Run With...     : old versions of ZDoom, ZDaemon


* Copyright / Permissions *

You MAY use this file as a base for modification or reuse.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom
           http://myspace.com/timeofdeath