===========================================================================
Advanced engine needed  : limit-removing (but unplayable in ZDoom)
Tested with             : PrBoom-Plus 2.5.0.1 (-complevel 2, -fast)
Primary purpose         : Single play
===========================================================================
Title                   : BUMP
Filename                : bump.wad
Release date            : February 24, 2010
Author                  : TimeOfDeath (Chris Balch)
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM19
                          sloth0409
                          uuhhtod
                          SLUT (Half-Life Decay remake)

Misc. Author Info       : 27 years old
                          doomedsda.us/player204lmps.html
                          myspace.com/timeofdeath
                          timeofdeath.wrvids.com
                          youtube.com/timeofdeath
                          video.yahoo.com/people/5525124
                          mariokart64.com/smknonnbt/chrisbalchntsc.htm
                          mariokart64.com/smk/profile.php?pid=191

Description             : This map started out as a demonstration of things
                          that work in vanilla or prboom but don't work in
                          ZDoom, making the map unplayable in ZDoom. It's
                          like an obstacle course. There are only two
                          monsters, but DON'T KILL THEM! Also, play this
                          with -fast. You have to play with -fast if you
                          want the archviles to behave properly in this
                          map.

                          MAP01 and 02 are the same except for a really
                          small change in MAP02. MAP02 is the updated
                          version.

Additional Credits to   : id Software -
                          Authors of the ports and programs I use -
                          Creaphis, gggmork and kimo_xvirus for recording
                          demos -
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Something I made in 2002 or 2003
Graphics                : TITLEPIC is the negative image of something I
                          drew in 2001
Dehacked/BEX Patch      : No
Demos                   : Included in zip


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 
Editor(s) used          : Doom Builder 1.68, XWE 1.16
Known Bugs              : unplayable in ZDoom


* Copyright / Permissions *

Authors MAY use this map as a base for modification, as long as you give
me credit.

You MAY only distribute this file for free, provided you include this text
file, with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com
           http://doomedsda.us