===========================================================================
"Advanced" engine needed: Limit-removing
Primary purpose         : Single play
===========================================================================
Title                   : Black Hole Sun
Filename                : BlackHoleSun.zip
Release date            : 2nd of December 2019
Author                  : Ilya Lazarev (joe-ilya)
Email Address           : [redacted]
Misc. Author Info       : I <3 Soundgarden

Description             : A big and varied map, with a lot of big and small
                          areas, colour, non-linearity, vertical design,
                          waves of enemies and fake 3D architecture.
                          It revolves around an actual black hole sun
                          in the middle of the map that spawns in enemies
                          whenever valuable items are picked up, it is set
                          atop of a tall mountain surrounded by a grassy
                          canyon, a beach, trenches, caves, ruins, and a few
                          tech bases.
                          This is a rejected map from Doomer Boards Project
                          #18 by supercupcaketactics, for the heavily
                          experimental vertical layout.
                          A lot of effort was put into this to commemorate
                          Chris Cornell for filling this world with his
                          wonderful music and voice, rest in heaven.

Additional Credits to   : Supercupcaketactics, gaspe, Phobus, Alseen, and
			  dmdr, for playtesting, providing feedback and
			  demos.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 5th of November - 2nd of December (27 days of
                          constant construction and tuning up)
Editor(s) used          : The usual
Known Bugs              : To walk over the 3D bridges, you have to approach
                          them from where they are connected, otherwise you
                          will fall through
Tested With             : PRBoom+ 2.5.1.4 (on -complevel 2)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors