===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : "Afterburn"
Filename                : Afterburn.wad
Release date            : February 27, 2022
Author                  : RockyGaming4725
Email Address           : [redacted]
Other Files By Author   : RLDB.wad, RRM.wad

Description             : A full release of RRM.wad. Complevel 9 (Boom).

Additional Credits to   : Authors of midi files (see below)
===========================================================================
Map information

Map 01: The Generic Base
Midi: The Berggren-Malde Complex by northivanastan

Map 02: Suddenly in Hell
Midi: Escaping the Darkness by Myrgharok

Map 03: Slightly Less Generic Base
Midi: Unknown Realm by Palitoman

Map 04: Poorly Titled Map
Midi: Darkness Continues by Bloo

Map 05: The Annoying One
Midi: Railgun Rain by northivanastan

Map 06: Marvel at the Marble
Midi: Punch Your Way Through by northivanastan

Map 07: Underground
Midi: Path of the Pale Horse by Lippeth

Map 08: Get Wood'd
Midi: Chud_Beast from https://doommidis.com/doomkids-midi-files/

Map 09: "Universally Accepted Crap" - UAC
Midi: Revenant Capoeira by northivanastan

Map 10: The Singular form of Spaghetti is Spaghetto
Midi: D_ARMORY from Demon Eclipse (DE-Beta80.zip)

Map 11: Not Your Average Maze
Midi: D_SMITH from Demon Eclipse (DE-Beta80.zip)

Map 12: Out of Map Naming Budget
Midi: Midi rendition of "Crush" by Pendulum, sequenced by James Paddock,
found in Jenesis Map 11

Intermission theme: Mother of All Doom by Myrgharok
===========================================================================

* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes (Intermission screen only)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 12
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, not tested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 4 weeks
Editor(s) used          : Ultimate Doom Builder
Known Bugs              : Enemies may not teleport in on some traps
May Not Run With        : Any port that is not boom-compatible, or maybe non
                          vanilla ports such as (g)zdoom.
Tested With             : DSDA-doom v0.21.3 (-complevel 9)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors