===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Session 22 (XXII)
Filename                : abyspe22.wad
Release date            : 02/04/2018
Authors                 : TheMionicDonut (also the ASS Host)
                          AD_79
                          Pinchy
                          walter confalonieri
                          4shockblast
                          Skillsaw
                          Breezeep
                          joe-ilya
                          Jimmy
                          RottKing
                          Alfonzo
                          rdwpa
                          rf'
                          Rantzon
                          scifista42
                          Hoodie
                          MarketAnarchy
                          ArmouredBlood

Email Address           : [redacted]

Misc. Author Info       : The Abyssal Speedmapping Sessions were once held by
                          Obsidian, now hosted by TMD and are open for pretty
                          much anyone to participate in. PM TheMionicDonut on
                          Doomworld, or TMD on irc.oftc.net or the Abyss if
                          you're interested.
 
Description             : 17 maps made during the twenty-second Abyssal
                          Speedmapping Session.  Unlike normal sessions this one
                          focused on collaborations, with mappers given two hours
                          to work on a map before passing it off to the next guy.
                          While the goal was to finish in 24 hours, the mapping
                          process ran long, and some maps were polished well past
                          the 24 hour time limit.

                          Though it seemed like the twenty-second session was
                          doomed to be forgotten, I decided to compile it long
                          after the fact so that there wasn't an annoying gap in
                          the compilations.  Also, some of these maps are pretty
                          good, and benefited from both the collaborative nature
                          and the extra time in the oven. -7hm

                          Even though this session flopped hard, like 7hm I think
                          there are some strong maps in this session that deserve
                          an official release, so I chose to finish the compilation.
                          -4shockblast

                          I know how to upload things to IDgames. I fixed a few CWILV 
                          graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by 
                          EffinghamHuffnagel.
                          -Jaws In Space

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4

Additional Credits to   : All the people who mapped, on and off call
                          Compilation started by 7hm
                          Compilation finished by 4shockblast
                          Startup demos recorded by 4shockblast

                          Textures taken from:
                          cc4-tex.wad
                          various Egyptian textures from Valiant
                          Gangrene Blancmange contains new textures by Jimmy
                          Psytex
                          rfhelltx
                          32in24-15_tex

===========================================================================

* Maplist *

MAP01: Android sucks all my energies!
Authors: walter confalonieri, 4shockblast
Music: MIDI version of Death Moon Circus Theme from Sailor Moon, midi from Eviltech

MAP02: Rodent Anomaly
Authors: walter confalonieri, Rantzon
Music: 1943 - Level 1 - Pre-Boss (Orchestrated) Sequenced by Clinton Bartlett

MAP03: Fuck Dragon Balls
Authors: Hoodie, scifista42
Music: MIDI version of P.I.M.P. by 50 Cent

MAP04: Tek Kek
Authors: scifista42, Hoodie
Music: MIDI version of Safety Dance by Men Without Hats

MAP05: One Must Fall
Author: Pinchy
Music: One Must Fall 2097 Theme

MAP06: Joe's Hit Or Joe's Shit?
Authors: joe-ilya, 4shockblast
Music: Anxiety by Goldfinger

MAP07: A Simple Handoff
Authors: MarketAnarchy, TheMionicDonut
Music: Seif Al Din by Epica

MAP08: Morecambe
Authors: Rottking, Alfonzo, Alterworldruler
Music: "Understatement" by Bjorn Lynne

MAP09: Tower of Anaconda Queen
Authors: 4shockblast, walter confalonieri
Music: INHIDING.MID from Duke Nukem 3D by Bobby Prince

MAP10: Gangrene Blancmange
Authors: Jimmy, Alfonzo
Music: "Potioneer" by Jimmy

MAP11: Sance of the Damned
Authors: Alfonzo, Jimmy
Music: "REQ-JD12" by Jeremy Doyle

MAP12: Romero Please Karate Chop My Ass
Authors: SavageCorona and walter confalonieri
Music: Inverted version of the Donna to the Rescue (Doom E4M2) by Mr. Chris from the Doom Inversion Music wad

MAP13: Xenus Re-revisited
Authors: Alterworldruler, AD_79, rdwpa
Music: F-Zero Climax Mute City Arranged

MAP14: Pernicious Deeds of the Damned
Authors: ArmouredBlood (some retexturing by 4shockblast)
Music: Heroes of Might and Magic II Main Menu music

MAP15: Cacodemon Redistribution Center
Authors: rf', 4shockblast
Music: A Reo Speedwagon song

MAP16: The Tomb of Akhenaten
Authors: AD_79, Skillsaw, Breezeep, TheMionicDonut
Music: "Vinefort" by Jimmy

MAP31: Hadron Shoulders, Nissan Toes
Authors: TheMionicDonut, MarketAnarchy (edits to make the map completable by 4shockblast)
Music: Waterfall by Ian Taylor and Adam Bond from RuneScape

===========================================================================

* What is included *

New levels              : 17
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP16, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 24 hours, theoretically
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : Hopefully none
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors