===========================================================================
Update to               : SiB.zip
Advanced engine needed  : Doom.exe or compatible
Primary purpose         : Single play, Co-op play, Deathmatch
===========================================================================
Title                   : Soaked in Blood
Filename                : SiB
Release date            : 7/31/2021
Author                  : T.Will
Email Address           : [redacted]

Description             : A simple TWID-inspired Episode 1 replacement. What
                          started as just one map to challenge myself to
                          adhere to Doom 1's limitations became a whole
                          episode. Ultra-Violence is the preferred difficulty
                          though feel free to pick what suits your
                          skills. Co-op and deathmatch are also available to
                          play. Have fun!

			  The Story:
			  It's been centuries since the days of Hell on Earth,
			  and now no one remembers it. However, the People of
			  the World's Social Union has found the abandoned
			  Phobos base of the dismantled UAC. With current
			  "labor shortages" withstanding, you have been sent
			  in as the only person to clean up the base and
			  help institute the People's Base of Phobos. What
			  could go wrong?
                          
                          Map Information:
                          
                          E1M1: Last map made. This is essentially a remix of
                          the original E1M1 with more of an emphasis on
                          deathmatch. While derivative, it packs a nice Doom
                          1 punch and the deathmatch is fun.
                          
                          E1M2: This one plays simply but with a few
                          surprises. See it as the point where the Episode
                          develops its identity.
                           
                          E1M3: The first map made for this. It was meant to
                          be a one off to see how Doom 1 mapping would feel,
                          but the positive response spurred on the rest of
                          the maps. Still one of the best in the set in my
                          opinion.
                          
                          E1M4: This was designed with a gimmick: Hitscanners
                          are in areas you (mostly) cannot reach. This
                          gimmick was primarily for single segment but still
                          beatable from pistol start. It's all about the
                          action. Maybe not the most thrilling but just
                          simple fun.
                                                    
                          E1M5: I'll admit I was not feeling this one. It
                          just seemed to be missing something when I was
                          making it, and it probably went through the biggest
                          changes after playtesting. The combat was made more
                          varied and the pathing was touched up to not be too
                          linear (though I do understand that criticism might
                          still apply). It's better than the original version
                          though it's the weakest in my opinion.
                          
                          E1M6: I spent a lot of time thinking how to make
                          this a big and explosive map. It didn't entirely
                          end up that way, but it ended up one of my
                          favorites. A map where you can go ham on the demons
			  that has some more interesting use of verticality
                          
                          E1M7: As this was the first map made after the
                          positive response of the original standalone E1M3 &
                          E1M9, I wanted to put a challenge on myself. Create
                          something more nonlinear and have more texture
                          cohesion. I think it paid off with the keys each
                          having two paths to travel if so desired.
                          
                          E1M8: With the final level, it was time to throw a
                          few more curveballs to end it with a bang. Short
                          but snappy and probably the hardest map though
                          that's not saying a whole lot.
                          
                          E1M9: This came from the suggestion of FrancisT218s
                          to pair an E1M9 to E1M3 and for it to be some sort
                          of gimmick map. Immediately I thought of Cat and
                          Mouse from Doom 64 and whipped this in about five
                          hours (though I did do some tweaks and adjustments
                          well after) The main problem to solve was having an
                          Episode 1 map to give the player a BFG. It was
                          risky so I played it safe by giving just enough
                          ammo to perfect two-shot the Cyberdemons for
                          UV-Maxers.

Additional Credits to   : Playtesters: Bobby "lolmcswagger", DCG Retrowave,
                          ZeMystic, EggBoy, FrancisT218s, Egg Boy, Raiva,
                          Jimmy, Skronkidonk
===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1 - E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 Months
Editor(s) used          : Ultimate Doom Builder, Slade 3
Known Bugs              : E1M8 Deathmatch has to potential to softlock.
May Not Run With        : Unknown
Tested With             : Chocolate Doom 3.0.1, Crispy Doom 5.10.1, PrBoom+
                          2.6um, GZDoom 4.5.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors