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Map by map info:
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Level			: E1M1(Teleporter Station)

MIDI			: Journey to Silius - stage 1
Comments		: If anyone knows me and my previous work: I love tyson style maps
so I wanted the first map to be Tyson at the start with a berserk although there's a shotgun
lying around somewhere if you prefer that :P
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Level			: E1M2(Storage Center)

MIDI			: Journey to Silius - stage 3
Comments		: I LOVE CRATES ♥♥♥

                          Oh and there's a few that has stuff in them if you know where to look ;) 
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Level			: E1M3(Millitary Bunker)

MIDI			: F-Zero - Port Town
Comments		: Heavily inspired by Doom's E1M9 and yes there's a way to get that 
partial invisability but I'm not telling you :P
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Level			: E1M4(Liquid Facility)

MIDI			: Bad Dudes - Stage 2
Comments		: Originally Map 38 of the Pcorf community project, this map was left broken
and unplayable due to nodebuilder error that the project leader missed on the final version of the 
megawad so I decided to salvage it and reporpose it for this Doom episode :)        
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Level			: E1M5(Abandon Outpost)

MIDI			: Battletoads in Battlemaniacs - Stage 2
Comments		: Another Tyson style map but more challenging than E1M1 :P
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Level			: E1M6(Fiery Caverns)

MIDI			: Undertale - Another Medium
Comments		: I originally used custom lavafall textures when it was originaly a Doom 2 map
before I convert it to Doom 1 so I improvised and used FIRELAVE in a way where I felt it came out pretty
good :)
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Level			: E1M7(Twisted Administration)

MIDI			: Castlevania 2 Belmont's Revenge - Praying Hands
Comments		: The Yellow card key room was originaly completly simple & dull in its original Doom 2
version before coverting it to Doom 1 so I gave it a complete overhaul. The secret BFG 9000 was a last minute addition since there's at
least TWO Cyberdemons on UV skill setting(although can be beaten without it).
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Level			: E1M8(Phobos Spaceport)

MIDI			: Journey to Silius - stage 2*/DASBOOT
Comments	        : I wanted to create a fun challenging Slaughter map in Doom 1 so this was the
result and I think I balanced the skill settings quite well. Also the original midi I wanted to use
doesn't play back in Chocolate Doom so I replace it with a fast pace version of a familiar midi from the 90s
while the original midi I wanted to use plays only on Zdoom based source ports.
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Level			: E1M9(Party like its 2003!!)

MIDI			: Fire Emblem - Together, We Ride!
Comments		: A recreation of my first map I made with DoomCad back in 2003(never released) which
is about 75% accurate from memory but with more details to where I had to fix multiple VPO in the blue card key room -_-;

*Zdoom based source ports only
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