CHANGELOG FOR VERSION 1.21
**************************

v1.2 ---> v1.21
===============

  general
----------
* fixed DeHackEd lump
* updated text documents



v1.1 ---> v1.2
==============

  general
----------
* cleaned up the minimap
* updated DeHackEd lump

   e4m1
----------
+ added co-op shellbox, thing 219
+ added several details in maze room
* changed ground spectres to co-op
* changed linedef 295 to SP_DUDE1
* changed linedef 632 to GSTONE1
* changed linedef 840 to SP_DUDE2
* fixed MIDGRATE linedefs 29, 37, 40, 49, 55
- removed 45 degree angle on sector 25

   e4m2
----------
+ added sector 200 to give rocky look
+ added several details in starting area
* changed linedefs 1395, 1396, 1398 to WOOD5
* marked linedef 924 as lower/upper unpegged
* marked linedef 1042 as lower unpegged

   e4m3
----------
+ added tons of health and ammo
* fixed monsters crowded by auto-doors
* moved courtyard switch away from corner
* replaced some FIRELAVA textures with SKINFACE
- removed scroll on linedefs 2403, 2411, 2416

   e4m4
----------
+ added candles, things 336, 337
+ added detail to most building exteriors
* changed sectors 69, 90, 120 flat to DEM1_6
* reduced height of yellow key altar

   e4m5
----------
+ added flats SFLR6_4 above fountain
+ added sector 19 to make imp cage trap
+ added textures SKINTEK2 above fountain
* changed sector 124 flat to FLAT5_1
* changed enemy orientations on bridges
* fixed player stuck in building and bridge
* marked linedef 285 as lower unpegged
* seperated gaps between skull bridges

   e4m6
----------
+ added extra stalagmites
+ added linedef 231, action 110
* changed linedefs 354, 626, 2352, 2353 tag to 30
* changed sectors 8, 213 flat to CEIL5_2
* fixed sector 123 closing twice upon entry
* fixed two barons stuck in yellow cave
* replaced some FLAT10 flats with MFLR8_4
* replaced some WOOD5 textures with ASHWALL
* split sector 64 into 5 varying sectors

   e4m7
----------
+ added mandatory switch near blue armour
+ added mandatory teleporter in corner
* changed things 116, 117 to candelabra
* fixed cyberdemon stuck on smallest tower
* fixed HOM effects near sectors 121 and 173
* replaced some WOOD5 textures with GSTONE1
* swapped things 131 and 469 coordinates
- removed baron/cyber tower near yellow key
- removed doorways leading to trap/ledge
- removed two secrets for gameplay

   e4m8
----------
+ added co-op imps on upper ledge
+ added pinky demons in outer rim

   e4m9
----------
+ added decorations in start area
+ added medikits, things 584, 592
+ added windows adjacent to sector 48
* changed red key room flat to FLOOR5_1
* changed sector 187 flat to FLOOR0_2
* changed sector 254 flat to MFLR8_4
* changed sector 254 height to 152



v1.0 ---> v1.1
==============

  general
----------
+ added new DEMO4 file
+ added new level par times
* lower unpegged all door tracks
* texture alignment on all maps
* updated ENDOOM screen

   e4m1
----------
+ added more teleport lines
* fixed HOM effect in secret 2
* changed thing 113 to ammo box
* changed thing 115 to shell box
* changed thing 168 to ammo clip
* changed thing 177 to rocket box

   e4m2
----------
+ added linedefs 2360, 2361, 2363
+ added MIDGRATE to linedefs 1387, 1392, 1394
* changed linedef 719 to GSTONE1
* changed sector 189 flat to F_SKY1
* changed sector 208 flat to FLAT5_1
* fixed cacodemons not hearing player
* fixed player stuck in imp fortification
* increase size of instant trap room

   e4m3
----------
+ added cell charge, thing 530
+ added evil eyes, things 541-546
+ added hidden sectors 346-358
+ added several details in east
+ added shell boxes, things 396, 497
+ added some more line actions 83, 91
+ added special, hidden, cool easter egg
* changed linedefs 696, 1865 action to 117
* fixed monsters stuck in teleporters
- removed lost souls in hallways

   e4m4
----------
+ added stimpack, thing 335
* changed thing 167 to chaingun
* changed thing 168 to ammo box
* fixed monsters stuck in teleporters
* fixed player jumping into spawners
* fixed player stuck in secret 4
* reduced size of SKINTEK tower

   e4m5
----------
+ added small islands under cyberdemons
+ added sectors 199, 200 for secret 2
+ added switch doors, sectors 53, 108
* changed linedefs 61, 174, 1057 to SKIN2
* changed sector 48 floor height to 944
* fixed player stuck behind blue pillars
* rearranged stalagmites, trees and impaled
* moved player start 2 to marble ledge

   e4m6
----------
+ added grey tree, thing 592
+ added impaled human, thing 589
+ added stagalmite, thing 591
+ added twitching human, thing 590
* changed sector 64 floor height to 288
* fixed HOM effects in outside area
* fixed sector 128 not re-opening

   e4m7
----------
+ added co-op bfg9000, thing 363
+ added co-op invisiblity, thing 472
+ added co-op plasma rifle, thing 362
+ added co-op rocket launcher, thing 335
+ added co-op soulspheres, things 479, 480
+ added missing torches, things 472, 473
+ added radiation suits, things 270-275
+ added some more monsters in teleporters
* changed linedefs 1537, 1556 to SW1GSTON
* fixed monsters stuck in teleporters

   e4m8
----------
* changed sectors 15, 23, 27 flat to FLOOR7_2
* fixed cyberdemon pillars not lowering

   e4m9
----------
+ added BRNBIGC linedefs 487, 500
* fixed HOM effects in central area
* fixed large tree clipping into sky
* fixed player stuck in red door pit
- removed Imps on crates next to starship



