===========================================================================
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Incineration
Filename                : pe3_inci.wad
Release date            : 23 November 2014
Author                  : Paul Corfiatis (Pcorf)
Email Address           : pcorfiatis@our.net.au
			  pcorfiatis@hotmail.com

Description             : A replacecment for Episode 3 of Doom. Just maps in here
			  no new music or graphics. 			  
===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : No (just a few rearranged songs)
Graphics                : Only intermission screen level names
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom
Map #			: E3M1-E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 October 2014 to 19 November 2014
Editor(s) used          : Doombuilder 2.12.1553
Bugs			: Maybe Savegame Buffer Overruns in doom.exe.
May Not Run With...     : 

* MAP LIST *

List of map names for those who chose to play this in Vanilla Doom.

LEVEL				DATE COMPLETED	NOTES		
------------------------------------------------------
E3M1 At Hell's Gate		4 Oct 2014
E3M2 Torture Town		1 OCt 2014	USes the music from E2M6
E3M3 Crypt of Agony		10 OCt 2014
E3M4 Ruins of Despair		12 Oct 2014	Uses the music from E3M2
E3M5 Shadows of Hatred		22 OCt 2014	Uses the music from E1M8
E3M6 City of Lethe		5 Nov 2014	Contains secret Exit, E2M8 music.
E3M7 Nightmare Ultima		13 Nov 2014
E3M8 Terrified			19 Nov 2014
E3M9 Abstract Antagonize 	1 Oct 2014

* DESIGN AIMS *

E3 Style levels, mainly hellish.
100% kills, items and secrets possible in all maps.
TONS of secrets, none which are unmarked. Always a hint, automap, different texture, etc.
A mix of linear and non linear maps (yes I am trying :D)
A mix of indoor and outdoor (city style) maps.
No fast doors. All linedef types compatible with Doom v1.2.
No visplane overflows, made sure the number was less than 100 in visplane explorer.
Tested on -complevel 9 and also in the very first version of Prboom.

* Copyright / Permissions *

Authors may not use the levels in this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of 
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: www.paulcorfiatis.com
           www.doomworld.com/idgames
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

