== Basic Information ==

Name: Imajana Base AKA IMAJANA

Date Started: 2018

Date Finished: May/8/2019 After a long hiatus.

Programs Used: WadAuthor (Initially), Doom Builder 2 (Later), Slade3, Whacked4, Photoshop CS6 (Texture editing), OpenMPT 1.28 (Music Composing).

Story: The Imajana Power Station provides electricity of the rest of the military bases on Mars. After the demon invasion, you wake up (and maybe with some others) on the 
storage room, you must find the way to escape from this biotech hell.

IWAD Required: Ultimate Doom v1.9 or FreeDoom Phase 1

Episode: Thy Flesh Consumed

Map Slot: E4M1

Made for: Vanilla Compatible Source Ports

Pistol Start: Only if you feel suicidal.

Source Ports tested: Chocolate Doom 3.0.0/DOS Doom, PrBoom+ 2.5.1.4 (Only on UV), GZDoom 3.7.2 (Only on UV).

CO-OP Support: Only Player Starts, not tested.

Demo(s) included: Yes, one into the wad, and another into zip.

Freelook, Crouching and Jumping: Since is a vanilla map, it's not recommended, although it doesn't breaks 
the map progression, so use it if you want.

Custom Sprites: No

Custom Music: Yes (Map and Intermission)

Custom TEXTURES/FLATS/SCREENS: Yes

DeHacked Lump: Yes, only for Map name.

MAPINFO: No

DECORATE: No

Files included on the Zip:

IMAJANA.WAD ----> The PWAD (duh).
IMSTBAR.WAD ----> The custom Status Bar.
IMAJANA.deh ----> DeHacked file if you want to play the map on a actual DOS or DOSBox.
IMAJANA.bat ----> Batch File if you want play the map on Chocolate-Doom (Default dificulty is UV).
IMBASUV.lmp ----> **REMOVED SEE BELOW** Demo File of me completing the map on UV (No secrets revelated).
INFO.txt    ----> This file (duh x2).

Glitches/Bugs: If you play the map on vanilla, due the amount of sprites it can present some 
graphic glitches in the courtyard area (AKA Sprites Flickering)

For some reason, in vanilla doom the lead part of the song doesn't make the pitch slide, I don't know why this happens.(Fixed, see below)

CREDITS LIST (Included into the WAD):

Textures: ID Software (Unused WFALL), NASA and ocd1c-stock (Sky and Planet Renders), Herr Detnout (Grass Flat, Sky and Edited Skull Switch)
Status Bar (Based on Eternal Doom and D64 for Doom 2 STBAR): Herr Dethnout, Id Software.
Music: Bloodbath by Herr Dethnout, Desolated Ways by Morbid Angel (Intermission).
Intermission Screen (From XBLA Doom 2) by Nerve, edit by Herr Dethnout.

CHANGELOG:

5/23/19 (Maybe Final Update)

*Changed some sector brightness 

*Added new details and two (pretty obvious) secrets! 

*Fixed some texture alignments

-Removed Demo, I will upload it later as separate File

5/12/19

*Fixed some missing textures.

*Added the missing lower textures in the yellow skull room, now it should work on Source Ports with a 
defined missing texture (Originally a was intentional use of HoM)

*Fixed a secret door that was unable to open.

*Added new details in areas where feel pretty empty.

*Changed the Bars Raise trap in a secret room for a "Door Wait Open" trap.

*Fixed the map's song and added some new effects, now it works flawessly in Vanilla!

*Added a Monster Ambush in a secret room.

*Fixed typos in the INFO file.

*Added a update DEMO (Vanilla).

-Due the use of a "Lower Floor" linedef to avoid the player to be stuck in the courtyard area, 
now every time that you crossed that area will reproduce a sound. I don't know how to fix that.

5/10/19

*Fixed the secrets and Monster Closets, now the secrets are... well... secrets.

*Fixed the Bars Raise trap in the Courtyard Area.

-Due the use of a "Lower Floor" in a linedef to avoid the player get stuck in the courtyard area, 
now every time that you cross that linedef will reproduce a sound. I don't know how to fix it.

