===========================================================================
Advanced engine needed  : Skulltag 96f or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Pyrethrum
Filename                : mek-pyrm.wad

Release date            : July 6, 2006
Author                  : Brett 'Mechadon' Harrell
Email Address           : [redacted]
Other Files By Author   : Check my site at http://mekworx.phenomer.net
Misc. Author Info       : lazy

Description             : "Pyrethrum is a small powerplant located on the 
                          firey satellite, Io.  After various freak 
                          accidents during UAC's portal experiments, the
			              plant was abandoned.  Years later it was 
                          recommisioned for use, but it was found that the 
                          past portal experiments that took place there
			              left most of the machinery unoperable.  So UAC 
                          turned it into a training area for new space 
                          marine recruits.  The plant's old mass waste 
                          compactor has been turned into a nifty deathtrap 
                          for those who try to get their hands on the 
                          BFG10K, making for some interesting training 
                          exercises."

                          That was the description I wrote for this map 
                          when I initially created this readme.  I'm not 
                          entirely certain why I thought a deathmatch map
                          needed a back-story...but I digress.  Pyrethrum
                          was the second deathmatch map I made after
                          discovering the Skulltag port.  The map is very
                          rough because of that.  The concept behind the
                          layout might be ok, but it's entirely too cramped
                          in most areas and flow could be way better.  At
                          the time, I believe I was more interested in
                          making the map look nice than making sure the
                          gameplay was solid.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Deathmatch variants
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 3 weeks
Editor(s) used          : Doom Builder, XWE
Known Bugs              : The crusher triggers seem to be finicky sometimes.  
                          I couldn't fix it.  Also there will probably be
                          missing textures since newer versions of Skulltag
                          removed textured that I had used.
May Not Run With...     : Any version of Skulltag lower than 96f


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net