===========================================================================
Primary purpose         : Gameplay Mod
Advanced engine required: ZDoom 2.5.0 or Later
Archive maintainer      : Critical Bugfix update; was broke in later ZDooms
===========================================================================
Title                   : Parkour
Filename                : xa-parko.wad
Release date            : 6/10/12 (updated 12/16/2015)
Version                 : 1.1
Author                  : Xaser Acheron
Email Address           : xaser.88@gmail.com

Description             : Gameplay modification for Doom(2). It's a weapon
                          modification you can fit inside a matchbox!

                          Parkour is a full weapon enhancement mod,
                          featuring swift n' snazzy takes on the original
                          doom weapons, featuring reloading, dual wielding,
                          and effects galore. True to its name, it also
                          allows for increased mobility via kickjumping and
                          super-unrealistic aerial dashing. Whooosh!

                          This mod is a first in that it achieves its aims
                          purely with code. There are no new graphical or
                          audio resources included -- all work is done
                          via the magic of ZDoom's TEXTURES. As such, it
                          has a super-small filesize and is about as 'pure'
                          as a mod can get in terms of content.

                          Parkour was originally released on the ZDoom
                          forums as an entry to Cutmanmike's Doom Mutator
                          Contest #2 (which, sadly, was never judged), and
                          is the first of its kind, providing the
                          inspiration for mods such as WildWeasel's
                          excellent "Style Mod" and Jimmy's kickass "Omega".

                          For those itching for some extra gore, Parkour
                          is also compatible with Brutal Doom Lite, with
                          special care taken to preserve special deaths.
                          Go nuts and splat some skulls!

Additional Credits to   : Cutmanmike for the Doom Mutator Contest 2.
                          NeuralStunner, for some early bugfixing.
                          Kate, Alex, n' Bouncy for being cool.
                          Alex_Mercer (different Alex) for finding and
                          fixing a sneaky Synthfire-got-borked bug.
                          Everyone who tested n' liked this. Thanks, all!
===========================================================================
* What is included *

New levels              : No
Sounds                  : No
Music                   : No
Graphics                : No, but you'd have difficulty telling.
Dehacked/BEX Patch      : Something much, much more.
Demos                   : No
Other                   : Diet Cola.
Other files required    : None


* Play Information *

Game                    : Doom2 -- be warned that Doom 1 will not display
                          some sprites properly due to missing resources.
Map #                   : N/A
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : Yes
Difficulty Settings     : N/A


* Construction *

Base                    : Scratch.
Build Time              : Two-ish weeks for the initial release. Longer after.
Editor(s) used          : SLADE3, PSP7 (for graphic prototyping)
May Not Run With...     : Versions of Doom prior to 1.9


* Gameplay Notes *

- Arsenal: What good is a weapon mod without weapons? No identity crisis
   here, just a slew of improved military goods just itching for use.

 * Fists: Twin arm-mounted meat-pounders. Good for reasoning with
    the enemy in times of personal stress. A berserk pack will
    increase your sleuth diplomacy skills dramatically, allowing
    you to reason with greatly increased fervor. Bloody fervor.
   Primary Fire: Punch someone in the face.
   Secondary Fire: More powerful punch, with longer wind-up.

 * Chainsaw: The bane of all trees. Coincidentally, the state of the
    modern world demands a very loose definition of the word "tree".
   Primary Fire: Rev up chainsaw. If motor is already running, use
    this skill to engage in focused dismemberment.
   Secondary Fire: Turn off motor, if engaged. Running engines tend
    to awaken angry neighbors and pending victims.

 * Pistol: Thanks to the popularity of guns that shoot bullets,
    the military decided to design another gun that shoots bullets.
   Primary Fire: Point small end at target and engage firing
    mechanism to release bullets, which will be cordially
    introduced to intended recipient.
   Notes: Semi-automatic fire. Requires reloading.

 * Akimbo Pistols: Twice the fun in the same amount of space!
    Obtaining a backpack will award you with a second pistol, which
    can be operated alongside the first thanks to its revolutionary
    one-handed design.
   Primary Fire: Fire left pistol.
   Seconary Fire: Fire right pistol. Both pistols can be engaged in
    simultaneous bullet dispersion via use of multiple trigger fingers.
   Notes: Semi-automatic fire. Requires reloading.

 * Shotgun: Human-operated pellet launcher. Fires up to six sequential
    concentrated blasts of raw pain at uncooperative citizens.
   Notes: Requires reloading.

 * Dual Sawnoffs: Double trouble... doubled! With these twin double-
    barreled shotguns, you can have twice the fun... twice!
   Notes: Requires reloading.

 * Chaingun: The military's favorite brand of salad maker.
   Primary Fire: Rapid-fire bullet shooting. Takes a short while for
    the chaingun to spin up to maximum bullet dispersal rate.
   Secondary Fire: Underslung grenade launcher, for extra spice.

 * Rocket Launcher: Man-portable explosion deliveration device.
    Designed to fire self-propelled nitro packages which provide
    a surplus of force to area-based threats.
   Primary Fire: Launch a rocket. The Launcher can hold up to five
    rockets at a time, and will automatically reload when not
    firing due to the high permeability of the device allowing for
    rocket osmosis.
   Secondary Fire: Underslung Remote Combustion Device, or
    "Flamethrower" to the layperson. Uses cells, for some bizarre reason.

 * Plasma Rifle: Battery-operated thermal deterrent device. Utilizes
    breakthrough scientific technology such as molecules and atoms to
    superheat a hearty ball of plasma. Serve with leeks.
   Primary Fire: Plasma pew-pew!
   Secondary Fire: Charged shot, because every good energy weapon
    needs a charge shot. Slight blast radius, so try not to melt yourself.

 * BFG 9000: The UAC is proud to display this prototype weapon in
    memory of its designer, Benjamin F. Geoffrey, whose remains can
    be found in the shoebox at the end of the exhibit.
   Primary Fire: Big Freakin' Glob of plasma, which does BFG-ish
    things upon exploding. Projectile may fragment slightly, which
    may or may not be a side-effect of excessive overclocking.
   Secondary Fire: Unstable bastardload of plasma. Nice for spraying
    a crowd or watering the garden.


- Kickjumping: Your masterful skills as a Parkour Marine (a rather odd
   choice of profession, for the record) not only give you enhanced
   jumping abilities but also the power to perform a second "kick-jump"
   when hugging a wall or (in)animate object.
  Use this to lamely reach high areas (you cheating bastard!), leap
   over projectiles, or just look cool. Nobody will judge you for it.
   Much.

- Dashing: By focusing your chi and performing some sort of ancient
   Chinese technique or another, you build up enough momentup to
   propel yourself forward at a high velocity -- even in mid-air!
   Physics be damned!
  Use this to escape from enemies, dash up to their face, or otherwise
   assist your speedy self in doing something extra-cool. Nice for
   maneuvering past your fellow Parkour Peers and blasting them in
   the back of the head in case of mutual disagreement.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Just don't be a dick. Give credit where it's due. ;)

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes.

