===========================================================================
Archive Maintainer      : please upload to /combos subdirectory
Update to               : /combos
Advanced engine needed  : GZDOOM 4.7.1 (OpenGL renderer)
Primary purpose         : Single play
===========================================================================
Title                   : Canon
Filename                : rslcanon.pk3
Release date            : October 01, 2022
Author                  : Richard Smith Long
Email Address           : [redacted]
Other Files By Author   : rslproto.zip, rslvenge.zip, rslrebel.zip, rslengee.zip,
                          rsliczdp.zip, rslforce.zip, rslredux.zip, rsldiazp.zip,
                          rslshino.zip, rslquest.zip, rslzerox.zip, rslpolar.zip,
                          rslexeem.zip, rslfuria.zip, rslpagan.zip, rslamaze.zip,
                          rslchaos.zip
Misc. Author Info       : AKA "Dick S. Long"





Description             : Over the year, the DOOM community has produced a number of
                          enhancements to augment the experience of the original game.
                          I have selected and refactored into a single package all those that
                          appeared to me as a good fit for any levelset, and that I got
                          accustomed to. Hopefully, the package can be useful for
                          other casual players like me who would appreciate an easy,
                          single-point access to modern port niceties.





Changelog:
---------

Oct. 01, 2022: initial release.





Modification details:
--------------------

View Dynamics:             experience view tilting when running and looking around.
Blood - Fix Release:       extra blood effects, aligned with the default vanilla game style.
Universal CBlood:          universal blood colourization system, for the typical cases.
Extreme Death Effects:     extra gore effects, target-independent, triggered upon extreme death.
Target Inspector:          streamlined HUD addition to visualize the health status of any shootable target.
ZSteps:                    terrain-dependent step sound effects.
Universal Weapon Sway:     enhanced weapon movement feedback based on player dynamics.
Environmental Motion Blur: sight blur effect applied in conjunction with player movement and turning.
SwitchTracker:             proximity area map that highlights all activatable entities nearby.
GZSHUD:                    generic and compacted HUD overlay redesign.





Footnotes:

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslcanon.pk3

    (if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)

(2) Please utilize the new 'Canon Options' menu to access and fine-tune the enhancements brought
    by this modification. Also notice that extreme value settings might work improperly with
    either vanilla default resources, or any other combined custom modification
    (case in point: excessive weapon sway distances wrt sprite size of adopted arsenal).

(3) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.





-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------

Additional Credits to   : Various sources (see below):

                          KeksDose and Ral22 for 'View Dynamics,
                          Nash Muhandes for 'Blood - Fix Release' and 'Universal CBlood',
                          Lud for 'Extreme Death Effects',
                          m8f for 'Target Inspector',
                          DenisBelmondo for 'ZSteps',
                          Boondorl for 'Universal Weapon Sway',
                          PixelEater for 'Environmental Motion Blur',
                          Redxone for 'SwitchTracker',
                          Gutawer for 'GZSHUD'.

All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : None



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : around 24 months (heavily interleaved by other work)
Editor(s) used          : Adobe Photoshop Elements, GoldWave Audio Editor, Notepad++, Slade
Known Bugs              : When another modification brings its own custom HUD design, and the Canon custom HUD
                          is disabled for a certain screen factor, the original /alternate ZDOOM HUD layout
                          will be used.
May Not Run With...     : Ports not supporting ZSCRIPT; level WADs with heavy amounts of
                          DEHACKED / DECORATE / ZSCRIPT modifications



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive
