==========================================================================
Advanced engine needed  : No
Primary purpose         : No levels included
===========================================================================
Title                   : ludicrous.wad
Filename                : Ludicrous.wad
Release date            : 2022.02.02
Author                  : Ludicrous_peridot
Email Address           : [redacted]
Other Files By Author   : Nothing on idgames so far. 
                          
Misc. Author Info       : My other mods include:
                          Saturn Doom Experience for GZDoom
                          Tartar, a source port for DOS
                          ConsolUX add-on for GZDoom

Description             : A "cosmetic" mod that replaces sprites for low tier
                          Doom enemies with those of selected species from
                          Realm 667 bestiary. The only gameplay change is
                          that Zombiemen are no longer hitscanners and haul a
                          slime ball at the player.
                          
                          Some other sprites, wall textures and music tracks
                          are also replaced for better consistency.
                          
                          While I strongly recommend Doom Retro for this, the
                          wad should run in virtually every source port, but
                          for vanilla and chocolate make sure you [deusf
                          -doom2 c:doom2 -app ludicrous.wad]. Also for
                          vanilla dehacked patch will need to be applied
                          (extract the patch itself from dehacked lump of the
                          wadwith Slade) and choco will need -dehlump command
                          line argument at start.
                          
                          Changes made to sprite frame sequences will make
                          demos go out of sync.

Additional Credits to   : Sprites: Serious_MOod (aka _Mud), Neoworm, Vader,
                          DeVloek, Rottking, Eriance, Cryptic,
                          Ghastly_dragon, Mike12, Finalizer, Horror Movie
                          Guy, BigDaveHasSomeToo, Ac!d
                          
                          Music: Robert Prince
                          
                          Graphics: The Innocent Crew, ID Software
                          
                          Natural Tvventy for lost res 
===========================================================================
* What is included *

New levels              : 'None'
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Sprites taken from multiple Realm 667 bestiary
                          wads, and several others (authors credited above)
Build Time              : 1 week
Editor(s) used          : Slade
Known Bugs              : Does not work in choco uless inflated with deusf
                          first. If used with Final Doom some rare textures
                          may be off.
May Not Run With        : Not aware
Tested With             : GZDoom 4.7, DoomRetro 2.4, Chocolate doom, vanilla
                          Doom 2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors