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Advanced engine needed  : ZDoom (version 2.1.7 as of this writing)
Primary purpose         : Single play
Update to               : extermin.zip (updated text)
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Title                   : The Exterminator (Light version)
Filename                : extermin.wad
Release date            : Jan 12, 2007
Author                  : Cliff AKA Lizardcommando
Email Address           : lizardcommando(AT)gmail.com
Other Files By Author   : My EDGE mod icd-lizard.wad, my graphics mod
                          lizardwar.wad, some Doom skins, and a
                          deathmatch level barfight.wad
Misc. Author Info       : I like Doom and I make flash cartoons and draw
                          cartoony comics featuring my Lizard characters.

Description             : It's a cartoony weapons mod for the latest version of
                          ZDoom (2.1.7 as of this writing). This is supposed 
                          to be the remake of my EDGE weapons mod, Immoral 
                          Conduct: Lizard Edition (ICD-Lizard). There aren't
                          as many weapons as ICD-Lizard but I'm sure
                          people won't mind. There are two new enemies, but 
                          they are human enemies, not the Lizards. There 
                          will be a full version with brand new enemies 
                          that are Lizards. Unfortunately, that might 
                          not be ready for a while. Look at the textfile 
                          EXTERMINATOR-DETAILS.TXT for more info
                          on the new things found in this mod.
                          
I Give My Thanks To     : Marty Kirra, Wildweasel, TheShooter7, DoomRater, 
                          and everyone else from the Doom Armory and ZDoom 
                          forums who helped me with the DECORATE stuff.
                          The Weapon Resource Wad for parts of the Molotov
                          Cocktail DECORATE coding.
                          Beta Testers Marty Kirra, Wildweasel, and hitmanx
                          for giving me suggestions and telling me what stuff to fix.
                          My brother Jeff for suggesting to add in the Infantry
                          Rifle and doing some additional Beta testing via Coop
                          games on LAN and also giving me some other ideas for
                          this mod. :)
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* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Any map
Single Player           : Designed for
Cooperative 2-4 Player  : Yes (but buggy)
Deathmatch 2-4 Player   : Not Tested
Difficulty Settings     : Not implemented


* Construction *

Base                    : New graphics are from scratch.
			  The new Zombiemen were based off of the Doom Marines 
                          skinpack and the "human" Zombieman skin.
Build Time              : Since March of 2006, on and off
Editor(s) used          : Wintex, XWE, Notepad, MSPAINT, Sound recorder, 
                          GoldWave, IrfanView

Known Bugs              : There are four "minor" bugs that I am fully
                          aware of. They aren't exactly serious, game-play 
                          crippling bugs, they're more like minor
                          annoyances. They aren't too noticable in-game AFAIK.
                          
                          *When you run out of ammo for any gun, you
                          automatically switch to the PlasmaGun even
                          though it's been replaced. It's a ZDoom bug
                          when you use IDFA/IDKFA from what I've been
                          told.
                          
                          *The molotov cocktail doesn't spawn the fire
                          correctly. I want it to act more like the
                          molotov cocktails from ICD-Lizard.
                          Unfortunately, I don't have alot of advanced
                          skills in DECORATE coding, so it's going to act
                          more like an impact grenade (explodes on impact,
                          obviously).
                          
                          *Weapons and items that are spawned from the random
                          spawnpoints do not respawn at all in multiplayer
                          games, even when Spawn Items is on. Also, these
                          weapons that are spawned from the random
                          spawnpoints do not stay even when Weapon Stay is
                          on. I don't know how to fix this problem. I am
                          assuming that this is a ZDoom Engine bug.

                          *The Berserksphere (Berserk Pack) doesn't affect
                          any of the melee attacks. Sometimes, if you pick
                          it up, you'll actually switch to the "Doom Fist",
                          even though it has been replaced with the Combat
                          Knife. I don't have a lot of DECORATE coding
                          experience, so I don't know how to change it.
                          
                          *There may be some more minor DECORATE related
                          bugs. I can probably fix them on my own, but
                          I'll probably need some help with it anyways.

May Not Run With...     : Anything that doesn't have full DECORATE support


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

Lizardcommando, the Exterminators, and anyone else related to those characters
are copyrighted to Cliff, AKA Lizardcommando. (2000-2006)

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact and have no
intent in making any profit out of this file.  I have received permission 
from the original authors of any modified or included content in this 
file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
My site: http://www.geocities.com/lizardcommando/enter.html
Other Web sites: http://www.relentlessbeating.com/wads/

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