; required sounds in sounds.txt
;  the maximum number of sounds definable is 64
;  All .wav files must be 8 bit mono
;  All .wav files must be smaller than 65536 bytes
;  sounds marked optional are not used by the engine directly, but
;  are defined for your convienence.
;  There may be a weirdness if your file is close to 16000 bytes in length
;   May your file longer or shorter to stay away from this boundary by
;  at least 2k.  Also potential glitches at 32700 and 49000
;
;  You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound  26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ;   explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; cocking
;9 ; optional water splashing sound splashb.wav	; splash i the water
;10  ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);	
;11  ; /* door busted open*/ hmm.
;13  ;  /* kick the wall sound */
;14  ; door sound */
;15  ; another door sound
;16  ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17  ; optional helicoptor noise ( not included in basic package )
;18  ; optional boat motor noise ( not included in basic package )
;19  ; optional generator noise ( not included in basic package )
;20  ; guard yelling
;21  ; guard yelling
;22  ; guard yelling
;23  ; guard yelling hey?
;24  ; guard dying
;25  ; guard dying
;26  ; guard dying
;27  ; guard dieing?
;29  ; playsound  ( play sound of hovercraft or armored guard exploding )
;28  ; armored guys gun
;30  ; glass bosh
;31  ; kick sound
;32  ; alarm
;33  ; mez walk
;34  ; mud sound
;35  ; stone sound
;36  ; wood sound
;37  ; creak sound
;38  ; creak sound
;39  ; teleport
;40  ; tin
;41  ; electric
;42  ; duflite
;43  ; water step
;60  ; laser
;61  ; mgun
;62  ; growl
;63  ; malfunction
;64  ; Slab
;65  ; Telep
;66  ; can
;67  ; crate
;68  ; machgcock
;69  ; kof
;70  ; shotgr1b
;80  ; fut
;81  ; inv
;82  ; CH
;450 ; walk sound
;452 ; waterwade
;453 ; unwater
;454 ; elevator start sound
;455 ; tin
;458 ; elevator stop
0 2 mgunb6.wav  ; machine gun  mgun2b.wav
1 3 pist3c.wav ; guard shot
2 2 goop1.wav ; goo gun goop2b.wav
3 1 rocketb.wav	; rocket gun
4 1 fextb.wav	; fireextingusiher
5 0 orch1b.wav  ; got hit
6 2 boom1b.wav
7 2 shtgun9c.wav  ; shtgunb.wav
8 1 cock6c.wav
; 9 2 splashb.wav	; splash i the water
10 5 slide4b.wav
11 2 kick1b.wav
12 2 pow1c.wav
13 2 orch1b.wav
14 5 slide3b.wav
15 5 creak1b.wav
16 5 doorcl1b.wav
; 17 5 heli1b.wav
; 18 2 btmtr2b.wav
; 19 5 motor2b.wav
20 2 hey1.wav
21 2 hey2.wav
22 2 hey3.wav
23 2 hey4.wav
24 2 die1.wav
25 2 die2.wav
26 2 die3.wav
27 2 die4.wav
28 3 m67b.wav		; sound of hovercraft's guns
29 2 crackupb.wav
30 2 glass1b.wav		; cock the shot gun
31 2 hieya.wav		; cock the shot gun
32 2 alarm.wav
33 2 mez.wav
34 2 mud.wav
35 2 stone.wav
36 2 wood.wav
37 2 creak1b.wav
38 2 creak1b.wav
39 2 tport.wav
40 2 tin.wav
41 2 leccy.wav
42 2 duflite.wav
43 2 watstep.wav
50 2 buzz.wav
51 2 eyedie.wav
52 2 eyesht.wav
53 2 humshot.wav
54 2 skldie.wav
55 2 sklsht1.wav
56 2 thromb.wav
57 2 thromb2.wav
60 2 laser.wav
61 2 mgunb6.wav
62 2 growl.wav
63 2 malf.wav
64 2 slab.wav
65 2 telep.wav
66 2 can.wav
67 2 crate1.wav
68 2 machgcock.wav
69 2 kof.wav
70 2 shotgr1b.wav
80 2 fut.wav
81 2 inv.wav
82 2 CH.wav
450 2 mud.wav
452 2 waterfall.wav
453 2 watr_un.wav
454 2 humshot.wav
455 2 tin.wav
458 2 doorcl1b.wav

; Substitute these sounds for the 'hey' noises, dieing noises, and guard
;  shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav

