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 |______|  |____|  |____|       |__|   |_______| |_______| |_______|    by Adam Ryland


REMEMBER - THERE IS ONLY ONE OFFICIAL EXTREME WARFARE SITE :

 http://members.aol.com/exwarfare1/private/index.html

THE OFFICIAL EXTREME WARFARE HELP FILE

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CONTENTS

1  ---   General idea behind Extreme Warfare
2  ---   Getting into the game
3  ---   The essentials : Buying wrestlers and running cards
4  ---   Pushes, turns and power
5  ---   Corporate business
6  ---   Job offers & rookies
7  ---   Game options
8  ---   File options
9  ---   Credits
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1  ---  GENERAL IDEA BEHIND EXTREME WARFARE

  Extreme Warfare is not your typical simulator. I got bored of the other sims on the market, as although technically good, they lacked the excitement that wrestling is all about. In fact, Extreme Warfare isn't really a sim, it's more of a cross-breed between the genres of simulation and simple game playing.
  With EW, you pick one of four promotions, which you then guide from January 2000 onward. You are in charge of everything, and as a result take full responsibility if things fail. That means you act as booker, accountant, diplomat and promoter all in one. 

2  ---  GETTING INTO THE GAME

  The first screen you see tells you of the status of your files. If any are missing, EW can automatically recover so as you can still play. In fact, the only files you need are the EXE file and the two graphics files - EGAVGA.BGI and GRAPH.TPU. It should be noted that all your EW files should be kept in the same directory, and indeed when downloaded should be put in the same directory. If you scatter them about, you'll end up losing information. After this screen, you get the disclaimer message and title page. Once you've skipped through these, you come to the first menu that gives you a choice. All you have to do is click on one of the red boxes to select one of the four promotions. 
  Once you've done this, you'll be whisked away to the promotion details screen. (If you ever need to change anything on this again, it is also available from 'edit details' in the 'game options' menu.) The first screen gives you the chance to edit the names of your belts, as well as your staff. Simply click to edit. If you are running in e-fed mode, you can also change the name of your promotion by clicking on the top two buttons. Once you've finished, click 'next' to advance. You will now be faced with a screen which has 13 horizontal bars. The first one allows you to edit your TV shows name. If you only have one TV show, type in the same name for both your primary and secondary shows name, and EW will recognise that you only have one show. The other twelve buttons are the names of your pay-per-view events. However, by clicking on either the month or the PPV name, gives you more than just the choice to edit the name. You also get to select whether it has a battle royal as its main event, and also whether or not it has numbers \ a year after the title. Please remember to type in upper case when filling this in (or any menu in EW for that matter.) Once you've finished this screen, click 'next' to begin the game!

3  ---   THE ESSENTIALS : BUYING WRESTLERS AND RUNNING CARDS

  This section is basically for the people who just want to get on and run a card. The first thing you need is a roster of wrestlers. 10 should be enough to begin with. Click on 'sign a wrestler' and you'll be presented with all the wrestlers who are currently available. This list may change as the months go by, whether the change is because of wrestlers you have added by the file options menu (discussed later) or by the addition of rookies from your training dojo. By clicking on a name, you will be taken to his stats screen, where you can see his skills. Pay particular attention to the energy bars and his wages. The higher the red energy bars, the better he is at that skill. You are given a choice whether to sign this wrestler on not. After going through this process a number of times, you will finally have a roster that you feel you can work with. Now you can run your card. Click on 'next event' and you'll be given a venue selection screen. Out of the 24 venues, as many as 5 can be unavailable per month. Your home arena (the first on the list) begins with a good fan base, although all the other start with just an average rating. Over the months, you will be able to get fan bases going in certain arenas. Every time you present a good card, the rating goes up, every time you present a stinker, it goes down. Once you've picked your arena, you will be given the event title screen. Click 'next' and you'll be ready to do some booking.   First thing is to select who will get some interview time today. Then it's on to the matches. On a pay-per-view you get 6 matches, a TV show has 4. At the bottom of the screen, under the roster, are three buttons. In reverse order : 'exit' allows you to go back to the main screen without wrestling this card; 'back up!' allows you to re-book the previous match you did; and the final button allows you to select the type of match. The actual selection of matches differs slightly depending on the situation. For example, you can only select a tournament as the first two matches of a pay-per-view if there isn't a battle royal in the main event. One of the options is 'gimmick'. This sets the match up as a specialist match, with the gimmick being taken randomly from a selection that depends on your promotion - all promotions have the same basic three matches : ladder, stretcher and first blood. On top of that, ECW has a stairway to hell match and the WWF has a hell in a cell. If you are running an e-fed, the promotion you chose to 'base' your federation on decides what gimmick matches will be available. It is a good idea not to do too many gimmick matches per year, as they lose their novelty value if you over-do them. About 6 a year is about right. You should also remember that sometimes the main event is not available for a selectable match - it can be already taken with either a tournament final or a battle royal. Once you click on a match type, you are asked to select the participants. As long as there is no error, you will then be able to select the next match. 
  Once all the matches have been booked, you will see the matches displayed, so you can see the card in all its glory. Once past these screens, you get the matches. The mouse pointer will now disappear. By clicking on the mouse, you can advance the play-by-play. Once this has finished, the mouse will return to allow you to click on 'next'. Once you've been through all the matches, you will be given the 'final stats' screen, and then be returned to the main screen to begin the process once more. Occasionally, another wrestling promotion will make an offer for you. This will appear directly after the 'final stats' screen. If you are playing as either WWF or WCW, you will also see the head-to-head Monday night ratings after the 'final stats' screen. There is no financial gain in winning the rating, it's just about ego's. You should note that your first two TV shows of the month (the two primary shows) are the most important. The ratings you achieve there are an indication of how popular you are, and so have an affect on your all-important merchandise sales. The final show has no value to you, other than the money you make directly from the card. It's a good idea to use this show to test out matches \ rivalries to see if they 'click together', and also it is useful to help build up your popularity in certain arenas. Personally, i use the third TV show to use some of the wrestlers who are talented but not over, such as the lucha stars in WCW. They will give you a great card rating, make you more popular in that arena, increase their morale, and maybe allow you to spot some hot feuds to take onto Monday night or onto pay-per-view.

4  ---   PUSHES, TURNS AND POWER

  When you view a wrestler on your roster, you will notice that he has a box around his name that isn't there on the 'sign wrestler' screen. Clicking on this box allows you to edit him, giving you the freedom to work your magic on the wrestler of your choice. The changes made here only apply to the game you are currently running, so will not affect any other games you may have saved. Once you've clicked on the wrestler, you will be able to change three things about him : his disposition, his push, and his position on the card. His disposition can be changed to either face, heel or both. This is useful if a wrestler has feuded with everyone he can, because 'turning him' opens up a whole new set of possible feuds. An example would be Bret Hart in WWF. He was becoming stale, and had feuded with all of the heels, so turning him into the super-heel that he was opened up a whole new set of matches, and made the WWF main event picture a much stronger place. You can also 'push' the wrestler. This refers to how much the company is behind him. A strong push makes him more likely to win matches, and also makes him more 'over' with the crowd. Reducing his push has the opposite effect. An ultimate push adds 2 points to his draw and winning rating (no wrestler can go past ten, no matter what the push), a good push adds 1, a normal push leaves him at the level you gave him when you created him, a low push takes one point off, the lowest push takes two off (you cannot go past zero though). Use pushes to make superstars out of stars, or to take people out of the main event. An example of a push is Road Dogg. He was a jobber, rarely on pay-per-view or TV. The WWF got behind him as part of the New Age Outlaws, pushed him hard, and now he's a major part of the federation. Finally you can change his position on the card to either opener, mid-carder or superstar. This determines who he can feud with. If you make him a superstar, he will only appear in angles \ run-ins with other superstars, and will not bother with the mid-carders. This is useful if you want to 'create' your own superstars. For example, say you are running the WWF and are a fan of D-Lo Brown. He is currently a good mid-carder. By changing him to a superstar, he will be start running interference against some of the 'lesser' superstars like Big Show. If you were to push him as well, you could make D-Lo a legitimate contender for the world title....so you would have created your own star. As a warning, it's not good to have too many superstars - your main event will get so packed that you won't be able to give everyone the matches they want.

5  ---  CORPORATE BUSINESS

  The corporate business refers to some of the little things that can make running your promotion a lot easier. You can access this menu by going into 'company details' and then into the menu marked 'corporate business'. 
  The first button is 'sponsorship'. This allows you to select from one of three available sponsors. Each one has a different amout of money they are willing to pay, and a contract length that they want. Once you've selected your sponsor, he is there for the duration of his contract, you cannot legally get rid of him.
  The next button is 'promotions'. This allows you to run a promtional campaign at one of the 24 venues, drawing more crowds for you next time you visit there.
  The third button is 'merchandising'. You are given a screen showing all the items you currently can sell. By clicking on one, you get a more detailed summary. You can discontinue \ begin to sell any product whenever you want. It should be noted that these stats are updated once a month, after the final one of your primary TV shows.
  The fourth option is 'advertising'. This links to your merchandising operation, as it allows you to hype up your stuff. This only works once per month however. It's very useful if your TV ratings are low, as it makes sure people are still aware of your company.
  The final option is to call a meeting. Your loyal staff will lay the smack down for you on the present state of your company. Listen to what they say regularly, they are trying to help you! This is also the only place you can see your all-time highest buy rates for both pay-per-views and TV shows. Your staff will also keep you informed of the head-to-head battle of the Monday Night Shows (as long as you're either WCW or WWF.) Also, this is where you can view your training school, via your head trainer. He will keep you informed of any young prospects he has, and how long it is before they will be available to be signed.

6  ---  JOB OFFERS & ROOKIES

  As the game progresses, you may get offered contracts with other promotions, and move around the wrestling scene. You should note that if you leave a promotion to go to another, you will lose all the individual wrestler records, such as their win\loss records and titles held. Also, the champions will be reset. Basically, if you go back to the promotion you left, it will be like starting a new game, with three major exceptions - you will start at the same date as when you left your last job; you will retain a complete history of every card you've ever booked, no matter which promotion you were in at the time; and any rookies that were in your training school, or who had graduated, will be there. For example, say you were to get a wrestler named Tommy Cornell from the training school while playing as WCW. Now if you were to move to WWF, Cornell would no longer be available, as he is still with WCW. If you were to go back to WCW years later, Cornell would still be there. There are only ten rookies, and once they've all been 'discovered', no more can come through. Before anyone asks, you cannot edit a rookies file like a normal wrestler. The only things you can change about them are their push, position and disposition, which are discussed in section 4.

7  ---  GAME OPTIONS

  Game options allow all sorts of features. The first is the 'new game' feature, which also houses the reset menu and high scores. Reset should be used with caution, as it wipes away your files into blankness, and you'll have to start writing them again. Useful if you want to change the e-fed data that i provide though. The final option is high scores, which is pretty self explanatory.
  The next option is edit details. This is the same screen as mentioned in 'Getting into the game', so i'll skip this out. (See section 2.)
  The next two options are two huge features - load and save game. Pick your slot from the four available and all the game data will be saved for you. Under this is the champions menu. This shows you the belts current holders, and by clicking on a belt, you also get to see the last ten holders. You can also vacate a belt from here if you wish.
  The final option is for those who don't like the 3-d writing's glare effect. You can switch if off or back on. 

8  ---  FILE OPTIONS

  This is the place to be if you want to edit the stats that the game uses. (You can only edit the promotion you currently are, though. Start a new game as someone else to edit them.) The first option gives you an overview of whose on the file.
  Next up is the 'add wrestler' section. This sticks your new guy on the end of the file, if there is space. Once you click this, you will be given the wrestler edit screen. All of the buttons are clickable, and you can change anything. Make sure you look at every category as somethings are hidden within other categories. Once you've finished, click exit and he will be added to the game.
  Below this option is the 'delete wrestler'. One of the few faults on EW is that you can only delete the last man on the file. There is a good reason for this, that being that EW has an automatic check before every card in which it checks if wrestlers have been edited, or added. If you could delete anyone, this wouldn't be possible. There is a simple way around this problem. Say if you wanted to delete the wrestler who is the very first person on the file. Simply modify him to become exactly the same as the wrestler who is currently last. You now have two copies of this guy. Press delete and you've got rid of the guy who was at the start of the file. Simple, huh?
  Next up is 'modify a wrestler'. This is the same screen as 'add a wrestler', but you can pick who you want to change. Below this is change champions. Simply click on a belt to take you to the wrestler viewer, then click on the rightful champion. When selecting tag champions, EW will automatically be able to get their team name. 
  As a final note, once you exit the 'file options' menu, EW automatically incorporates any changes into the current game. Example - you change Bad Ass Billy Gunn to simply Billy Gunn. EW will pick this up and change the name in game, so if you have him on your roster, his name will now become Billy Gunn. Any titles he holds will also be changed to reflect this change. If you change the name, EW needs to know if this is an entirely new character, or if it's the same guy with a different name. Click 'No' on the screen that says 'reset character' to just change the name, 'Yes' will wipe his win\loss record and titles on any current game.

9  ---  CREDITS

Designed by            .....................................Adam Ryland
Lead Programmer        .....................................A J Ryland
Lead Play Tester       .....................................The Big Adbowski
Angle Writer           .....................................The A Dogg
Graphical Interface    .....................................Corporate Adam
Web Site Design        .....................................Big Poppa Adam
Web Site Upkeep        .....................................Hollywood Ryland
Hair & Make-Up         .....................................Big Adam Cool
Wardrobe               .....................................Bad Ass Ryland
Producer               .....................................Cactus Adam
Based On An Idea By    .....................................The Whole F'n Show, Adam Van Ryland

On a serious note, the following people deserve credit for helping me out on the Extreme Warfare
series : Mr.Dan DaLay for play-testing every version of EW i've ever done....Matthew Laurent for play-testing Extreme Warfares 1,2,2000,2001,2002 and 7500....Mike Devlin for beta testing verions 5000 and 6000....Tom spranger for giving me the idea for this help file....Chance Webster for his work on the CDweb site....and the three or four people who's e-mails gave me ideas for things to add to the game.

Have A Great Day!!!

Adam J Ryland

Copyright Adam Ryland 1999