// Someone cast an unlock spell
IfOrdered
  tmpx = selforder
  tmpy = 491  // The unique code for an unlock order
  IfXIsEqualToY
    // Is it closed?
    tmpargument = 0
    IfStateIs
      // Open it up
      tmpargument = ACTIONMG
      DoAction
        tmpargument = 1
        SetState
        tmpargument = 60
        SetBumpHeight
        KeepAction
        tmpargument = 0
        tmpdistance = 11025
        PlaySound
        // Wait a while
        tmpargument = 40
        SetTime
        // Tell the players...
        tmpargument = 5
        SendMessageNear


// Someone is trying to open it
IfBumped
  // Can they open the chest?
  SetTargetToWhoeverBumped
  IfTargetCanOpenStuff


    // Is it closed?
    tmpargument = 0
    IfStateIs


      // Are they in front?
      IfFacingTarget


        // Make target crouch
        tmpargument = ACTIONMG
        TargetDoAction


        // Give some experience
        tmpargument = 5
        tmpdistance = EXPDARE
        GiveExperienceToTarget


        // Open it up
        tmpargument = ACTIONMG
        DoAction
          tmpargument = 1
          SetState
          tmpargument = 60
          SetBumpHeight
          KeepAction
          tmpargument = 0
          tmpdistance = 11025
          PlaySound
          // Wait a while
          tmpargument = 40
          SetTime
          // Tell the players...
          tmpargument = 6
          SendMessageNear
    Else
      // Wait before allowing a swap
      IfTimeOut
        // Reset the timer
        tmpargument = 40
        SetTime


        // Make target crouch
        tmpargument = ACTIONMG
        TargetDoAction


        // Can the target use this armor
        tmpargument = [ROGU]
        IfTargetHasID
          // Swap armor
          GetContent
          ChangeTargetArmor
          SetContent
          tmpargument = tmpx
          SendMessageNear
        Else
          // Say it's for someone else
          tmpargument = 4
          SendMessageNear



// All done
End
