// Basic enchantment stuff
Retarget as target's weapon ( TRUE or FALSE )	: FALSE
Override set values ( TRUE or FALSE )		: FALSE
Remove overridden enchants ( TRUE or FALSE )	: FALSE
Kill character on end ( TRUE or FALSE )		: FALSE
Spawn poof on end ( TRUE or FALSE )		: FALSE
Seconds before end ( -1 for infinite )		: -1
End message ( -1 for none )			: -1


// Enchantment draining/sustaining
Owner's mana boost each second ( -1.0 to 1.0 )	: -0.3
Target's mana boost each second ( -1.0 to 1.0 ) : 0.0
End if mana can't be payed ( TRUE or FALSE )	: TRUE
Owner's life boost each second ( -1.0 to 1.0 )	: 0.0
Target's life boost each second ( -1.0 to 1.0 )	: 0.0


// Stuff to make the enchantment more specific
Don't work if target resists ... ( ex. CRUSH )	: NONE
Only work if target causes ... ( ex. SLASH )	: NONE
Removed by ... ( [NONE] or an IDSZ )		: [NONE]


// Set target's attributes...  The numbers are explicit, and
// are reset when removed.  Multiple sets are not cumulative
// because that would be bad.  Preceed each value with a T
// if the value is to be set, F otherwise
Damage type ( CRUSH, POKE, SLASH, etc. )	: F CRUSH
Number of jumps ( 0 to 2 )			: F 2
Life bar color ( 0 to 5, 1 is red )		: F 3
Mana bar color ( 0 to 5, 5 is purple )		: F 4
SLASH damage modifier ( InversionTFC, Shift )	: F F 2
CRUSH damage modifier ( InversionTFC, Shift )	: F F 2
POKE  damage modifier ( InversionTFC, Shift )	: T F 3
HOLY  damage modifier ( InversionTFC, Shift )	: F T 1
EVIL  damage modifier ( InversionTFC, Shift )	: T F 3
FIRE  damage modifier ( InversionTFC, Shift )	: T F 3
ICE   damage modifier ( InversionTFC, Shift )	: T F 3
ZAP   damage modifier ( InversionTFC, Shift )	: T F 3
Flashing AND ( 1, 3, 7, 15...  255 is don't )	: F 7
Light blending ( 255 is normal )		: F 128
Alpha blending ( 255 is normal )		: F 8
Sheen ( 0 - 15, 0 is dull, 15 is shiny )	: F 0
Fly to height ( 0 to 255, Won't affect innate )	: F 20
Walk on water ( TRUE or FALSE, Not on innate )	: F TRUE
Can see invisible ( TRUE or FALSE )		: F TRUE
Missile treatment ( NORMAL, DEFLECT, REFLECT )	: T DEFLECT
Cost for each missile treated ( 0.0 to 1.0 )	: T 1.0
Morph target ( TRUE )				: F TRUE
Target may now channel life ( TRUE )		: F TRUE


// Modify target's attributes...  These are cumulative, and
// are simply undone when removed.
Jump power increase ( -5.0 to 5.0 )		: 0.0
Bump dampen change ( -1.0 to 1.0 )		: 0.0
Bounciness change ( -.95 to .95 )		: 0.0
Damage bonus ( -4.0 to 4.0 )			: 0.0
Size increase ( -.5 to .5 )			: 0.0
Acceleration booost ( -40 to 40 )		: 0
Darkening red shift change ( -3 to 3 )		: 0
Darkening green shift ( -3 to 3 )		: 0
Darkening blue shift ( -3 to 3 )		: 0
Base defense increase ( -50 to 50 )		: 0
Maximum mana increase ( -3.0 to 3.0 )		: 0.0
Maximum life increase ( -3.0 to 3.0 )		: 0.0
Strength boost ( -3.0 to 3.0 )			: 0.0
Wisdom boost ( -3.0 to 3.0 )			: 0.0
Intelligence boost ( -3.0 to 3.0 )		: 0.0
Dexterity boost ( -3.0 to 3.0 )			: 0.0


// Expansions...
:[SEND] 0	// The end sound
:[SFRQ] 9000	// The end sound frequency
:[OVER] 1       // Create an overlay character with this state...
