HUD indication | Helmet Commands | Indication: My speed My shield (*hull) My cannons My missiles Target speed Target shield Target hull Distance to target Target's name Target condition Forestall aim Forward radar Rear radar Directions to Sun, Moon and Earth Direction to target Damages of engine, reactor, cannon and shield MFD (*regime) 2D Map (scale in the corner) Time elapsed
Helmet indication | HUD Commands
List of commands | HUD Helmet | Comments. By default camera F1 is set. Camera F2 is chasing your own fighter only. Camera F3 shows one by one all the fighters. Camera F4 does the same but for heavy ships. Camera F5 keeps 2 fighters in sight: that one chosen by F3 and it's target. So first choose a fighter by F3 and then press F5. Camera F6 shows the scene from moving missile. You can use both keyboard and joystick to control your fighter. A command to flight control system is the sum of keyboard and joystick-originated values. Exception is the throttle control: if you use keys (\,back,[,]) to set your speed, thrust on your joystick will not work until relatively large movement is made (20% from it's current position). Launch of missile will not be allowed until you target a ship. Use R,T or Y keys to choose a target. Docking with Outer Republic frigates only is allowed. To dock target frigate, then press D. If docking is possible, you'll be given a path. Special indication on your HUD will lead you.
Menu Navigation |  | In Flight
Select mission | Arrow keys | Abort mission | Esc, H
Start mission | Enter | Pause | S
Camera | Speed | Maneuver
Cockpit | F1 | Stop | \ | Turn left | Left arrow, Stick left
Chasing behind | F2 | Full throttle | Back | Turn right | Right arrow, Stick right
Alongside | F3 | 1/3 throttle | [ | Nose up | Down arrow, Stick back
Capital ships | F4 | 2/3 throttle | ] | Nose down | Up arrow, Stick forward
Fight 1-to-1 | F5 | Increase speed | Num+, Thrust | Roll left | Num1
Missile | F6 | Decrease speed | Num-, Thrust | Roll right | Num3
In Cockpit | 2D map indication | Targets & Weapons
Straight view | Num5 | Contract 2D map | + | Nearest fighter | R
Left view | Num4 | Enlarge 2D map | - | Next target | T
Right view | Num6 | MFD and its Regimes | Previous target | Y
Up view | Num8 | Turn on, next | I | Target at sight | E, Joystick Button 3
Down view | Num2 | Turn off | O, 0 | Cannon fire | Space, Joystick Button 1
Left up view | Num7 | Turn on last used | P | Launch missile | Enter, Joystick Button 2
Right up view | Num9 | 'Target' | 1 | Linked/single fire | X
Toggle HUD/Helmet | NumDel, Joystick Button 4 | 'Rear-view' | 2 | Target module of a targeted ship | U
Miscellaneous | '3D map' | 3 | Docking & Take-off
Autopilot | A | 'Missile camera' | 4 | Initiate docking | D
Help in cockpit | F1 | 'Information' | 5 | Take-off | F
External camera positioning | Num2,4,6,8,5 Num/,Num* |  |  | Gears | G
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