
The Bitmap Brothers and EON Digital Entertainment proudly present:
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			Z: Steel Soldiers
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File:		Patch 1
Date:		19 June 2001 
Version:	v.1.00

This readme accompanies the patch for Z: Steel Soldiers, containing 
installation information and details on the fixes. 
	
CONTENTS
 	A / Installing the Patch
 	B / So what does this patch fix and add?
		a__Single Player Fixes
		b__Single Player Additions & Changes
		c__Multiplayer Fixes
		d__Multiplayer Additions & Changes
	C / Video Cards Update
		a__nVidia
		c__ATi Technologies
		e__Matrox
	D / Sound Cards Update
		a__Diamond Monster Sound II MX300
	E / Websites
	F / Support
	G / The Legals

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 B // INSTALLING THE PATCH
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Installing the patch is simple.  Double-click the zpatch_one.exe that 
you've downloaded and follow the onscreen instructions.  

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 C // NEW ADDITIONS, AMENDMENTS AND FIXES
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a | SINGLE PLAYER | Fixes

	- SafeDisc version 2.30 (CD Copy protection) has an issue where a 	  
	  protected game iconises the main application window after SafeDisc 	  
	  authentication and the user has to ALT-TAB to regain control to 	 
        the program within Windows 2000. You no longer need to ALT-TAB / 	  
	  CTRL+ALT+DELETE.
	- Occasional random freezing ingame.
	- Occasional hangs when clicking on the Continue button.
	- Improvements to the level-flybys at the start of levels being jerky  
        speech out of sync on some machines.
	- The Mouse cursor is no longer sluggish at high-resolutions on the 	  
	  menus.
	- Helicopters now exit out of a hanger properly when the building has 	  
	  been rotated and placed.
	- Unit no longer continue to shoot at the same spot even though the 	  
	  object/ enemy unit had been destroyed.
	- Construction Robot no longer occasionally 'lay down on the job' 	  
	  whilst repairing bridges!
	- Defence Tower door working properly.
 	- Toughs/Snipers continue to fire at building after a savegame is 	 
 	  loaded (if they were firing at a building when the game was saved) 
	- Game no longer drops to the desktop hen clicking on the 'main
	  menu' button on win screen at the end of level 30.
	- Game no longer freezes when clicking on 'continue' or 'abort' on 	
	  some machines.
	- Text no longer bleed when overwriting saved games.
	- A large gap no longer appears between the landscape and bride-ends 	
	  after loading a saved game.
	- Right-clicking on the 'mission level select screen' no longer 	  	
	  causes the Mini Map to disappear and load level 5 when clicking on 	
	  the OK button! 
	- The text now centers properly in the Unit-Info panel on Foreign 	 
	  versions.
	- Flags no longer appear in the Unit-Info window!
	- Wall shadows were being displayed incorrectly.

b | SINGLEPLAYER | Additions / Changes

	- New Single Player level added.
	- Added a 'U' option to the Mission Selection screen for loading new 	  
	  levels.
 	- Improved Route finding; also alleviates the occasional pausing when 
	  large routes are calculated.
 	- You can now exit at the Insert CD message.
 	- Local AI tweaks to make more effective use of Transport 
	  Helicopters.
 	- Sell and Build-Repeat Icons have been swapped around so there's 	  
	  less chance of you accidentally selling your buildings!
 	- All structures selected are now sold in a 'group sell' rather than 	 
	  a few pieces at a time.
	- Tool tip been added to resource bars.

c | MULTIPLAYER | Fixes

	- Far improved GameSpy support and connectivity.
	- Faster multiplayer games.
	- Fixed the occasional drop out during Multiplayer and Skirmish 
	  games.
	- Now when the host quits, clients return to the Lobby.

d | MULTIPLAYER | Additions / Changes

	- New 2 and 4-player multiplayer levels.
	- There's now a message displayed letting players know that another 
	  player has resigned/lost/quit.
	- Improved the Chat system.  
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 D // GENERAL TROUBLESHOOTING NOTES
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The Readme for the Full version of the Game contains the most detailed 
and up-to-date list of video & sound cards.  The following is just an 
update to that list.


C // VIDEO CARDS
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	Additional & Re-Tested Video Cards

	a | nVidia
	b | ATi Technologies
	c | Matrox

a | NVIDIA | www.nvidia.com 

Chipset: TnT / ALL GeForce cards
Driver set (Win 95/98/ME):   Detonator 3D | 12.41
Driver set (Win 2000):	     Detonator 3D | 12.41

Notes: Disable Anti-aliasing within Z: Steel Soldiers if your specific 
card support this option.  Anti-aliasing on the nVidia cards seriously 
affects performance. No other problems reported.
	
b | ATi Technologies | www.atitech.com

There has been some noted problems on the ATI Mach 64 & 128 cards that 
either display incorrectly or produce the error message 'no DX8 compatible
graphics card found'.  Go to www.atitech.com and download the latest BETA 
drivers which should fix problems reported with the ATI cards.

c | Matrox | www.matrox.com 

Disable 'mipmapping' on the G200 if there are problems with the shadows. 
No other problems reported.

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 D // SOUND CARDS
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The Diamond Monster Sound II MX300 can cause the game to freeze
periodically ingame. We are still currently investigating the issue. 

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 E // WEBSITES
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	www.zsteelsoldiers.com
	www.eon-digital.com 
	www.bitmap-brothers.co.uk 
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 F // SUPPORT
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If there's a particular item that isn't covered and you need further
help, then please consult your printed manual documentation for local
area contact details. If possible, please try browsing our web site
initially for further information prior to emailing or contacting us
directly.
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 G // LEGAL
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	(a) All references to characters and corporations are
	intended to be fictional and not in respect of any person alive
	or dead or present or previous corporation.

	All rights in the game are strictly reserved and there is no
	consent implied or actual for it to be copied or reproduced
	in any way without prior written permission.

	(c) The Bitmap Brothers 2001.
	Exclusively Licensed to EON Digital Entertainment. 
	All Rights Reserved.

