Shogun: Total War - Warlord Edition

asian version 1.02 beta

company: Creative Assembly (www.creative-assembly.co.uk)
         Electronic Arts (www.ea.com)

homesite: www.totalwar.com

Only use this patch if you bought Shogun: Total War - Warlord 
Edition or Shogun: Total War - Gold Edition . If you bought Shogun: 
Total War - The Mongol Invasion, get the other patch.


Improvements

Multiplayer

1)     Multiplayer morale has been changed back to the settings as 
in the original Shogun: Total War release. No longer does your army 
have a morale boost to start with. The multiplayer is now more 
challenging and it’s easier to rout the enemy.
2)     It is now possible to play Mongol Vs Mongol and Early 
Japanese Vs Early Japanese games (4 players maximum per faction with 
up to 8 players in total per game).
3)     Upgrade costs for weapons and armor have increased slightly.
4)     Warrior Monks, Korean Guardsmen, Mongol Light Cavalry, 
Musketeers and Mongol Heavy Cavalry are more expensive in 
multiplayer to balance their abilities.
5)     Unit sizes have been reviewed to improve balancing.
6)     Minimum multiplayer game time is now 10 minutes.
 

General

1)     Hidden units cannot be seen by attacking units (apart from 
the general's unit).
2)     Troop fatigue and march speed control has been improved.
3)     Reinforcement start points have been reviewed to enhance 
realism.
4)     A series of code fixes have been made to improve stability.
5)    A few minor text improvements have been implemented (Japanese 
only). These are found in Gold.zip.
 

Maps

Two new maps have been added. Other than our simple fun test map, 
‘The Ironing Board’ (which makes an even playing field), the other 
main new map ‘Togakushi’ was created by the winner of our map 
competition: Kyle Parker - aka KyleRoku from Tucson, Arizona.

Kyle: ‘Togakushi is a series of temples, or shrines, connected by 
mountainous pathways and ridges; the major ridgeline snakes around 
and back upon itself. The temples are located at prominent points 
along the mountaintops. This presents the idea of the famous 
"warrior monks," that gave Oda Nobunaga such a hard time. In this 
instance they would probably hold the high ground and be difficult 
to dislodge (i.e. no cavalry charges). However, the height advantage 
can be gained by either side since this map is peaked mostly in the 
center (don't boo me). The main shrine, or "inner sanctum" is at the 
South side of the map; it is surrounded by trees and slopes up 
constantly to form the mountainside. I suppose the "inner sanctum" 
should be the last thing that the attackers would defeat but in this 
case it really is the most accessible area (in fact its the lowest 
altitude temple) and the only place where there's a road. The rest 
of the temples are "protectors" of the Togakushi Shrine and are up 
in the mountains. Their names, starting from the leftmost temple 
are:
Hon'indake
Happonirami (on the center peak)
Togakushiyama
Kuzuryuyama
Takatsumayama (the one on the other big peak - in case you're lost)
Ototsumayama
Ryokaisan

There is also another temple called Gojizoyama which is in a lower 
mountain pass area.’
