Heroes of Might & Magic IV

italian update 1.3 to 2.0

company: New World Computing (www.3do.com) /
         Infogrames (www.infogrames.de) /
	 Virgin Interactive (www.virgin.es)

homesite: -


General Update Highlights

Added support for Multiplayer sessions. See the "Multiplayer" 
section for details. 

Correctly implemented the [Space Bar] hotkey in the Army Info Screen 
and its effect on troop movement. 

Eliminated an undesirable side effect of the 'H' and 'T' hotkeys and 
army stack 'drag and drop'. 

Having a Hypnotized mage cast Town Gate during combat now gates out 
the mage's controller's army, eliminating a crash if the mage's 
owner's army had nowhere to go. 

The Teleport and Displacement spells are now affected by Magic 
Resistance when cast on hostile creatures. 

The Purse of Penny Pinching now correctly reduces the cost of troops 
when purchasing them. 

Dead heroes no longer gain Stealth experience. 

You can now cast attack spells on creatures you control via 
Hypnotize. 

Casting Town Gate while on a boat no longer leaves you as a land 
boat. 

The Campaign High Score screen now displays the correct creature 
portrait for the level attained. 

When learning magic skills from a University or Seminary, you now 
get the mage guild spells at the time you learn the skill. 

Sacrifice can no longer be cast on troops you don't own but 
temporarily control via Hypnotize. 

The Martyr link is broken whenever the protectors are hypnotized or 
un- hypnotized. 

Hypnotize and the mermaid's hypnotize ability can now be used to 
cancel existing hypnotizes. 

When an enemy army uses charm or diplomacy to bribe some of the 
player's creatures, they now get a message box telling them about 
the creatures lost. 

More update information can be found here.



Map Specific Updates

We've added five multiplayer specific maps that can be found in the 
"Multiplayer" subfolder. 
Barbarians from Below 
Jester's Revenge 
River Crossing 
Uninvited Guest 
Wheel-Of-Misfortune

NOTE: any Scenario maps that have two or more Human Player starting 
positions can be played as multiplayer maps.



Manual Addendum

The spell "Spell Shackle" Each point spent on a spell does the cost 
times 10 in hit point damage. 

The damage bonuses for fort/citadel/castle walls was omitted from 
the manual. 
The bonuses are: 
Fort - 1.25 
Citadel - 1.5 
Castle - 2.0

The melee damage a creature does is multiplied by this if attacking 
from the inside of the fort/citadel/castle over the wall; divided if 
attacking from outside to inside. 

Ranged attackers outside the walls treat the walls as an obstacle 
(1/2 damage in most cases). Ranged attackers inside the walls get no 
bonuses or penalties. 

Furthermore, if a creature is standing in water (such as a moat), 
its melee offense is multiplied by 0.75 and its defense (both kinds) 
is multiplied by 0.8. 

Creatures in siege towers always have long range and no obstacle 
penalties on their ranged attacks (if any). In addition, they double 
their melee & ranged offense and their melee and ranged defense.



Multiplayer Updates

Heroes(TM) IV Multiplayer allows up to 6 players in a multiplayer 
session. 

The Host can run a session on a LAN, through the Internet, or via 
GameSpy(TM). Multiplayer sessions can also be password protected and 
can have a turn time-limit set. 

* LAN connections

In order to play a LAN (Local Area Network) based multiplayer 
session, you will need to have either the IPX or TCP/IP network 
protocols properly installed. For information regarding these 
protocols, refer to your Microsoft® Windows® documentation.

* GameSpy TCP/IP Lobby internet connections

To Host multiplayer sessions over the Internet, select the "Direct 
TCP/IP" option. "Direct TCP/IP" hosted games require that the 
joining players enter in the IP address of the Host. The Host's IP 
address will appear at the top of the Chat window of the game's 
staging area. 

GameSpy provides a game lobby match making service for Heroes IV. If 
you do not have the GameSpy Arcade software installed, it can be 
found on the Heroes IV Disk 2 CDROM. Navigate to the "Extras" 
folder, double click on the "GSA.exe" and follow the GameSpy Arcade 
Setup on-screen prompts. 

To get the latest GameSpy software or other information regarding 
the GameSpy service, please visit them at: http://www.gamespy.com/

After the software is installed, the Heroes IV Multiplayer->GameSpy 
option will launch the "Heroes of Might and Magic IV" GameSpy Lobby.

* Firewalls

If the connections are going through Internet security software 
(Firewall), the host will need to specify the open port number in 
the "Host Game" screen. For information regarding this, refer to 
your Internet security software documentation.

* Password Protected Games

Password protected games will display the "Password" edit box next 
to the "Player Name" edit box once the server is selected from the 
"Join Game" screen. Password verification is case sensitive. For 
example, the password "guest" will not work if the Host entered it 
as "Guest".

* Game Staging Screen

This is the screen where players choose their starting positions and 
can change their starting alignments, if the selected map allows it. 
Only the Host can dictate the turn time limit, difficultly setting 
and guarding creature's wondering on/off All players must select the 
Player Start Position check box and the "Ready" check box before the 
session can begin.

* In-Game Chat

To chat to the other human player on the Adventure Screen, press the 
[F2] key. This will toggle the in-game chat window. The chat 
function allows the players to send messages to all other players, 
or to send "whispered" messages to an individual player. The default 
setting for the chat window is "All Players". To whisper to a single 
player, click on the button next to "All Players" at the bottom of 
the chat window. A menu of player names will be displayed. Select 
the player you wish to whisper to. After selecting the player, the 
chat window will now only send messages to that selected player. The 
chat window can be moved any where on the screen. When a message is 
sent to you, you will receive audio notification that you have a 
pending message. The [F2] key will bring the chat window back so 
that you can see the message.
