                               Baldur's Gate
                         Readme and Manual Addenda


Baldur's Gate (tm)
Release Version 1.1.4315

Contents
x. What's Changed in Version 1.1.4315
   a. Installing the Patch
   b. Game Changes and Additions
1. Getting Started
   a. System Requirements
   b. Installation
   c. Registering Baldur's Gate with Black Isle Studios
   d. Running Baldur's Gate
   e. Configuration Program - Baldur's Gate Config
   f. Visit the Baldur's Gate Web Site
   g. Revision History
2. Manual Addenda and Corrections
   a. Additional Credits
   b. Manual Addenda
   c. Corrections
   d. Design Notes
3. TroubleShooting
   a. Tweaking Performance
   b. Known Problems
   c. Updates
4. Interplay Customer Service Information (North America) 
5. European Information
   a. Customer Service Information
   b. Limited Warranty
6. Legal Information


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x.  What's Changed in Version 1.1.4315

   This patch is being released to fix some bugs and gameplay issues.  

   The fixes made in this version should not have any affect on previous 
   save games.  The crash associated with using save games with the
   Beta Patch has been fixed.

   Players participating in Multiplayer games must have the save version in
   order to play.

   
xa.  Installing the Patch

   Run the self extracting executable to decompress the patch files to 
   a temporary folder on your hard drive.  After extracting these files, 
   run the SETUP.EXE program to patch Baldur's Gate.  Follow the 
   on-screen instructions.

   Make sure to install the patch to the same path you installed Baldur's
   Gate to.  The default path Baldur's Gate installed to is:
   c:\program files\black isle\baldur's gate\

   The patch will not tamper with or disturb your game saves.  They will
   all be intact and usable.
   
   This readme file replaces the original readme that was released with
   the game, so it contains some redundant data.
   
   Revision History:
        1.0.4309  -  Original release
        1.1.4312  -  Beta Patch
        1.1.4315  -  Release Patch and Production Revision

xb.  Game Changes and Additions:

   Support for increasing the path searching AI.
     To increase the path searching AI, the following entry has been added
     to the baldur.ini file that is installed in the root of the installation
     directory:

        [Program Options]
        Path Search Nodes=4000

     To increase or decrease the AI, vary the number of Nodes (4000 above).
     The range can vary from 2000 to 32000.
     Increases the number above will increase the number of nodes in path
     searching at the expense of responsiveness to movement commands.  Note
     that unless your machine is slower than a P2 you can probably set the
     value to 32000 and not notice any speed difference.  This will help
     fix getting stuck on terrain obstacles.

   Spell speed increases:

     Magic Missle - the speed was doubled
     Chormatic Orb - the speed was increased 50%
   
   New Manual Correction:

     Unfortunately, the charisma table is misprinted in the manual.
     Here is the table that the game uses:

        Charisma  Reaction       Charisma  Reaction
           1        -10             14        +2
           2         -9             15        +3
           3         -8             16        +4
           4         -7             17        +4
           5         -6             18        +5
           6         -5             19        +8
           7         -4             20        +9
           8         -2             21       +10
           9         -1             22       +11
           10         0             23       +12
           11         0             24       +13
           12         0             25       +14
           13        +1

   New Manual Addenda:

     Starting Gold:

     The starting gold is random but affected by your character class,
     as per the AD&D rules, even though it's not listed in the Baldur's
     Gate manual.  Here's the table (copied from the "Money and Equipment"
     chapter of the _AD&D Player's Handbook_):
        Character Group         Die Range
        Warrior                 5d4 x 10gp         (50gp - 200gp)
        Wizard                  (1d4 + 1) x 10gp   (20gp - 50gp)
        Rogue                   2d6 x 10gp         (20gp - 120gp)
        Priest                  3d6 x 10gp         (30gp - 180gp)
     Multi-class characters use the most advantageous die range of
     their classes.  Since your character is a mage/thief, the
     starting gold would be 2d6 x 10gp.

     Quick Save:
     
     At any time during play you can press 'Q' on the keyboard to save the
     game.  This 'quick' save is always saved in the same slot and will
     overwrite itself.  Using the Quick Save will not touch any of your
     other save games.
 
     Party Order:

     To change the order of the characters in your party, drag and drop
     their character portraits to exhange them in the party order.  For
     example, to switch the order of "Char1" and "Char2" left click on 
     Char1, continue to hold down the mouse button and move the cursor
     over the portrait of Char2.  Release the mouse button and Char1 and
     Char2 will change places.


  Bugs were addressed in this version and there were some scripting changes
  to the game.  For information on these fixes and changes, please check the
  Update section of this Readme.


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1. Getting Started

1a.  System Requirements

   Required:
     Pentium (or compatible) 166 MHz
     16 MB RAM
    *32 MB RAM for multiplayer
     Windows 95 with DirectX 5.0 or later
     320 MB of Hard Drive Space (60 meg more required if playing multiplayer)
     4X or faster CD-ROM
     DirectX Certified Video Card with at least 2 MB of video RAM
     DirectX Certified Sound Card
     Keyboard, Mouse

   Recommended:
     Pentium (or compatible) 200 MHz with MMX
     32 MB RAM
     570 MB (or more) of Hard Drive Space
     8X (or faster) CD-ROM
     DirectX certified Video Card with at least 4 MB of video RAM

   Notes on Video Cards:
     While you can still run Baldur's Gate with a 1 meg video card, we highly 
     recommend against it - performance will be very poor.  To check if your
     video card is 2 meg, go to the Display folder in the Control Panel and
     choose Settings.  If your video card can display 800x600 resolution at 
     24-bit color depth, then it is capable of running Baldur's Gate.  We do
     recommend that you obtain the latest DirectX drivers for your video 
     card, direct from the video card company that makes your card.

   WINDOWS NT 4.0:
   Although Windows NT 4.0 is not supported in an official capacity, Baldur's
   Gate can be run correctly under Windows NT 4.0 if the following conditions
   are met: You will need at least 32 MB of RAM and must have NT 4.0 Service
   Pack 3 installed.  If you wish to run multiplayer, then Service Pack 4 is
   required.  Slow downs during gameplay have been reported under NT.  These
   are due to the way that Direct Sound and the System Timers interact.  This
   may be corrected in future version of NT.


1b.  Installation

   Insert the CD-ROM labeled Baldur's Gate Disc 1 into your CD-ROM drive and
   follow the onscreen instructions.  If your autorun is disabled, find the
   autorun.exe application in the root of Disc 1 and double click to launch
   the Installer.

   After installing Baldur's Gate, you will have options for installing
   DirectX 6.0.  Gamespy software is automatically installed.  Software for 
   HEAT.net is also included on Disc 1.  

   If you do not have DirectX installed, install DirectX 6.0 when prompted 
   during the installation process.  If you obtain a newer version of DirectX,
   it is recommended that you use that.

   Later versions of DirectX often have driver updates which will make
   Baldur's Gate run better on your system.  However, Baldur's Gate only
   requires v5.0.

   You should regularly defragment your hard drive, as fragmentation can
   result in poor performance.
	
   Minimum install versus recommended install:
   A minimum install represents the base information required to be on the 
   hard drive to play.  A recommended install includes more information that
   would otherwise have to be loaded each time - for example, there are more 
   custom sound sets available for use by your created characters and there is
   more music available in the recommended install.  You must leave the CD in
   the drive at all times when playing with a Minimum Install.   

   Custom installs:
   You choose custom install if you wish to install more than recommended - 
   all the way up to a full install.  The more areas you load to your hard
   drive, the shorter the load times while in game.

   Note on Full Installations:
   Windows 95 does not correctly report the free space on hard drive
   partitions larger that 2 gig.  Because of this, you may get an
   "insufficient disk space" if decide to install everything from the CDs,
   even if you do have the disk space available.  To bypass this, just choose
   to "install anyway" when you receive this error and installation will
   proceed correctly.


1c.  Electronic Registration

   Please take a few moments to fill out the Electronic Registration for
   Baldur's Gate.  Your feedback will make you eligible for special offers and
   promotions, and it also provides us with information we need in order to
   make better games.  We'd appreciate your time.


1d.  Running Baldur's Gate

   If you use the default installation settings for Baldur's Gate, it will
   be installed in a 'Black Isle Studios' Program Group in your Start menu.


1e.  Baldur's Gate Config

   One program of note in your Program Group is the Baldur's Gate Config
   program.  This application will allow you to set the various hotkeys for
   the game as well as set up several other options.  The various options are
   contained within four tabs.  The various Shortcut tabs allow you to modify
   the different 'hotkeys' for the game.  Refer to your Game Manual for
   information about these.  The Options tab contains various game settings:
   1. Region:  This setting is used for Gamespy connections
   2. Cache Size:  The Cache is Hard Disk space that is reserved by Baldur's
      Gate for storing area data.  The more cache you make available to the
      title, the less loading you will have to do when returning to areas
      in the game.
   3. Game Speed: The Game Speed setting allows you to speed up EVERYTHING
      in the game.  Because Baldur's Gate is real time, allowing running
      unbalances the game.  The Game Speed option allows the user to speed
      up the overall play of the game.  This option is not officially
      supported and could cause problems, especially in multiplayer.  The
      default setting is 30 AI Updates/Second.
      Note: this will result in a performance hit on any machine because the
      game is attempting to process all data at a higher speed.  This will
      cause more slowdown in various places in the game.


1f.  Baldur's Gate Web Page
   
   If there is anything that are having problems with or cannot find in the 
   manual, stop by the Baldur's Gate Web Page at http://www.interplay.com.
   Aside from cool game materials and errata, you may be able to find an
   answer for whatever question you might have.

1g.  Revision History

        1.0.4309  -  Original Release
        1.1.4312  -  Beta Patch
        1.1.4315  -  Release Patch and Product Revision
           
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2. Manual Addenda and Corrections
   
2a.  Additional Credits

   Black Isle Studios
        Black Isle Movie - Gary Platner
        Add'l Box Art - Aaron Brown

   Bioware
	Elben Schafer's name was misspelled in the credits movie. Sorry Elben!

   Interplay Productions
        Associate Producer (assisting) - Jeff Jirsa
        Int'l Traffic Coordination - Richard Barker
        Production Assistance - Chris Benson
        (more) QA Project Supervisors:
               Steve Mclafferty
               Darrell "Maestro" Jones
        (more) QA Testers:
               Jeremy "Sweeney" Seely,
               Tony "Wardog" Piccoli,
               Herschel Greenberg,
               Rick Avalos,
               Rob Giampa,
               Tim "Cthulhu" Anderson

        Special Thanks to the Beta Testers:
        Zac Harris, Michael Kaae, Joseph Chang, Milton Fader, Greg Lewis,
        Stanley Ho, Joseph Avery, Casey C. Clark, Daniel Yoon, Jeff Smith,
        Joe Mauga, Steve Lewis, John Allen, Jason Medders, Joseph Lee,
        and Lawrence Bolante


2b.  Manual Addenda
  
   Generic Addenda:

   Quick Save:
     
     At any time during play you can press 'Q' on the keyboard to save the
     game.  This 'quick' save is always saved in the same slot and will
     overwrite itself.  Using the Quick Save will not touch any of your
     other save games.
 
   Party Order:

     To change the order of the characters in your party, drag and drop
     their character portraits to exhange them in the party order.  For
     example, to switch the order of "Char1" and "Char2" left click on 
     Char1, continue to hold down the mouse button and move the cursor
     over the portrait of Char2.  Release the mouse button and Char1 and
     Char2 will change places.

   Items in the Game World

     If you leave items on the ground in the game world, they will disappear
     after a period of time (with a few key items as exceptions).  Bodies
     will begin to decay from the world after about half a day.  Items will
     begin to decay from the world after a day or two.  The decay represents
     the effects of scavengers and other folk.

     If you want to stash items, put them inside any container; for example,
     a chest, bookshelf, or box.

   Item prices in stores.

     Prices items in stores vary according to how many items of that type
     they carry.  Prices also vary according to the reputation of your 
     party (p.146) and the Charisma of the present Leader, who always 
     represents the group.  The leader while in a store is the top-most
     character who entered the store (assuming you haven't turned on the 
     option setting requiring all players to enter the store together in 
     a multiplayer game).

   Starting Gold for Characters.

     The starting gold is random but affected by your character class,
     as per the AD&D rules, even though it's not listed in the Baldur's
     Gate manual.  Here's the table (copied from the "Money and Equipment"
     chapter of the _AD&D Player's Handbook_):

        Character Group         Die Range
        Warrior                 5d4 x 10gp         (50gp - 200gp)
        Wizard                  (1d4 + 1) x 10gp   (20gp - 50gp)
        Rogue                   2d6 x 10gp         (20gp - 120gp)
        Priest                  3d6 x 10gp         (30gp - 180gp)

     Multi-class characters use the most advantageous die range of
     their classes.  Since your character is a mage/thief, the
     starting gold would be 2d6 x 10gp.


   Multiplayer games without other players.

     You can play the game in a multiplayer fashion without any other players
     in it.  In this way you can create all of the characters in your party,
     or some of them, if you like.  For this to work, you must have some form
     of multiplayer protocol installed on your system.  If you do not have
     a multiplayer protocol installed, you should be able to start a SERIAL
     game.  If you are unable to create a new game using SERIAL, try changing
     the COM port you are creating the game with.

   Custom Portraits

     The measurements for player portraits are 38X60 pixels for the small ones 
     (8-bit color only) and 110X170 pixels for the large ones.  Put these in
     the Portraits directory (in the install directory for the game) and add a
     S to the end of the small portrait name and an L to the end of the large
     portrait.  The names must be 1-7 letters long, maximum.
        For example:
        XXXXXXXS.bmp for small (38x60, 8-bit)
        XXXXXXXL.bmp for large (110x70, 24-bit)
     For multiplayer, each player must have a copy of the portraits, otherwise they will
     see a blank icon where the other player's custom portraits would be.
        
  Custom Sound files

    The following is a list of the WAV files for the custom sound sets.
    Replace each 'XXXXXXX' in the filenames with the name of the sound set
    (MAX 7 CHARACTERS).  All the WAV files should be 22 khz, 16 bit mono
    sounds.  Copy the WAV files to the Sounds directory located in the
    directory that Baldur's Gate was installed in, and then select this sound
    set either in character creation or in the "Customize" button off of the
    Character Record page.  For multiplayer, merely send your custom sounds
    to all of the people you are playing with and have them copy them to the
    Sounds directory - if you have installed the sounds to your character in
    your game, everyone will hear your sounds once they copy them into the
    correct directory.
        XXXXXXXa.wav     : Battle Cry
        XXXXXXXb.wav     : Becoming Leader
        XXXXXXXc.wav     : Tired
        XXXXXXXd.wav     : Bored
        XXXXXXXe.wav     : Badly Wounded
        XXXXXXXf.wav     : Selected 1
        XXXXXXXg.wav     : Selected 2
        XXXXXXXh.wav     : Selected 3
        XXXXXXXi.wav     : Action Acknowledgement 1 
        XXXXXXXj.wav     : Action Acknowledgement 2 
        XXXXXXXk.wav     : Action Acknowledgement 3 
        XXXXXXXl.wav     : Being Hit
        XXXXXXXm.wav     : Dying
        XXXXXXXn.wav     : In Forest
        XXXXXXXo.wav     : In City
        XXXXXXXp.wav     : In Dungeon
        XXXXXXXq.wav     : Daytime
        XXXXXXXr.wav     : Nighttime
        XXXXXXXs.wav     : Rare Selected 1
        XXXXXXXt.wav     : Rare Selected 2
        XXXXXXXu.wav     : Rare Selected 3
        XXXXXXXv.wav     : Rare Selected 4
        XXXXXXXw.wav     : Reaction to Party Member Death

  AI Scripting

    For information on creating custom AI scripts please read the
    ScriptCompiler.doc located in the ScriptCompiler Directory located
    on CD 1.  You can read this file using either Word97 or WordPad.

  Modal actions for characters

    If your AI button is turned ON you may notice your character's modal
    abilities turn OFF occasionally.  Modal abilities are those abilities
    that you can turn on an leave on (e.g. thieves' detect traps mode).
    These modes can be turned off when a script action occurs for that
    character.  If this is causing problems for you, you can either load
    "None" as the script for your character or click the "AI on/off" button
    (on the main game screen at the lower right) to toggle this.

  The To-Hit Roll

    If you have turned on 'To-Hit Rolls' in your Feedback settings, the
    game will display the rolls on each attack.  The roll will display
	X + Y = Z
    Where	
    	X = base to hit
	Y = any +'s to hit
	Z = total to hit roll
    Y is the total non-character related bonuses/penalties.  These include
    spell effects, fatigue and the like.  Strength, Dexterity, and magic
    weapon bonuses and penalties are applied directly to the character's
    THACO.    

  Reading dialogue stored in the buffer
    
    In many cases, you may want to scroll up through the dialogue in the 
    text window.  If you find that game messages are interfering with
    this (the window will reset to display new messages), hold down
    the left mouse button while using the slider thumb.  While the
    left mouse button is depressed, you will not be returned to view the
    new messages.

  dialogue window resizing in multiplayer

    When another player initiates dialogue in a multiplayer game, the window
    will resize to fit the text that comes up.  When the other player finishes
    dialogue, the dialogue window will resize to what it was before, unless
    you were typing a chat message in, in which case it will stay in medium or
    large mode (in which the chat line is present). 
    
  Reform party button in multiplayer
 
    Only the server can use the reform party panel button - clients can not
    depress this button.  If a client wishes to remove a character for which
    he has control and the server has given the client "Modify Character"
    permissions, then this character can be removed via the Character
    Arbitration page, or the client can ask the server to remove the character
    in the Reform Party panel.

  Dual Classing - Required Attributes
 
    When you dual class a character, you must possess the attributes required
    to be able to dual class to that new class.  If you do not see the class
    that you wish to dual class to in the available classes (i.e., it is
    dimmed out), then this means that your character does not possess the
    required attribute(s) for that class.  However, any classes to which the
    character CAN dual class WILL always be displayed as available.

  Multiplayer Timeout Settings

    The server (and only the server) can adjust the timeouts for all clients
    in multiplayer by manually editing the Baldur.ini file.  WE DO NOT
    RECOMMEND THIS FOR THE NOVICE! however, if you wish to increase or
    decrease the timeout settings, then adjust the line "ClientTimeout=X"
    under "[Multiplayer]" in the Baldur.ini file, setting X to whatever
    seconds value you wish (the default is 150 seconds, so X=150 initially).


  Specific Addenda:

  p.13  Clock
    Note that the Clock, as shown in the screenshot, is also the Pause/Unpause 
    button.  (Spacebar works as well).
  p.22  Containers
    When using containers, if the character's inventory is full, the item will
    not be transferred, and the backpack will be grayed out.
  p.22  World Map
    Note that sometimes your world map will be updated through dialogue or
    events within the game.
  p.27-28 New Options
    Graphics
      Transparent Shadows: This option enables transparent shadows beneath
                the characters. Disable this option to increase game
                performance.
    Sound
      Environmental Audio: This option uses the Creative (R) Environmental
                Audio (tm) technology to increase the realism of your audio
                environment.  You must have a sound card with this 
                technology to enable this option.  E.g. SBLive.	
    Gameplay
      Group Infravision: Enables infravision if any character in the selected
                group has the infravision ability.
      Weather: Disable this to remove all weather effects.  This may improve
                performance on some lower end machines.
    p.28  Select Sounds
    In the game Select Sounds are displayed as Character Sounds.
  p.70  Auto-Pause
    The Auto-pause settings can be found under "Autopause" in the Gameplay
    section of the option screen.
  p.77  To-Hit Rolls and Melee Combat
    In Melee combat, not every swing is intended to hit. A character in
    Baldur's Gate may make an "cosmetic" swing during the 6-second round
    aside from the actual attempt to deliver damage. This swing represents
    the feints and parries that would occur in real combat.
  p.99/103/116/118
    The following spells create pseudo weapons.  For the purposes of combat
    they are treated as follows:
       Chill Touch (p.99) uses a Blunt Weapon proficiency.
       Ghoul Touch (p.103) uses a Blunt Weapon proficiency.
       Shillelagh (p.116) uses a Blunt Weapon proficiency.       
       Flame Blade (p.118) uses a Small Sword proficiency.
  p.103 Detect Evil
    Detect Evil is missing from the "Mage Spells - Level 2" list.  This spell
    functions the same as the 1st level Priest Spell of the same name (p.115).


2c.  Corrections to the Manual and Quick Reference Card

  Quick Reference Card
  In the character state icons, 'Nausea' is incorrectly labeled 'Disease'.
  Disease does not exist in the game - replace it with "nausea" where you
  encounter it in the manual.

  Manual Corrections
  p.10  Specialization
    Note that only Fighters can assign more than 2 points to a given 
    Proficiency.  Rangers, Paladins, and Multi-Classed Fighters are all 
    limited to 2 points.  Dual Class Fighters may only add points above
    2 if they are active in the Fighter class.
  p.12  R-Click Information
    The second bullet under "R-click information" should be "On an item or
    spell on inventory page or spell page - item or spell properties screen
    brought up."
  p.15  Guard/Protect
    If the Guard/Protect mode is chosen and a point on the ground is
    L-clicked, the character will remain stationary at that point, though he
    will respond to attacks.
  p.17  Use Item
    Should read: If L-clicked, allows you to use any item with usable
    properties that you are wearing.
  p.20  Reaction Adjustments
    Reaction adjustments will be based on the charisma of whichever character
    you use to initiate dialogue.  NPCs will maintain their current opinion
    of the group for a few minutes after dialogue is initiated, so make the
    first impression count. Stores are the exception, wherein the present
    leader always represents the group.
  p.26  Dual Classing
    The only classes than cannot dual class are the Paladin, Ranger, and
    Bard, though others may have restrictions on which classes they can
    switch to. The character must also have 15 in all the prime requisites
    of his first class, and 17 in those of the second class.
  p.32  Characters in Multiplayer Sessions
    Once a character is created it can be modified by clicking on the player
    name, which brings up a window allowing the player to create or delete
    (the active character must be deleted before a new one can be created in
    the same slot).
  p.87  Fighter/Mage/Cleric
    Cleric spells function when wearing armor.  Only mage spells cannot be
    cast while wearing any armor.
  p.87  Mage/Thief
    This character can use the abilities of a mage and a thief, though mage
    spells cannot be cast while wearing armor. 
  p.93  Specialization Table
    The number of attacks refer to melee weapons only.  An extra 1/2 attack
    is gained at 7th level in addition to those shown on the table.
  p.94  Thieving Abilities
    Thief stealing/stealth abilities can go over 100% but this only gives
    player 99% chance to succeed.
  p.95  Magic and the Spell System
    Should say: (only 1st though 4th level spells are learnable, though some
    5th-level spells are available for use via scrolls and by NPCs) 
  p.97  Spell Range
    Additional note on spell range: All spell ranges are capped to the visual
    sight of the caster.
  p.98  Armor
    Duration on Armor should be 9 hours.
  p.99  Charm Person
    Duration on Charm Person should be 17 rounds.
  p.102 Protection from Petrification
    This spell has been changed to a 2nd Level Mage Spell.
  p.106 Vocalize
    Duration on Vocalize duration should be 10 rounds.
  p.106 Web
    Range is correctly listed as 5 yards/level.  However, the Range extends
    to a maximum of 20 yards at 4th level.
  p.107 Clairvoyance
    The Clairvoyance spell description should read: The Clairvoyance spell
    empowers the wizard to see in his mind the geographical features and
    buildings of the region he is currently exploring. It extends to a great
    range, but cannot reveal creatures or their movements. This spell does
    not function indoors or underground.
    The duration of Clairvoyance is Permanent.
  p.110 Protection from Normal Missiles
    The description should note that the protection extends only to
    non-magical projectiles and does not protect against magical arrows,
    axes, bolts, etc.
  p.115 Detect Evil
    Range on Detect evil should be "Sight of Caster".  Area of Effect
    should be the area visible on screen.
  p.115 Magic Stone
    Range on Magic Stone should be "Sight of Caster".  Area of Effect
    should be "1 creature".
  p.119 Silence
    The saving throw for this spell is made at -5.
  p.123 Animal Summoning I
    Duration is 24 rounds.  Casting Time is 7.  
  p.123/124 Cure Serious Wounds/Cure Critical Wounds
    Note that the damage is permanent only insofar as the character does
    not take further damage.
  p 124 Animal Summoning II
    Duration on Animal Summoning II is 24 rounds.
  p.134-5 
    Resurrection Survival is not used when raising dead.  'Raise Dead' is
    always successful.
  p.136-7 
    Magical Defense Adjustment is not used.
  p.136-7
    The charisma table is misprinted in the manual.
    Here is the table that the game uses:
        Charisma  Reaction       Charisma  Reaction
           1        -10             14        +2
           2         -9             15        +3
           3         -8             16        +4
           4         -7             17        +4
           5         -6             18        +5
           6         -5             19        +8
           7         -4             20        +9
           8         -2             21       +10
           9         -1             22       +11
           10         0             23       +12
           11         0             24       +13
           12         0             25       +14
           13        +1
  p.139
    Some spell colors were changed after printing:
          Conjuration is Purple, not orange.
          Enchantment is gold, not magenta.
          Illusion is magenta, not multicolored.
  p.143   
    "(start)" is shown next to Reputation 10 in Table 9b.  This is errata.
    The Player Character starts with a Reputation based on his alignment
    as shown in Table 9a on the same page.
  p.144   
    Table 9c shows a "0" reputation.  Reputation cannot fall below "1".
  p.146   
    Stores have been changed so that they sell to parties with Reputations
    as low as 1 or 2.  These parties are charged +1000%.
  Other
    Animate Dead has a duration of 8 hours (rather than permanent).


2d.  Design Notes

   * NPCs are sometimes removed from the game world.
       NPCs in the game often need to become inactive to preserve the
       integrity of the storyline.  These characters will attempt to leave the
       current area they are in via an exit.  If they cannot find one, we
       remove them from the map and they effectively vanish.  This is not a
       bug - just how we have dealt with the need to remove them.
   * Magic Resistance
       Magic Resistance affects all spells and magic.  A character with this
       resistance is as likely to resist a healing spell as they are to
       resist a Fireball.  We have chosen not to differentiate as selective
       magic resistance proved too powerful in the Baldur's Gate environment.
       In Baldur's Gate, Magic Resistance is both a curse AND a blessing.
       Used correctly, you will still find it quite powerful.
   * Spells not affecting Party Members and Neutrals
       Several spells are completely ineffective against party members or
       neutral characters.  These spells are Sleep, Hold Person, and
       Entangle.  These spells do not affect these characters because they
       are area affect spells and in testing we found that they were
       extremely frustrating.  In order to make these spells worthwhile, we
       have made them only affect hostile characters.
   * NPCs initiating dialogue with Invisible/Stealthed characters.
       You will find that some NPCs in the game will initiate dialogue when
       you should not be seen by them.  In order to ensure that the player
       receives all critical game dialogue, all game critical dialogue will be 
       received.
   * Unjoined NPCs not worth XP.
       NPCs who can join your party are not worth XP if killed.  
       This is not a bug.
   * Items transferred to the ground.
       If your character's inventory is full, and an NPC gives you an item,
       you will receive the message about the party receiving an item.  The
       item will, however, be at the feet of the PC and must be picked up
       to use.
   * Multiplayer: Stores, Inns, Taverns, Temples, and dialogue
       In multiplayer games, all players must see all dialogue.  This is to
       ensure that all players don't miss any critical portions of the game.
       Also, this prevents disturbing occurrences, such as player 1 killing
       the merchant while player 2 is bartering.  During dialogue mode all
       players are paused.
   

------------------------------------------------------------------------------
------------------------------------------------------------------------------

3. TroubleShooting

3a.  Tweaking Performance

   Increasing Performance:

   1.  Weather.  In the options menu under 'GamePlay', turn off Weather.  The
       graphic effects that rain and snow use can cause large performance
       drops on lower end machines.  This does not affect gameplay in any way.
   2.  Translucent Shadows.  In the options menu under 'Graphics', turn off
       translucent shadows.  Turning this off will cause all shadows to appear
       solid, rather than blending a dark shadow onto the background.
   3.  Character Movement Sounds.  In the options menu under 'Sound/Character
       Sound', turn off Character Movement Sounds.
   4.  Other Audio.  Turning off any of the audio may result in a performance
       increase.  Moving the sliders in the options menu under 'Sound' all the
       way to the left will completely disable the playing of these sounds.
   5.  Virtual Memory.  WE DO NOT RECOMMED ADJUSTING YOUR VIRTUAL MEMORY.
       Baldur's Gate will eagerly use up any Virtual Memory (hard drive) and
       non-Virtual Memory (RAM) you allocate to it.  If you choose to add more
       memory to your system, or increase the size of your Windows swap file,
       the game speed MAY increase.  However, as you increase your Virtual
       Memory, expect longer clearing times to remove this 'Virtual Memory'
       from the hard drive after the game is terminated.

   Things that will Decrease Performance:

   1.  Brightness/Contrast.  Adjusting the default settings for these options
       (located in the options menu under 'Graphics') will result in a
       performance hit.  If you find the game is too dark, we suggest
       adjusting your monitors brightness.
   2.  DirectX Hardware Calls.  In the options menu under 'Graphics' there are
       three toggles for various 'BLTS'.  Enabling these will result in a
       (sometimes drastic) performance hit.  We recommend enabling these only
       if you have graphics glitches that you have been unable to resolve.
   3.  Running the game in Windowed Mode.
       Running the game in a Window on your desktop will decrease the
       overall game performance.

   Pathing Performance:

     To increase the path searching AI, the following entry can be modified
     in the baldur.ini file that is installed in the root of the installation
     directory:

        [Program Options]
        Path Search Nodes=4000

     To increase or decrease the AI, vary the number of Nodes (4000 above).
     The range can vary from 2000 to 32000.
     Increases the number above will increase the number of nodes in path
     searching at the expense of responsiveness to movement commands.  Note
     that unless your machine is slower than a P2 you can probably set the
     value to 32000 and not notice any speed difference.  This will help
     fix getting stuck on terrain obstacles.


3b.  Known Problems

   * Graphic Errors
       Some video cards may experience graphics glitches while playing the
       game.  These problems are caused by DirectX Hardware Calls to your
       video card that are not functioning.  We have written software renders 
       for all of these calls to allow people to play even with drivers that
       are not 100% compatible with the DirectX standards.  You can enable a
       software render for these calls if you have the most recent drivers
       for your video card and are still experiencing problems.  Using the
       software render will probably fix the graphic glitches, but WILL
       result in a performance hit.

       IF YOU ARE EXPERIENCING PROBLEMS WITH THE GRAPHICAL DISPLAY OF BALDUR'S
       GATE, PLEASE MAKE SURE YOU HAVE THE LATEST VERSION OF YOUR VIDEO
       DRIVERS.  DRIVER UPDATES ARE AVAILABLE AT MOST (if not all) HARDWARE
       MANUFACTURERS AND CHIPSET MANUFACTURERS SITES ON THE INTERNET.

       You may also try installing DirectX 6.0+ if you are experiencing
       graphical problems.

       If you have the most recent drivers for your video card, and you are
       still experiencing problems, you can enable software renders for these
       calls. The options are available in the options menu under 'Graphics'.
       The following list describes the known graphics glitches and which Call
       should be disabled to fix them.  If in doubt, try different
       combinations and this may help.  You can always turn off all software
       renders to return to the default settings.
       ------------------------------------------------------------
       Glitch                        Disable
       ------------------------------------------------------------
       -green boxes surrounding      Software Transparent BLT
        any object in the game
       -box surrounding mouse cursor
       
       -animations appearing         Software Mirror BLT
        'reversed'
       -Fog-of-War appears in
        a 'semi-checkerboard'
        pattern
       -fog-of-War has edges
        that look 'spiky'
              
       -vertical lines down          Software Standard BLT
        the main game screen
       -the game Cursor is
        leaving 'artifacts' of
        itself on the game screen
       -any other non-resolved
        graphics problem

       Specific Video Cards and Fixes
       ------------------------------------------------------------
       Matrox Millenium (1) : Enable Software Mirror and Software
                              Transparent BLTs.
       Permidia :             Enable Software Standard BLT.


   * Minimizing Baldur's Gate
       If you minimize Baldur's Gate using either Alt-Enter or Alt-Tab (and
       then bring it back up by left clicking on the minimized application),
       the sound effects for the game will stutter, loop, and skip.  This is
       caused by a lack of resources available to Baldur's Gate after you
       go from full screen to a minimized screen, and it will correct itself
       after a short period of time.
       If you minimize Baldur's Gate and then bring it back up, the game may
       run more slowly for a time.  This is caused by the game re-accessing
       resources that become tied up by minimization.
       Running the game in a window may result in lower performance overall.
   * Biff the Understudy
       This bug is believed to be fixed in all situations.  If you have a
       conversation which requires a 3rd person who is not present, Biff
       the Understudy will appear and take the part of the other character.
       This keeps the conversation from crashing the game and ensures the
       player doesn't miss any critical game dialogue.  
   * Strange Characters Joining Party
       However unlikely, it is possible that some NPCs may attempt to join
       your party when you have not even spoken with them.  This is caused
       by an unlikely situation in which NPC 'pairs' find each other after
       one of the pair has been kicked from the party and rejoined.  To
       preserve the integrity of these pairs, we have allowed this.
       You will not be able to keep one of the pair without the other.  This 
       only happens if both of the characters who normally leave and join
       together are in the same area when you ask one to rejoin.
   * Quick Weapon Switching
       If you use Range scripts for your characters, they will switch to
       their most powerful melee weapon.  This may cause your character to
       change from one melee weapon to another under certain circumstances.
       Most powerful melee weapon is the one delivering the most damage.

   * Multiplayer: Failure to Connect
       Baldur's Gate will sometimes display a "Connection Failed" message 
       when you are attempting to connect and are suffering from slow ping
       times.  This could happen as often as 1 in 4 times if your ping time
       is greater than 500ms.  Try again and you will connect.  
   * Multiplayer: Proxy Servers
       If your Internet connection is through a Proxy Server, Baldur's Gate
       may not be able to connect to other Multiplayer games.  Try disabling 
       Winsock 2 support (use Winsock 1.X instead) and this MAY help.
   * Multiplayer: Running under 16MB
       Baldur's Gate multiplayer will function running with only 16MB of RAM
       on Win9x.  However, this is not officially supported and WILL lead
       to game abnormalities including crashes.  Baldur's Gate officially
       requires 32 MB RAM for multiplayer.
   * Multiplayer: Minimizing BG During Loading
       Using Alt-Tab to minimize Baldur's Gate during Game Creation or Area
       Loading may cause the application to either hard lock or terminate.
       If possible, don't do this.
   * Multiplayer: Character Doesn't Appear
       In a multiplayer game, if the host is controlling more than one
       character(s), and Alt-Tabs during an area transition, the secondary
       character(s) will not appear until the host restores the game.  This
       cannot be resolved as the character data cannot be transferred to
       other game machines if the host machine is not active.

   * NT 4.0: Screen-Saver
       While running under Windows NT 4.0 with Service Pack 3, we have 
       experienced intermittent problems with Screen Savers.  We recommend
       disabling your Screen Saver while playing Baldur's Gate.


3c.  Updates

   Baldur's Gate original Release Version was 1.0.4309.
   This version is 1.1.4315.

   If necessary, further patches may become available for the product
   that add functionality or correct bugs.  These updated versions will
   be made available at the Interplay site at http://www.interplay.com or
   you can connect directly to the Baldur's Gate Files directory by clicking
   on the 'Update' button in the Baldur's Gate AutoRun.
      
   Scripting Changes in Version 1.1.4312 and 1.1.4315:

     - Lothander subplot has been clarified.  Dialogue has been changed to
       make the plot more easily understood.
     - The Gatewarden will now initiate dialogue only with the protagonist.
     - All scripts have been refined in the Belt and Liia scene.
     - The Skeleton Warrior's toughness has been reduced.
     - You now get more XP for killing Shlumpshathe.
     - Nikolai has been moved to improve his ability to intercept the player.
     - Ragefast will now initiate dialogue with the player.
     - Ramazith will now initiate dialogue with the player.
     - The journal entry for Brielbara's quest now lists the
       rendezvous point.
     - Chloe's plot has been changed slightly.


   Bugs fixed in Version 1.1.4312 and 1.1.4315:

     - Baldur's Gate now checks the cache size, and gives a warning if the
       user is running out of hard disk space.
     - Baldur's Gate checks the Hard Drive for space before saving games.
       The game will give a warning if the user is running out of disk space.
     - The script compiler now works.
     - The crash that was occuring after some players pressed ESC to exit the
       World Map has been fixed.
     - The following Assertion Failure was fixed: "An Assertion Failed in
       D:\Dev\Baldur\ObjAnimation.ccp at line number 13665. Programmer says:
       Bad Terrain code used in search code map for area."
     - The following Assertion Failure was fixed: "An Assertion Failed in
       D:\Dev\chitin\chnetwork.cpp at line number 463. Programmer says: que
       messages corrupted."
     - The following Assertion Failure was fixed: "An Assertion Failed in
       D:\Dev\Chitin\CnNetwork.cpp at line number 463.  Programmer says:
       CnNetworkwindow."
     - The following Assertion Failure was fixed: "An Assertion Failed in
       D:\Dev\Chitin\CnNetwork.cpp at line number 7936. Programmer says:
       Uncompress in network layer failed."
     - The following Assertion Failure was fixed: "An Assertion in
       D:\Dev\chitin\CnNetwork layer failed."
     - The random Jovial Juggler crashes have been fixed.
     - The maximum number of portraits that Baldur's Gate will acknowledge
       in your Portraits directory is 255.  This fixes a crash bug.
     - The multiplayer crash that would occur if you were watching another
       client's character when that character was killed in a separate area
       has been fixed.
     - The hard lock which occured when saving a game after having deleted
       save games on the save game screen has been fixed.
     - A bug involving general weirdness after the main character was killed
       by magic missles which travelled through an area transition to kill
       the character has been fixed.
     - The bug in which dual classed mages cast spells at the lower of their
       two levels has been fixed.
     - A lockup which occured when the "eject" button is pressed on a
       Creative 2x DVD has been fixed.
     - Characters will no longer get stuck when flooding cloakwood mines.
     - The bug in which Garrick would block the stairs to the Burning
       Wizard after being rejected, and following a party based area
       transition, has been fixed.
     - An intermittent bug which prevented Imoen from being resurrected has
       been fixed.
     - Gandolar Luckyfoot's dialogue chain has been fixed.
     - Several minor text errors have been fixed.
     - An incidence of Biff the Understudy showing up when dealing with
       Viconia and the Flaming Fist Soldier has been fixed.
     - You can no longer turn both Viconia and the Flaming Fist Mercenary
       hostile.
     - Dual class characters no longer gain 1 hp every level until reaching
       previous level +1.  They now get none, as they are supposed to. 
     - A major text error in the Journal entry recieved from the Nymph
       which stated "Ragefast's home is just West of the Hall of Wonders,"
       has been changed to correctly refer to it as "...Northeast..."
     - You can no longer return Brage to the temple and then return later
       and kill him without penalty.
     - You can no longer attempt to join the bandits after having routed
       the bandit camp.
     - Importing 2nd or higher level characters with stats only works
       correctly now.
     - The price for drinks now works correctly.
     - The SITT Panel in the Temple of Helm is no longer incorrectly named as
       Alvahendar's Healing and Sundries.
     - Yeslick will no longer complain if the player has flooded the mines
       in Chapter 4.
     - A bug with the Shadow Armor was fixed.
     - Characters will no longer become trapped on different floors in the
       Duchal Palace.
     - Color Spray should no longer affect the caster under any
       circumstances.
     - +1 Bolts are now correctly shaded red for Clerics to indicate that
       they are not usable due to class restriction.
     - The area map for the small warehouse near the Nashkel mines has
       been replaced with the correct map.
     - The crash bug associated with save games in 1.1.4312 was fixed.


------------------------------------------------------------------------------
------------------------------------------------------------------------------

4.  Interplay Customer Service Information

   This information is only valid in North America.

   TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE!
   Interplay Productions Technical Support now offers troubleshooting guides
   with complete installation and setup instructions as well as information
   that will help you overcome the most common difficulties.  If you have
   access to the World Wide Web, you can find these at:

        www.interplay.com/support/

   Here you will find troubleshooting information on as well as information
   on regular system maintenance and performance.

        DirectX                 www.interplay.com/support/directx/
        Joysticks               www.interplay.com/support/joystick/
        Modems and Networks     www.interplay.com/support/modem/

   (For game-specific information and additional troubleshooting, visit our
   main page at www.interplay.com)

   If you have questions about the program, our Technical Support Department
   can help. Our web site contains up-to-date information on the most common
   difficulties with our products, and this information is the same as that
   used by our product support technicians. We keep the product support pages
   updated on a regular basis, so please check here first for no-wait
   solutions:

        www.interplay.com/support/

   If you are unable to find the information you need on our web site, please
   feel free to contact Technical Support via e-mail, phone, fax, or letter.
   Please be sure to include the following information in your e-mail message,
   fax, or letter:
        Title of Game
        Computer manufacturer
      * Operating system (Windows 95, Windows NT, Windows 98, etc.)
        CPU type and speed in MHz
        Amount of RAM
        Sound card type and settings (address, IRQ, DMA)
        Video card
        CD-ROM
        Mouse driver and version
        Joystick and game card (if any)
        A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
        A description of the problem you're having
   If you need to talk to someone immediately, call us at (949) 553-6678
   Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with
   24 hours, 7 days a week support available through the use of our automated
   wizard.   Please have the above information ready when you call. This will
   help us answer your question in the shortest possible time. When you call
   you will initially be connected with our automated wizard.  For
   information pertaining to your specific title, press "1" on the main menu
   and listen carefully to all prompts.  All titles are listed alphabetically.
   After you have selected your title, the most common difficulties will be
   listed.  If the difficulty you are having is not listed or you need
   additional assistance, you may press "0" on your games main menu, and you
   will be transferred to a Technical Support Representative.  No hints or
   codes are available from this line.   You must call Interplay's HINT Line
   for hints, tips, or codes at 1-900-370-PLAY (1-900-451-6869 $1.25 in
   Canada only). You must be 18 years +, have a touch-tone phone, and the
   cost is $0.95 per minute.

        Interplay Productions Support Fax: (949) 252-2820
        Interplay Productions Technical Support
        16815 Von Karman Avenue
        Irvine, CA  92606
        HOW TO REACH US ONLINE
        INTERNET E-MAIL: support@interplay.com
        WORLD WIDE WEB: www.interplay.com
        FTP:    ftp.interplay.com

------------------------------------------------------------------------------
------------------------------------------------------------------------------

5. European Information

   This information is not valid in North America.


5a.  Customer Services Information

   Write to:    Customer Support
                Interplay Productions, Ltd.
                Harleyford Manor
                Harleyford
                Henley Road
                Marlow
                Buckinghamshire
                SL7 2DX
                ENGLAND

        tel:    +44 (0) 1628 423723
        Fax:    +44 (0) 1628 423777


5b.  Limited Warranty

   If within the first ninety days of purchase you have any problems with the
   product please return it to the retailer. After ninety days, you may
   return the software program to Interplay Productions, provided the fault
   is not due to normal wear and tear, and Interplay will mail a replacement
   to you.

   To receive a replacement, you should enclose the defective medium
   (including the original product label), in protective packaging,
   accompanied by:
     1) A cheque or postal order for Ten (10) Pounds Sterling (to cover
        postage and packaging).
     2) A brief statement describing the defect.
     3) The original receipt or address of the retailer.
     4) Your return address.

   Registered mail is recommended for returns. 
   Please send to: Warranty Replacements
                   Interplay Productions, Ltd.
                   Harleyford Manor
                   Harleyford
                   Henley Road
                   Marlow
                   Buckinghamshire
                   SL7 2DX
                   ENGLAND


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

6.  Legal

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

General Product License. This copy of Baldur's Gate
(the Software) is intended solely for your personal 
noncommercial home entertainment use. You may not 
decompile, reverse engineer, or disassemble the Software, 
except as permitted by law. Interplay Productions and
Bioware Corp. retain all right, title and interest 
in the Software including all intellectual property 
rights embodied therein and derivatives thereof. The 
Software, including, without limitation, all code, data 
structures, characters, images, sounds, text, screens, 
game play, derivative works and all other elements of 
the Software may not be copied, resold, rented, leased, 
distributed (electronically or otherwise), used on 
pay-per-play, coin-op or other for-charge basis, or 
for any commercial purpose. Any permissions granted 
herein are provided on a temporary basis and can be 
withdrawn by Interplay Productions at any time. All 
rights not expressly granted are reserved.

MODEM AND NETWORK PLAY. If the Software contains 
modem or network play, you may play the Software via 
modem transmission with another person or persons 
directly without transmission through a third party 
service or indirectly through a third party service 
only if such service is an authorized licensee of 
Interplay. For the purposes of this license, a third 
party service refers to any third party service 
which provides a connection between two or more 
users of the Software, manages, organizes, or 
facilitates game play, translates protocols, or 
otherwise provides a service which commercially 
exploits the Software, but does not include a third 
party service which merely provides a telephonic 
connection (and nothing more) for modem or network 
play. Authorized licensee services are listed on 
the Interplay Productions World Wide Web Site located 
at http://www.interplay.com. This limited right to 
transmit the Software expressly excludes any 
transmission of the Software or any data streams 
thereof on a commercial basis, including, without 
limitation, transmitting the Software by way of a 
commercial service (excepting those specific 
commercial services licensed by Interplay) which 
translates the protocols or manages or organizes 
game play sessions. If you would like information 
about obtaining a pay-for-play or commercial 
license to the Software, please call Interplay 
Productions in the US at +(949) 553-6655.

ACCEPTANCE OF LICENSE TERMS. By acquiring and 
retaining this Software, you assent to the terms 
and restrictions of this limited license. If you 
do not accept the terms of this limited license, 
you must return the Software together with all 
packaging, manuals and other material contained 
therein to the store where you acquired the 
Software for a full refund.

------------------------------------------------------------------------------
BALDUR'S GATE:  Developed and (c)1998 BioWare Corp.  All Rights Reserved.
Baldur's Gate, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons
& Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a
subsidiary of Wizards of the Coast, Inc., and are used by Interplay under
license.  All Rights Reserved.  BioWare, the BioWare logo and The BioWare
Infinity Engine are the trademarks of Bioware Corp.  All Rights Reserved.
Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios
logo, and "By Gamers. For Gamers." are trademarks of Interplay Productions.
All Rights Reserved.  Exclusively licensed and distributed by Interplay
Productions.  All other trademarks and copyrights are property of their
respective owners.
------------------------------------------------------------------------------

EOF


