BATTLECRY VERSION 1.10 PATCH NOTES
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The following fixes/changes have been made for Battlecry 1.01

 1) Hero AI improvements - made the heroes more cautious gathering resources
 2) New XP system - implemented a less-exploitable system  which gives a
    a more fair evaluation of XP for a battle
 3) Added the "Advanced Options" screen to the Side Selection Screen
    This has replaced the gamespeed button
    It contains the following items:
       a. Random Weather         - turns on random cycling weather effects
       b. Resignation Kills Side - kills a multiplayer side if its player resigns
       c. Tournament Heroes      - allows players to choose heroes for one battle only
       d. Tough Start Towers     - gives tougher start towers on Random Maps
       e. I Am The Greatest Mode - Sets defaults for a VERY hard game (single player only)
       f. AI Resignations        - Allows the Ai to resign if it is suffering certain defeat
       g. Game Speed             - Moved to this screen.  It does the same as in 1.00
 4) Added "Ironman Modes" to the hero creation screen
       a. "Tinman Mode"    - gives zero xp if the hero is killed
       b. "Bronzeman Mode" - reduces herp to beginning of current level if killed
       c. "Ironman Mode"   - deletes hero if killed
 5) Made multiplayer more stable
 6) Added more cheat protection to catch and nullify trainers/hackers in action
 7) Removed bugs which caused the campaign to stop proceeding
 8) Fixed some miscellaneous magic-item bugs
 9) Added items & resource carts to random maps
10) Added stat cap's for high level heroes
       Warriors (Str=25,  Int=10,  Dex=15,  Cha=20)
       Rogues   (Str=20,  Int=15,  Dex=25,  Cha=10)
       Wizards  (Str=10,  Int=25,  Dex=20,  Cha=15)
       Priests  (Str=15,  Int=20,  Dex=10,  Cha=25)
11) Increased the base cost of stat's from 6 to 7
12) Fixed a bug with Create Artifact where it made cursed items
13) Added "Hero Themes" to the game.  Players can create themes with the supplied
    "Hero Theme Editor" and attach them to their heroes (portraits & sound)
    Three will be supplied for separate download: ElfGirl.bht, GrumpyMage.bht & DeadGuy.bht
14) Allowed buildings to set a default attitude for all troops produced
15) Improved the stat's of the AI heroes to be more in keeping with human heroes
16) Allowed rally points to be directly into mines
17) AI Heroes will now quest
18) Supplied an extra KEYMAP.TXT file (in the English subdirectory)
    It can be copied over the old one, to swap SPACEBAR & F12 (for Baldurs Gate players!)
19) Provided a multiplayer stats screen for in-game.  Pressing Ctrl+N will show
    pings and reliability for all players
20) Improved selectability for small armies
21) Any hero with Knight Commander AND Animal Training now gains a 60% bonus for Knights (not 50%)
22) Allowed groups to be given the patrol order
23) Reloading a game after buying "Farseeing" now works
24) Dwarven Armor special ability is now working
25) Rebalanced the Ability Point bonus from Training to give less AP's
26) Increased setup points for some high level armies such as Minotaur Kings, Archons & Dryads
27) Gave a higher cost for Archmage & Paladin spell mastery skills
28) 2 Miscellaneous/random in-game-crash fixes involving missile fire near the edge of the map
29) Added GAMESPY support to the LobbyLauncher
30) Improved AI Handling of walls
31) Added a note to the right-click hero-popup whether the hero is Version 1.00 or not
32) Army balancing
        Earth Elemental:    Speed 2 -> 3
	Wight Cost:         100 -> 90 Metal
        Wraith Cost:        80 -> 75 Crystal
        Slayer Knight Cost: 190 -> 175 Metal  
        Shadow Cost:        175 -> 160 Crystal
        Liche Cost:         250 -> 220 Crystal
33) Added a line of text to the ArmyPoints/Retinue Screen to remind the user of the current Keep Level
34) Fixed a display bug involving Slashing/Crushing Armor where their bonuses were sometimes reversed.



