Here are some loose and detailed credits about the production.


PRODUCTION
----------

   PRODUCER              Jean Martial Lefranc

   PRODUCTION MANAGER    Eric Mallet

   PROJECT MANAGERS      Olivier Lebourg
                         

Many great thanks to Philippe Remondiere for taking project
management interim during the six last months.

Thanks to Eric for supporting during the last months.
And thanks for the concern he showed and his patience.


GAME DESIGN
-----------

   AUTHORS               Olivier Lebourg
                         Yann Bachelard
                         Benoit Munoz

   3D MODELS             Yann Bachelard

   TEXTURES              Benoit Munoz


LEVELS EDITING           Stephane Chatelier
--------------

Using the editor and engine automatic capabilities, Stephane did things
we didn't even designed. (We programmed absolutely *nothing* for the 
blue labyrinth.)


SOUND & MUSIC            Gilles Sivilotto & Thierry Prost
-------------

As on the PlayStation version, Gilles gave great help in bringing us lost
sound or music files when it came to get the game resources for the PC version.


PC VERSION PROGRAMMING TEAM
---------------------------

These are the guys who worked on Pax Corpus since January 1997.

   Francis Pierot - Architect & Lead Programmer

        Direct3D Management                  - Not the funniest thing in a life
        ComboSet Engine
        Animation Engine
        Collision System                     - 7 systems dropped on the way...
        Texture Pages System                 - This has been fun
        2D and 3D Sprites
        PSX & SGI Converters                 - Now I know what HELL means
        CSL Script Compiler
        Levels Manager
        User I/O (DirectInput) Manager       - This has been fun
        Special Objects Manager
        Entities Manager (player & enemies)
        World Manager                        - Never had time to go BSP
        Lighting                             - This has been fun
        Weapons & Bullets
        DirectSound abstract manager         - This has been fun


   Stephane Petit - Main Game Programmer

        Levels Content Programming
        Enemies AI                           - 2 versions dropped on the way
        DirectSound Loader                   - Included in final abstract manager
        Camera System 4.0                    - The simplest is the best
        Special Events Manager               - Cool idea, helped a lot
        Control Panels Manager
        Special Objects Programming
        Special Entities Programming
        Triggers Programming
        Pong Programming                     - Well, you gotta find it!
        Weapons & Bullets
        Inventory Manager                    - Done before the game you think about was out, we swear!
        And not the least, Level Editor      - Still using RealityLab 2.0!!!!


   Francois Giammattei - Stagiary


THE 1995/1996 PC PROGRAMMING TEAM
---------------------------------

These peoples worked on a cancelled project we're not allowed to tell the name
during Q4-1995 and 1996. That's life! Most of the code have been dropped but 
the Pax Corpus engine has its roots in this previous cancelled project.


   Francis Pierot        Architect & Lead Programmer

   Lionel Lemoullec      Enemies AI & SGI converter

   Thierry Costa         Collision System 2.0  & PSX Enemies Integration (some code still here)

   Stephane Petit        Level Editor (Pax uses v3.02 of this one)

   Nathalie Marchais     Preliminary Code & Camera System 2.0

   Thierry Germe         Preliminary Code (1995)

A friendly hello to Kenny Miller, our (lost?) Producer from the 
previous, cancelled project. We lived interesting times anyway.


THANKS AND GREETINGS
--------------------


   Bruno Galet           BAT2CSL PSX BAT files to CSL PC Script converter (sounds barbare, huh ?)

   Gilles Sivilotto      For Giving hours to help finish PC version.

   Emmanuel Nedelec      For Great Help on Sound tranferts.

   Guillaume Lairan      Did most of the job at the marketing, and more!

Many thanks to Guillaume who showed great concern in helping us to finish.


SPECIAL EXTERNAL GREETINGS TO INTERNET FRIENDS AND OTHER PEOPLES
----------------------------------------------------------------

Very special hello to Mark Atkinson from Computer Artworks Ltd in London.

Greetings to Gary Henson.

Meet interesting peoples in the DirectXdev mailing list at www.angelic-coders.com

Special hello to Nicholas Vicars-Harris and Rick Kerry.



VERY SPECIAL THANKS
-------------------

   Thierry Aerts

   Frederic Delobel

Thanks for helping us and bringing hope nearly two years along while we felt so
lonely programming this.



No matter what a hell it has been
there's no such feeling as finishing.

FP.