Changes to Version 1.05b
------------------------
* AI will now build infantry when it lacks it.
* AI will now work a bit better with handling inflation.
* Autosend merchant now has the same restrict on targets as regular merchants.

Changes to Version 1.05
-----------------------
* A bug in combat causing a side to freeze at retreat morale got fixed.
* A serious multiplayer bug which caused clients to modify important data was fixed.
* The lagmessage box in multiplayer was bugfixed.
* Multiplayer chat text should be a bit easier to see now.
* Units will now be in supply while in allied territory in peace.
* It is no longer possible to loot neutral territory at peace.
* Grahps in the ledger should be indexed att correct year now.
* Some minor things not saved correctly are now saved.
* Tradingposts should now work correctly in all coastal provinces.
* You can no longer assault if you have less than half morale.
* Attrition for artillery reduced a fair bit.
* Cavalry/Artillery tweaked to take slightly less hit in combat compared to infantry.
* AI will now use a bit more cavalry.
* The Population Growth formula has been tweaked.
* Another lockup in the AI was removed.

Changes to Version 1.04
-----------------------
* Two serious but relatively rare crashbugs have been hunted down and fixed.
* An indexing problem giving historical characteritics to the wrong monarch was fixed.
* Rebels and Pirates will now have their techlevel better linked to the european nations.
* Leaders are now shown in unit rollover windows.
* The AI for building city improvements has been updated.
* The AI should be a bit smarter about positioning and defending now.
* The AI will now prepare his troops better before wars start.
* The port in Fiji is now connected to seazone.
* Kalmuks manpower level bug has been fixed.
* Fixed a cancel button not working in all cases.
* AI has become better to determine if it should be annexed or vassalised.

Changes to Version 1.03
-----------------------
* Citys are now a bit likelier to drop below 5000 in population.
* A bug causing the ai to only regard a few potential provinces for an amphibious landing has been fixed.
* The ai should now prefer shorter routes for amphibious assaults.
* A few random events have been fixed to not allow bizarre results.
* Dutch colonies are now prefixed Nieuw.
* The Peace negotiation interface should now be bugfree.
* The ports in Les Cayes and Coquimbo are now connected to an adjacent seazone.
* Colonial COT's will no longer arrive in the same provinces all the time.
* Several errors in german messages have been fixed.
* Sieges should now stop correctly if you siege a former rebel fortress when government collapses.
* AI should no longer forget some fleets out at sea.
* AI is now a bit more careful about assaulting fortresses if enemy troops are nearby.
* Spanish and Portugese AI is now less likely to waste resouces on pointless iberian wars.
* English AI may now focus more on conquering the british isles when possible.

Changes to Version 1.02b
------------------------
* Fixed a stability problem caused by 1.02
* Countries will now value royal marriages a bit more.

Changes to Version 1.02
-----------------------
* The Garrison AI has been improved and the russian ai will no longer think that Kola is a great place to place all troops.
* A serious lockup bug in the AI has been eliminated.
* The reaction times in the military AI has been improved.
* When Turkey force-converts another nation it now gets set to sunni, not shiite.
* A method for cheating with fog of war in multiplayer was removed.
* Civil war has been tweaked to happen slightly more often.
* A bug in the force-conversion interface has been removed.
* Message settings can now be set correctly from the game-settings menu.
* Armies of Hyderabad and Golden Horde has been tweaked in 1492.
* Reformed countries can no longer have royal marriages with catholics before Edict of Tolerance.

Changes to Version 1.01
-----------------------
* A crashbug with saving scenarios and reloading them has been fixed.
* A crashbug with rightclicking on a unit and creating new was fixed.
* A crashbug in the 1700 setting have been eliminated.
* Music can now be turned off ingame
* A new soundcode has been written to eliminate problems with Soundblaster Live.
* Several smaller message errors have been fixed.
* A screen with english text has been translated.
* Native settings now save correctly in the Fantasia campaign.
* You can now upgrade ALL coastal tradingposts to colonies.
* Allies now are more likely to honor alliances with good friends.
* Force converting to other religions now work correctly even with annexation mode ON.
* The military AI has been improved.
