Z: Steel Soldiers

US version 1.41 beta

company: Bitmap Brothers (www.bitmap-brothers.co.uk) /
          EON Digital Entertainment (www.eon-digital.com)

 homesite: www.zsteelsoldiers.com

SO WHAT DOES THIS PATCH FIX?
PATCH FOUR / 17-August-01 | Upgrades software to v1.41b

a | SINGLE PLAYER | Fixes
Not applicable.

b | SINGLE PLAYER | Additions & Changes
Not applicable.

c | MULTIPLAYER | Fixes | GAMESPY
Gamespy:
- Reduction of critical errors although there is still one problem 
we are currently trying to track down hence the 'BETA' nature of 
this patch.

c | MULTIPLAYER | Fixes & Additions | GENERAL
- Tough robots have been 'tweaked' for multiplayer only (vision and 
weapon range modifications) properly this time.
- Team play bug fixed. (server never had team set properly and could 
cause the game to drop out as soon as it started)
- New AntiLag(tm) code to improve preformance over lan and gamespy 
multiplayer games, the gameplay is still locked between machines, 
but the locking no longer affects the machines performance and 
camera movement.

Known issues:
- A critical error still exists and we have been un-able to trace 
this as of yet
- When reflections are enabled in AntiLag mode, fast camera 
movements can cause the skys reflection to flicker.
