Xtreme Air Racing

update 1.01 to 1.02

company: Victory Simulations, Inc.

homesite: www.xtremeairracing.com


Changes from version 1.0 (original release version)
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Fixed digi AI bug (most noticeable in tracks with tight turns, like 
Alps Tight, and the standard Asia track) where digis would not apply 
downside rudder, go too high, get off course, and crash.

Fixed Hoovers Hints bug where hint volume was not saved/loaded.

Fixed bug where fuel gauge would not decrease as fuel was burned. 

Fixed overly tight turns in Alps tight track, but left old track in 
as an "Xtreme" track, just for fun. 

Fixed some modeling bugs, including corsair AH gauge, and tidied up 
a lot of the terrain databases. 

Fixed texturing bug that caused text to sprout ugly lines of pixels 
on some systems. 

Fixed crash code so that burning airplane is extinguished upon 
entering water. 

Fixed (hopefully) bug where system would sometimes choose a 
non-accelerated graphics mode, even when an accelerated mode was 
asked for (could fix blocky-text problem on some graphics cards) 

Enabled announcer code in multiplayer. 

Added platinum mode where digi airplanes are even more optimized 
than in Gold. 

Added aircraft setup load/save option. 

Added two new bonus Reno tracks. 

Added the R-4360 to Sea Fury engine list. 

Modified stall/spin code so that airplanes can break into a left or 
right spin. 
