Warlords Battlecry
------------------

version 1.02 beta

company: SSG (www.ssg.com.au) / 
         SSI (www.ssionline.com)

homesite: www.warlordsbattlecry.com

v1.02 BETA changes/fixes (Not supported by Mattel Interactive):

01. Decreased the chance of multiple AI players allying against human 
    players
02. Fixed the problem where non-Assassin AI heroes could get an 
    assassination skill
03. Improved multiplayer stability
04. Fixed the echo/crash problems son *some* soundcards. To activate 
    this fix, the game needs to be run with the "-SIMPLESOUND" option 
    passed as a program argument.
05. Fixed a problem where higher-level heroes occasionally corrupt
06. Allowed all skills to go as high as 99, with small incremental 
    effects over 30
07. Changed the chance of assassination affecting heroes (see below)
08. Changed the way stat-caps are calculated (see below)
09. Slightly more XP will now be given for all battles (see below)
10. Changed the "Play Sound" event to play accept WAV files from the 
    disk. Note that you must not specify the .WAV extension on the
    file name.
11. Allowed Random Maps to be created within the editor... From the 
    New Scenario panel, make sure that no Edit Boxes are active, and 
    then press Ctrl+R and wait...
12. Fixed a bug where heroes did not export after the campaign if 
    there were no heroes created for Skirmish games.
13. Changed the way armor is calculated for all heroes

The following fixes/changes have been made for Battlecry 1.01 (Note: 
MPlayer does not currently have a room available that works with 
this patch.)

01. Hero AI improvements - made the heroes more cautious gathering 
    resources
02. New XP system - implemented a less-exploitable system which 
    gives a more fair evaluation of XP for a battle
03. Added the "Advanced Options" screen to the Side Selection Screen
    This has replaced the gamespeed button It contains the following 
    items:
  01. Random Weather - turns on random cycling weather effects
  02. Resignation Kills Side - kills a multiplayer side if its player 
      resigns
  03. Tournament Heroes - allows players to choose heroes for one 
      battle only
  04. Tough Start Towers - gives tougher start towers on Random Maps
  05. I Am The Greatest Mode - Sets defaults for a VERY hard game 
      (single player only)
  06. AI Resignations - Allows the Ai to resign if it is suffering 
      certain defeat
  07. Game Speed - Moved to this screen. It does the same as in 1.00

04. Added "Ironman Modes" to the hero creation screen
  01. "Tinman Mode" - gives zero xp if the hero is killed
  02. "Bronzeman Mode" - reduces herp to beginning of current level
      if killed
  03. "Ironman Mode" - deletes hero if killed

05. Made multiplayer more stable
06. Added more cheat protection to catch and nullify 
    trainers/hackers in action
07. Removed bugs which caused the campaign to stop proceeding
08. Fixed some miscellaneous magic-item bugs
09. Added items & resource carts to random maps
10. Added stat cap's for high level heroes
11. Increased the base cost of stat's from 6 to 7
12. Fixed a bug with Create Artifact where it made cursed items
13. Added "Hero Themes" to the game. Players can create themes with 
    the supplied "Hero Theme Editor" and attach them to their heroes 
    (portraits & sound) Three will be supplied for separate download: 
    ElfGirl.bht, GrumpyMage.bht & DeadGuy.bht
14. Allowed buildings to set a default attitude for all troops 
    produced
15. Improved the stat's of the AI heroes to be more in keeping with 
    human heroes
16. Allowed rally points to be directly into mines
17. AI Heroes will now quest
18. Supplied an extra KEYMAP.TXT file (in the English subdirectory) 
    It can be copied over the old one, to swap SPACEBAR & F12 (for 
    Baldurs Gate players!)
19. Provided a multiplayer stats screen for in-game. Pressing Ctrl+N 
    will show pings and reliability for all players
20. Improved selectability for small armies
21. Any hero with Knight Commander AND Animal Training now gains a 
    60% bonus for Knights (not 50%)
22. Allowed groups to be given the patrol order
23. Reloading a game after buying "Farseeing" now works
24. Dwarven Armor special ability is now working
25. Rebalanced the Ability Point bonus from Training to give less 
    AP's
26. Increased setup points for some high level armies such as 
    Minotaur Kings, Archons & Dryads
27. Gave a higher cost for Archmage & Paladin spell mastery skills
28. 2 Miscellaneous/random in-game-crash fixes involving missile 
    fire near the edge of the map
29. Added GAMESPY support to the LobbyLauncher
30. Improved AI Handling of walls
31. Added a note to the right-click hero-popup whether the hero is 
    Version 1.00 or not
32. Army balancing
33. Added a line of text to the ArmyPoints/Retinue Screen to remind 
    the user of the current Keep Level
34. Fixed a display bug involving Slashing/Crushing Armor where 
    their bonuses were sometimes reversed.
