Tread Marks by Longbow Digital Arts - retail v1.5.9 CTF patch

1.5.9
- Fixed crashing problem with map changes on dedi server
- Fixed Flags so they can only be picked up when NumTeams > 1, and 
only if their team is active
- Changed AI and arrows to ignore flags that aren't active
- Added code so if an ip:port is passed in on the command line to 
TM.exe the game will auto connect to that game
- Cleaned up server disconnects on exit from game
- Changed Single Game GUI so it doesn't allow NumTeams = 1
- Updated all Course entities to have a weapon spawn time of 2.5 
secs (some were 5, some were 2.5)
- When selecting a CTF map in single player, team scoring will be 
enabled and num teams will be set based on the number of teams in 
the CTF map
- Updated the dedicated.cfg file with new net settings, and 
information on setting up CTF servers
- Flag status on client connect is now correct

1.5.8
- Fixed control changes not being saved
- Fixed AIAutoFill not working correctly after a map change with 
dedi servers
- When an AI is added, the server sends a message about what team it 
joined
- Updated the flagpole.ent with Transitory = 1 so the poles would be 
removed correcly
- Fixed "Flag was dropped" spamming messages when connecting to a 
game in progress

1.5.7
- Fixed joystick support

1.5.6
- Changed master server lookup to grab file master15.txt instead of 
master.txt
- Enabled F12 for grabbing Screen Shots in release build
- Fixed bug with localization that would cause servers to crash
- Prevent players from using "AI-" at the start of their name
- Improve score display when playing on teams, but not using team 
scoring (Need a way to see who is on what team)
- Added a flag to map config string - DisableFrags .. when set, 
kills do not change the frag counter
- Added a parameter to Course entities - TeamSpawnType .. -1 = no 
one, 0 = anyone, >0 = team number
- Enable Team Play for Single Game
- Added Parameters to map definition to control team settings (for 
training maps ... training maps need to be updated) 
- Added a MaxMapTeams parameter to the map definition
- Automatic team selection will now fill up the team with the fewest 
number of players (make sure to select team "None" to trigger 
auto-select)
- Typing /list on the server will also display current scores 
(useful for tournaments).
- Moved FPS one "letter" to the left to keep it out of the Ping meter
- Added new Flag entity type (derived from Insignia)
- Added a buttload of code for CTF style play
- Updated the Training Maps with new flags to clear out the new 
Single Game settings (team stuff)
- Optional Teams (Team0 = "", etc) have been removed from the 
dedicated server config settings. To create more teams, use the 
insignia entity
- Added config parameter "MaxAllowedTeams" to control team limits on 
dedicated servers
- Incremented challenge key to prevent 1.5.5 clients from connecting 
to 1.5.6 servers, and vice versa
- Added code to have AIs leave and join to balance when players join 
and leave
- Added config parameter "AIAutoFill" to control AI add/leave based 
on player connects
- Changed terrain collision response for the camera when using 
free-look. Can now look "up" better.
- Added a user modifyable dead-zone for joysticks
