Tribes 2

update 21570(retail) to 22755

company: Sierra Studios (www.sierra.com) /
         Dynamix (www.dynamix.com)

homesite: www.tribes2.com


TRIBES 2 22755 Changes

(optimization) Damage Decal toggle applies to ALL damage decals now. 
This improves performance on video cards with lower VRAM. Those 
cards should turn this feature OFF for best gameplay. 

(optimization) Dynamic lighting now fades with distance so that 
systems do less calculations on lights that make little or no 
difference anyway. 

(optimization) The following missions were edited/revised in order 
to achieve much higher framerates in-game. They are: Death Birds Fly 
Dust to Dust Recalascence Reversion Riverdance 

(optimization) There is now a PARTICLE DENSITY slider on the 
GRAPHICS menu that allows you to turn down the number of particles 
used in explosions and weapon effects. Systems with low VRAM should 
turn this down as low as possible. The effects will still look good, 
but will use many less polygons and alpha translucencies. 

(optimization) The force shield effect on players and objects has 
been greatly simplified. The old effect was hammering the frame 
rates on older video cards when played. This new effect greatly 
speeds gameplay on all cards, and particularly on Voodoo cards. 

(memory leak) Memory leaks were located and eradicated. This most 
likely was the cause of the "degradation over time" that folks were 
experiencing on their servers. 

(bug fix) "Vote Spamming" has been prevented in-game. 

(bug fix) Moved some of the CD check from script into code, where it 
should be. 

(bug fix) The "sticking" mouse button problem is now fixed. 

(bug fix) Deployables are now easier to place on walls and other 
surfaces. There were some inconsistencies on which surfaces could be 
placed upon and those are now resolved. 

(bug fix) There was a bug that prevented users from deleting some 
Server Filters. That is resolved now. 

(bug fix) There was a Siege bug where a base item (like a turret) 
could be destroyed, and then repaired, but it would no longer 
receive power after being repaired. That is now fixed. The items 
will receive power correctly after being repaired. 

(bug fix) Resolved the Team Damage OFF situation where friendly 
troops could destroy permanent "base" objects. 

(bug fix) Removed a packet overrun in the net code that *could* have 
allowed hackers to bring down servers. This had not occurred to date 
and is now prevented. 

(bug fix) Deployable inventory stations can no longer be deployed 
directly next to each other. They must be at least 20 meters apart 
in order to be deployed properly. 

(bug fix) Ejection speed increased slightly to more easily 
accomodate jumping out of moving vehicles. 

(bug fix) Many team damage fixes occurred. When Team Damage is OFF 
the following are now true: Friendly teammates are no longer 
prevented from destroying deployables. The ELF will no longer drain 
energy from friendly players. If a friendly player blinds another 
friendly player with Whiteout grenades, then a message is displayed 
in the Chat HUD so that the blinded person knows who did it. (There 
are more Team Damage changes coming in the next patch.) 

(bug fix) Medium now has a standard loadout of 12 grenades in the 
grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15. 

(bug fix) Deployable pulse sensors now have a range of 150m instead 
of 120m to make them a more attractive option to deploy. 

(bug fix) Fixed an indoor turret proximity bug introduced in the 
last patch. 

(improvement) Flag captures are now worth 100 points (for the team), 
instead of 1 point. Additionally, each time someone grabs the flag 
*from the enemy flag stand* they will gain 1 point (for the team), 
regardless of whether they actually capture it or not. You will ONLY 
get this single point if the flag was actually on the flagstand. You 
will NOT get the point by touching the flag anywhere else on the 
field. This change will help prevent tie situations and will reward 
aggressive offensive play. NOTE: The "touch" point can only be 
gained once every 20 seconds...so a "scrum" around the flag base 
will not result in a large group of points being gained. 

(improvement) Siege: Alcatraz. The generators have been moved around 
a bit. There are two entrances to that base. One is the "front door" 
and the other is the "back door". (The back door is the one that has 
a team-pass-only force field blocking enemies from the switch room.) 
There is now an upper generator down the chute from the "front door" 
that powers the "back door" force field. Additionally, there is a 
solar panel outside that powers the base turrets and sentry turrets. 
None of these generators have to be destroyed to get to the switch, 
but their destruction makes it MUCH easier to do so. There are four 
generators total on this map (all are waypointed now), and the 
destruction of all four is necessary before the base power will go 
down. 

(improvement) Siege: Caldera. The generator has been moved out of 
the switch room and into the very big main room that has the 
inventory stations in it. It is no longer necessary to destroy the 
generators in a particular sequence. Destroying the two main 
generators (Primary and Secondary) will drop the force field that 
protects the switch. Both gens must be down in order for the switch 
force field to drop. 

(improvement) Added "quickbuy" keyboard shortcuts to use at vehicle 
station. (Default keys are the 1-6 number keys. 1 is the top vehicle 
on the list, 6 is the bottom vehicle on the list). NOTE: These key 
bindings are not currently editable. However, since you are on the 
vehicle purchase pad when they are in effect, they cannot interfere 
with any custom keys you've created, so you should have no problems. 

(improvement) Team Damage ON/OFF can be changed by 
Admins/SuperAdmins as well as being voted on by players. If you are 
an Admin or SuperAdmin, then just go to Lobby and look up where the 
"Vote" options are listed. There are options there to toggle the 
Team Damage flag. Regular players can also Vote to Enable/Disable 
Team Damage in the same spot. 

(improvement) Default server prefs have been changed so that the 
default time limit is now 30 minutes (instead of 20) and Team Damage 
is OFF. 

(improvement) Fixed buddy filter. You can now use the Filter option 
on the JOIN screen to find games that have players in them that are 
listed on your buddy list. (Use the Email or Warrior Browser 
functions to add/remove people from your buddy list.) NOTE: We feel 
that there is an issue that may be related to NAT (Network Address 
Translation). Sierra QA uses public IP addresses on it's internal 
network that are not routable on the Internet. They experience a 
problem that occurs when anyone inside their firewall uses the 
Internet for anything, their internal address is "changed" to a 
legal external address. In their case, they use "many to one" NAT, 
so everyone appears to be the same address outside our walls. This 
issue prevents Sierra QA from seeing "buddies" that are on systems 
*inside* their firewall (they can see "buddies" on external servers 
just fine). We are hypothesizing that it is NAT that is causing the 
buddy list lookup to fail internally. We are continuing to work on 
this. ALSO NOTE: This feature works correctly for everyone else. 

(improvement) You can now add a player to your server admin lists 
(so that server admins can auto-admin players when they join a 
server, if desired). How this is done: If you are a SuperAdmin 
(owner of the server), you can go into the lobby and right-click on 
a player's name. You will then have the ability to add them to your 
Admin or SuperAdmin lists. 

(improvement) Master Server list no longer insists on keeping your 
current game highlighted while refreshing a query. This allows you 
to page up and down more easily on the list while it is refreshing. 

(improvement) Added "Team Damage ON/OFF" and "Windows/Linux" as 
options for creating new Server Filters. 

(improvement) Missile reticle is improved aesthetically. This is 
part 1 of 2 of the missile reticle changes. The second part will be 
in the next patch. 

(community) Made changes to Tribe Forums to make posting new topics 
work better with the current cache architecture. 

(community) Fixed buttons on Tribe/Warrior Browser to reflect 
visitors membership in tribe 

(community) Changed NEWS button on Tribe page to OPTIONS, added 
links to Tribe Forum, Tribe Public Chat and Tribe Private Chat. 

(community) Added "EMail" and "Add To Buddylist" options into the 
right click menu in the Chat Channel member list. 

(community) Changed layout of right click menu's in the Community 
for easier understandability. 

(community) Added Moderator functions to the T2 Community - allows 
post removal, ability to send warnings and execute ban's to the 
perp. 

(community) Added confirmation box to the News page on Submit News - 
explains purpose and requires yes/no. 

(community) Upgraded Forum Cache version 

(community) Added ability to Lock Topic for Moderators 

(community) Added locking for posts where Topic is already in cache. 

(community) Implemented a ban structure on the Database 

(community) Fixed DBProxy thread disconnections - removed blank 
error boxes. 

(community) Fixed bug in Blocking Email Senders 
