Tribes 2

update 21570 (retail) to 22337

company: Sierra Studios (www.sierra.com) /
         Dynamix (www.dynamix.com)

homesite: www.tribes2.com

*SIEGE GAMEPLAY CHANGE**: When attacking a base, you will see red 
waypoints on the generators. When those generators are destroyed, 
the waypoints will change to green. If the generators are repaired 
thereafter, they will return to red. If you are on the defender 
team, these colors are reversed (green normally, red if destroyed, 
green if repaired again). This will help teams coordinate attack and 
defense more easily.

**FLARE GREANDE GAMEPLAY CHANGE**: Each flare will only attract ONE 
missile now. When the missile hits the flare, the flare will be 
destroyed. Only the first missile fired after the flare is thrown 
will be fooled by that flare. Other missiles must be attracted by 
other flares in order to be avoided.

*There was a problem where emails were getting cloned multiple times 
for some folks. This is fixed now and no longer occurs.

*There was an issue where the single player game type was not being 
properly cleared for folks when they left single player and went to 
other games. This is fixed now.

*A stray underground generator was removed from Caldera.

*The name column will no longer jump to the top when folks leave and 
join a room, thus making it easier to stay focused on a particular 
player's name.

*If you steal a vehicle, the vehicle's sensor radius will not switch 
to the stealing player's team. In otherwords, the sensor of the 
vehicle will still report to the original team's sensor net...not 
the team that stole the vehicle. That's as design and is one of the 
drawbacks of using a stolen vehicle.

*Bounty & Hunter: The player icons on the command maps are now the 
correct colors.

*More items have correct names and tags on the command map and in 
the HUD. There were instances like "East Generator Generator". Those 
have been eliminated.

*The last patch accidentally eliminated the "PlayerXXX joined YYYY 
game. Click here to join." links from the CHAT. This has been 
resolved and is now available again.

*Players are no longer able to squeeze in under the tires of 
vehicles and play Superman by lifting them off the ground. ; )

*Bots were getting stuck in Riverdance when the fell in the water 
near the bridge. This has been fixed.

*Added more filtering options so that the filters for the server 
query (JOIN) screen are more powerful and flexible.

*Added a Linux indicator so users can tell whether they are joining 
a Win32 or Linux server. (Shouldn't make any difference to game 
play, but we felt you'd like to know.)

*Fixed a small texture leak on 3Space objects.

*Added an underwater satchel charge effect. Slightly increased the 
delay time between activating the satchel and the time that it 
actually explodes (this was as designed...a minor bug was causing it 
to explode too soon).
