Changes for Tour of Duty V1.01
    - Changed Terrain Box display so that the height of the terrain and its
      protection are both displayed (see Hex Info Area in Main Program Manual).
    - Addition of Pinning effect associated with Sniper Fire and
      Demolition Charges (See Users Manual under Weapon Types).
    - Added feature to OB Editor to randomize unit pictures.
    - Added Star to Leader picture on 2D map counter.
    - Changed facing armor modifier to 150% from 125%.
    - Added Select Single-Use option to control whether Single-Use Weapons
      are selected by default (see Settings Menu in Main Program).
    - Added Variable Ending Optional Rule which allows a scenario to be
      played a variable number of turns past the designated ending.
    - Change so that sniper fire does not affect vehicles (unless Vehicle-Only
      load is being fired).
    - Change so that indirect fire into smoke is not reduced.
    - Increased the vulnerability of Trucks and other low armor vehicles
      to assaults.  See Assaults in Users Manual for more details.
    - Added a morale check when infantry attempts to assault a Hard Vehicle
      (see Assaults section of Users Manual).
    - Infantry in City and Industrial hexes are now vulnerable to the fire of
      Vehicle-Only loads.  This is in addition to being vulnerable in Bunkers
      and Pillboxes.
    - Fix for ownership bug caused by enemy wreck in hex.
    - Added leader voices for Rally attempts.
    - Added Grappling markers which allow units to cross Cliff hexsides
      (see Movement section of Users Manual).
