SU-27 FLANKER V1.1 READ ME FILE  05/02/96 CCN
(c) 1996 Strategic Simulations, Inc.  A Mindscape Company.


This patch is provided to upgrade the V1.0 release of Su-27 Flanker to V1.1 for 
Windows 95.  

This self-extracting archive will place all of the new files into their correct  
directories provided that you run the PATCH.BAT file from the Su-27 Flanker 
home directory with the PATCH11.EXE file also located in the directory. DO NOT 
RUN THE PATCH11.EXE FILE BY ITSELF OR YOU WILL NOT HAVE THE CORRECT DIRECTORY 
STRUCTURE.


To install:  

 1) Copy the PATCH.BAT and PATCH11.EXE files to your Su-27 Flanker home directory  

 2) Run the PATCH.BAT file.

 3) Do not run the PATCH11.EXE file by itself or the files will not recurse to their
    proper directory locations.  

 4. ****IMPORTANT****  Delete your SU27.INI file from the Su-27 Flanker home directory.  
    A new SU27.INI file will be created after you set your new options in the game.  

 5. Run Su-27 Flanker and set your options and preferences from the FILE pull-down menu 
    of the Mission Editor. 


File Locations

The Su-27 home directory i.e. C:\PROGRAM FILES\SU-27 FLANKER is where a majority 
of the files need to be replaced for this patch to work properly.  Here is a 
directory inventory of the files contained in the V1.1 patch:
 

SU27 DIRECTORY (HOME DIRECTORY)

FSIM     LBB       490,496  04-30-96  6:53p FSIM.LBB
FS       LBB       205,196  04-01-96  5:30p FS.LBB
MAP      LBB     2,423,910  04-21-96  5:55p MAP.LBB
MAP0     LBB     1,700,571  10-23-95 11:03a MAP0.LBB
README   TXT         9,268  04-30-96 12:01p README.TXT
SHPLIB   LBB     1,437,897  04-04-96 12:34p SHPLIB.LBB
SU27     EXE       491,008  04-19-96  6:04p SU27.EXE
SU27     PCX       174,730  03-15-96 11:32a SU27.PCX
SW00     IMG       309,251  03-03-96  1:14p SW00.IMG
SW01     IMG        99,693  03-03-96  1:15p SW01.IMG
SW02     IMG       102,885  03-03-96  1:15p SW02.IMG
SW03     IMG        58,881  03-03-96  1:15p SW03.IMG
SW04     IMG        60,344  03-03-96  1:15p SW04.IMG
SW05     IMG       301,725  02-09-96  3:30p SW05.IMG
SW06     IMG        90,308  02-09-96  3:30p SW06.IMG
SW07     IMG        94,516  02-09-96  3:31p SW07.IMG
TECH     DAT        21,280  04-10-96  8:55p TECH.DAT


\MISSION SUBDIRECTORY


AEROS_D  TRK        33,949  10-31-95  2:08a AEROS_D.TRK
AEROS_S  TRK        58,730  10-31-95  2:10a AEROS_S.TRK
AIR1     MIS           496  11-01-95  1:16p AIR1.MIS
AIR1     TRK        11,794  11-01-95  2:25p AIR1.TRK
AIR2     MIS           595  11-01-95  1:23p AIR2.MIS
AIR2     TRK        24,412  11-01-95  2:36p AIR2.TRK
AIR3     MIS           831  11-01-95  1:33p AIR3.MIS
AIR3     TRK        60,118  11-01-95  2:51p AIR3.TRK
AIR4     MIS           437  11-01-95  1:34p AIR4.MIS
AIR4     TRK        18,831  11-01-95  3:02p AIR4.TRK
AIR5     MIS           495  11-01-95  1:35p AIR5.MIS
AIR5     TRK        19,655  11-01-95  3:16p AIR5.TRK
AIR6     MIS           774  11-01-95  1:17p AIR6.MIS
AIR6     TRK        60,350  11-01-95  4:43p AIR6.TRK
CAS_1    TRK        18,011  10-30-95  2:28a CAS_1.TRK
CAS_2    TRK         8,172  10-30-95  4:12a CAS_2.TRK
CAS_3    TRK         8,177  10-30-95  3:02a CAS_3.TRK
GATTACK1 TRK        14,586  10-30-95  4:24a GATTACK1.TRK
GATTACK2 TRK         9,150  10-30-95  4:47a GATTACK2.TRK
GATTACK3 TRK        32,747  10-30-95  5:20a GATTACK3.TRK
GATTACK4 TRK         4,266  10-30-95  5:42a GATTACK4.TRK
GENERAL1 MIS         5,709  10-31-95  2:58a GENERAL1.MIS
GENERAL2 MIS         4,541  01-17-96  3:02p GENERAL2.MIS
GENERAL3 MIS         4,377  10-31-95  3:03a GENERAL3.MIS
GENERAL4 MIS         4,080  10-31-95  3:19a GENERAL4.MIS
GENERAL5 MIS         6,841  10-31-95  2:38a GENERAL5.MIS
GENERAL6 MIS         4,682  10-31-95  3:39a GENERAL6.MIS
KVOTCHUR TRK        59,179  10-31-95  4:17a KVOTCHUR.TRK
NC_A2A1  MIS           474  03-23-96  3:00p NC_A2A1.MIS
NC_A2A2  MIS           600  03-23-96  3:01p NC_A2A2.MIS
NC_A2A3  MIS           806  03-23-96  2:57p NC_A2A3.MIS
NC_A2A4  MIS         1,452  03-23-96  2:56p NC_A2A4.MIS
NC_A2A5  MIS         1,373  03-23-96  2:55p NC_A2A5.MIS
NC_A2G1  MIS         1,374  03-23-96  2:54p NC_A2G1.MIS
NO_A2A1  MIS           520  03-23-96  2:52p NO_A2A1.MIS
NO_A2A2  MIS           600  03-22-96 10:17p NO_A2A2.MIS
NO_A2A3  MIS           329  03-23-96  2:49p NO_A2A3.MIS
NO_A2A4  MIS           423  03-22-96 11:11p NO_A2A4.MIS
NO_A2A5  MIS         1,353  03-22-96 11:46p NO_A2A5.MIS
NO_A2A6  MIS           552  03-23-96 12:58a NO_A2A6.MIS
OVERVIEW MIS         2,955  10-30-95 11:21p OVERVIEW.MIS
PILOT_1  MIS         5,735  10-30-95  6:02p PILOT_1.MIS
PILOT_2  MIS         5,385  10-30-95  6:40p PILOT_2.MIS
PILOT_3  MIS         4,277  10-30-95  6:53p PILOT_3.MIS
PILOT_4  MIS         4,660  10-30-95  7:24p PILOT_4.MIS
PILOT_5  MIS         5,034  01-17-96  3:15p PILOT_5.MIS
PILOT_6  MIS         5,922  10-30-95  9:14p PILOT_6.MIS
PILOT_7  MIS         5,830  10-30-95 10:05p PILOT_7.MIS
PILOT_8  MIS         5,160  10-30-95 11:16p PILOT_8.MIS
PINPOINT TRK        12,103  10-30-95  6:55a PINPOINT.TRK
SHIP1    MIS         1,485  01-30-96  3:13p SHIP1.MIS
SHIP1    TRK        23,940  10-30-95  2:10a SHIP1.TRK
SHIP2    TRK        16,967  10-30-95  2:09a SHIP2.TRK
SWEEP1   TRK        10,397  10-30-95  3:15a SWEEP1.TRK
SWEEP2   TRK        23,311  10-30-95  3:42a SWEEP2.TRK
SWEEP3   TRK        21,186  10-30-95  3:46a SWEEP3.TRK
S_LEAD_1 MIS         6,606  10-31-95 12:04a S_LEAD_1.MIS
S_LEAD_2 MIS         5,618  10-31-95 12:16a S_LEAD_2.MIS
S_LEAD_3 MIS         4,478  10-31-95 12:30a S_LEAD_3.MIS
S_LEAD_4 MIS         4,784  01-12-96  3:17p S_LEAD_4.MIS
S_LEAD_5 MIS         5,287  10-31-95  1:32a S_LEAD_5.MIS
S_LEAD_6 MIS         5,877  10-31-95  1:47a S_LEAD_6.MIS
S_LEAD_7 MIS         6,201  10-31-95  2:10a S_LEAD_7.MIS
S_LEAD_8 MIS         5,407  10-31-95  2:15a S_LEAD_8.MIS
T_A2A    MIS           659  11-02-95  1:48p T_A2A.MIS
T_CAP_1  MIS         4,809  11-02-95  1:49p T_CAP_1.MIS
T_CAS_1  MIS         4,903  11-02-95  1:46p T_CAS_1.MIS
T_CAS_2  MIS         4,873  11-02-95  1:47p T_CAS_2.MIS
T_FREEF  MIS           230  10-29-95  5:11p T_FREEF.MIS
T_FTOFF  MIS           278  10-29-95  5:15p T_FTOFF.MIS
T_PINP   MIS         4,866  01-30-96  3:02p T_PINP.MIS
T_RWY    MIS         4,819  01-30-96  3:20p T_RWY.MIS
T_SHIP_1 MIS         4,845  11-02-95  1:56p T_SHIP_1.MIS
T_SHIP_2 MIS         4,883  11-02-95  1:57p T_SHIP_2.MIS


\JOYSTICK\TRSTMSTR\FLCS_TQS SUBDIRECTORY

LOADTQS3 BAT            26  02-07-96  6:08p LOADTQS3.BAT
SU27FLCS B50           370  02-09-96  9:44a SU27FLCS.B50
SU27TQS2 B50         2,733  02-13-96  6:40p SU27TQS2.B50
SU27TQS3 B50         2,733  02-13-96  6:39p SU27TQS3.B50
SU27TQS3 M50         3,094  10-30-95  4:26a SU27TQS3.M50


\JOYSTICK\TRSTMSTR WCS_MK2 SUBDIRECTORY

SU27WCS2 ADV         2,679  02-08-96  7:12p SU27WCS2.ADV
SU27WCS2 MDF         2,472  02-08-96  7:12p SU27WCS2.MDF


\JOYSTICK\CH SUBDIRECTORY

CHTROTLE TXT         1,666  04-30-96 12:54p CHTROTLE.TXT
SU27     PTC         2,715  04-23-96  3:09p SU27.PTC




Su-27 Flanker V1.1  Changes & Additions 
----------------------------------------

Please see the below information regarding additions to the software since version 1.0:

Omissions

The 'Show Grid' function has not been incorporated into the software due to technical 
limitations. 

-------

Various additional features have been added and problems encountered have been resolved 
since the original release of Su-27 V1.0; these have been listed below:

--------
Fixes

Flight Model

1. Mirrors have now been incorporated.

2. Clouds have now been incorporated.

3. Head to Head play has been implemented over IPX; co-operative and non co-operative. 
H2H over network can also be achieved using TCP/IP for Windows 95.

4. You cannot be hit by AAMs or SAMs without prior warning of your aircraft being 
painted in formation.

5. ECM light fixed.

6. Neutral trim light fixed.

7. The CCIP pipper no longer jumps when dive bombing.

8. No more keyboard inactivity after selecting CTRL+Q "NO" has been corrected.

9. Requester boxes now display in the correct resolution.

10. Missiles do not pass through certain areas of target models anymore.

11. Missiles, rockets and shells now explode correctly; nearer target.

12. The Grisha frigate will now engage targets.

13. BetAB-500 does not veer off and miss runways anymore on the final leg.

14. S_LEAD_4 is now classified as Sq. Leader mission rather than Pilot.

15. The spin ball now functions correctly.

16. Ctrl F6 'view last launched weapon' has been enabled.


Mission Editor

1. Colour preferences has been implemented. WINDOWS 95 ONLY

2. Preview of aircraft, ships, SAMs and ground objects has been implemented.

3. Network play option has now been added to the Flight menu.

4. Selecting OK will now save changes to all Preference pages. WINDOWS 95 ONLY

5. Rear-view mirror option has now been added.

6. F1 key now invokes the on-line manual. WINDOWS 95 ONLY

7. Detail levels are now in the correct order.

8. Dialogue boxes will not 'disappear' off screen anymore.

9. Ground attack and ground attack / CAS payloads are corrected.

10. Threat areas are now implemented.

----------

Enhancements

Flight Model

1. The Tilde key can cycle through padlock targets in visible range in CAC, Helmet, 
F10 and LMA modes.

2. Radar detection ranges now depend on the target's aspect angle.

3. GAI aircraft can now spot targets within a 10 km range. To let them see beyond 10 km, 
place an EWR station nearby.

4. Deployment of unguided rockets in mountainous areas is more effective.

5. AI aircraft use their guns more effectively.

6. Drogue chutes are now replaced when refuelling.

7. CRTL+W reloads your weapons when you are on the runway.

8. The range of the R-77 has been increased slightly.

9. The recharge rate of the IGLA has been increased to 2 minutes.

10. Spin and stall modelling has been improved.

11. Missiles are now visible at 8-10 km, aircraft at 10-14 km and ships and SAM's are now 
visible earlier.

12. External view rotation can be increased by using the CTRL key.

13. Computer aircraft now deploy guided bombs.

14. Bombs can now be hit by missiles; for example IGLAs.

15. The sun graphic has been improved.


Mission Editor

1. Fuel consumption estimates have been added to the summary dialogue box.

2. External views can now be disabled.

3. The mission editor can now run in a higher resolution than 256 colours. WINDOWS 95 ONLY.

4. Auto resolution mode switch to 640 x 480 has been incorporated. WINDOWS 95 ONLY. 
Please note: This only applies when in 256 colour mode.

5. Additional missions have been included.

------------

New Features

Flight Model

1. The pilot's field of vision has been increased to 240 degrees ( 4 to 8 o'clock ).

2. You can now padlock ground targets in A2G mode.

3. Dog fight view (F9) has been added.

4. Right shift with the function keys (F2 to F9) will cycle through friendly objects and 
left shift will cycle through enemy objects. CTRL and either shift key will cycle through 
objects in reverse.

5. New aircraft added - the MiG-31 with two new missiles; R-33e and R-40TD.

6. An instant cockpit view (0) has been implemented.

7. Wingmen messages have now been added.


Network Head to Head play

Su-27 Flanker 1.1 allows two players to link two computers across a network and fly together, 
either cooperatively or competitively.

If both players are set to different nationalities, then each player can lock onto each other 
with missiles. If both players are set to the same nationality, then you will not be able to 
fire on each other with missiles, although you are still free to use guns. 

There are a number of network missions already included with the patch. Missions beginning with 
the letters NC are cooperative missions, while those beginning with NO are competitive. You can 
also create your own head to head missions using the mission editor. To do this, an aircraft’s 
leader can now be set to ‘remote’. The aircraft set to ‘me’ will be piloted by the player with 
the mission loaded, while the other player will pilot the ‘remote’ aircraft.

To start a Head to Head mission, do the following:

1.  Make sure both computers are connected through a network running the IPX protocol 
(or additionally TCP/IP for Windows 95).
2.  Both players select ‘Network Play’ from the flight menu.
3.  The player with the mission to be flown selects ‘master’, the other player selects ‘slave’.
4.  Both players select the same IPX channel number (from 0 to 9).
5.  If TCP/IP is being used (Windows 95 only), both players should select ‘TCP/IP for windows’ 
and the player set to ‘slave’ should enter the TCP/IP address of the other machine in the text box.
6.  Both players click RUN to enter the simulation.

If the player connected as master exits the simulation and returns to the mission editor, 
the other player is informed and is automatically returned to the mission editor. 
If the player connected as slave leaves the mission, the other player will be informed 
but will be able to carry on with the mission.

Please note that during a head to head mission, it is not possible to pause the simulation 
or accelerate time.



Modem play using Windows 95 Plus Dial Up Server 

***IMPORTANT NOTE***  The ability to play Su-27 over the modem using the Windows 95 Dial Up 
Server feature found in the Microsoft Plus Pack is a feature that was discovered while Su-27 
V1.1 was in testing.  While many of our testers have reported success in using the modem with 
the Dial Up Server to play Su-27, there are still performance problems using this configuration.  
We have included instructions below for those of you that wish to attempt modem play.  Please 
understand that since modem play is not a planned design feature for Su-27 Flanker,  we at SSI 
can not provide technical support in this area.    

Configuring Dial-up Connections

 Setting Up as the Host Machine

 In order to install the Dial-up Server software, you must have the Plus
 Pack. If you do not install the Dial-Up Server software, you will still be
 able to play via dialup IPX but you must be the caller and your oponent
 must have the dial up server software running.

 Dial Up Server from the Plus Pack

  1. Install the Plus Pack
  2. Make sure you checked the dial up adapter option on the plus pack when
     you installed it

 Configuring the Server

  1. After installation, goto My Computer
  2. Click on Dial Up Networking
  3. Click on "Connections" on the menu bar
  4. You should now see the following list of items on the Connections pull
     down menu
        o connections
        o make new connections
        o settings
        o dial up server
  5. Click Dial up server
  6. Click the "allow caller access" button
  7. You can leave the "server type" to default and leave all buttons as is
  8. You can change password or leave it blank
  9. To add a first time password..just enter the new password and
     re-confirm it..DONT enter an OLD password..leave that line blank.
     Seems like most everyone is using "flanker' for a password :-)
 10. If you decide to not use a password...just let everyone know who wants
     to connect to you that they wont need a password

 Setting Up IPX/SPX Compatible Protocol

  1. Now you must bind IPX to your dial up adapter
  2. From control panel click "network"
  3. Click Add
  4. Click Protocol
  5. Click Add
  6. Click Microsoft on the left list
  7. Select IPX/SPX Compatible protocol
  8. Click OK and Reboot
  9. Thats that!
 10. To receive the incoming phone call, leave the Dial Up Server window
     open. When the phone rings, the "monitoring" field will show the
     status
 11. Afer the connection is made, run Flanker. Select a H2H mission and
     click Network play. One must select Master and the other Slave. Select
     the agreed upon IPX channel number and then click RUN

 Setting Up as the Client Machine

 If you do not have the Windows 95 CD Rom of the Plus Pack, you will not be
 able to install the Dial Up Server software. To play Flanker via direct
 modem, you must setup a new dial up connection and use it to call someone
 who is running the Dial Up Server. You must also install the IPX/SPX
 protocol. The following steps will guide you through the entire process.

 Creating a New Dial Up Connection

  1. Click My Computer
  2. Click "Dial Up Networking"
  3. Click "Make New Connection"
  4. Enter a name for the new connection (i.e. Flanker Dial Up)
  5. Click "Next"
  6. Enter the phone number of the person you are going to call
  7. Click "Next"
  8. Click "Finish"
  9. Drag a shortcut to your new connection onto your desktop

 Install the IPX/SPX Compatible Protocol

  1. From control panel click "network"
  2. Click Add
  3. Click Protocol
  4. Click Add
  5. Click Microsoft on the left list
  6. Select IPX/SPX Compatible protocol
  7. Click OK and Reboot

 You are now ready to dial up to your oponents computer. Simply double click
 on the new connection you made. (NOTE: Instead of making multiple
 connections for each person you end up calling, you can simply change the
 phone number at this stage when the Dial Up Networking window pops up) Once
 connected, run Flanker and select either Master or Slave and the correct
 channel number (whichever you and your oponent decided on in advance)

---------

Additional functionality information

GAI missions contain one waypoint; all other mission types require a minimum 
of two waypoints to function.

To designate a target for your wingman, use BVR mode to highlight a 
potential target and press '[' to give the order to your wingman to attack 
the selected target.

The imperial / metric conversion function is only applicable inside the 
mission editor.

Manual references to 'GREY_' keys refer to the Numeric Keypad.

Manual references to 'General mission' refers to the Military ranking.  
Using these files allow you to command all Russian units in the region.  
You are, in effect, the General Officer in command.  

When using the General missions you will be required to save the mission 
prior to running the mission in the simulation.  Since all mission files 
are Read Only, a Save As dialog box will appear.  Save the file with a name 
of your choice.  Each time you use a General mission you can save your 
Order of Battle and replay a particular mission.

The briefing text contained within a TRK file cannot be edited.  TRK files
are missions that have been previously flown and recorded.  To view the 
recording after loading the TRK mission, you must select PLAY from the 
FLIGHT pull-down menu.  If you use the Start button on the tool bar or 
select START from the FLIGHT pull-down menu, you will be placed in the 
cockpit and able to fly that particular mission without viewing the 
recording.  While running a recorded mission you can take over the controls 
at any time by hitting ESC.

When attempting to open a new mission, please ensure that you close the 
current mission briefing window first. If you do not, the brief text will 
not be updated with the relevant information for the new mission.

-------

Helpful hints

When modifying the mission start time, note that sunrise in the Crimea is 
0500 and sunset 2100.

To increase performance, turn ground detail off when flying night missions.

If you change your screen resolution after running Su-27 for the first time, 
you may experience difficulties using dialogue boxes within the mission 
editor. To rectify this problem, delete the file 'SU27.INI' and start the 
program again in the new screen resolution.

-------

DOS Version Available


SSI is offering a special exchange program for customers who already own 
V1.0 of Su-27 Flanker for Windows 95 and would like to own the DOS version of V1.1.

A CD containing both the Windows 95 and DOS version of Su-27 Flanker is now available to 
owners of V1.0 Su-27 Flanker.  To obtain this combo CD please send your V1.0 CD with 
a check or money order for $15.00 (California Residents please add applicable sales tax) 
to:

SSI Su-27 Upgrade
675 Almanor Ave, Suite 201
Sunnyvale, CA 94086-2901

      or 

call 1-800-601-7529 to order by phone with a credit card.

---------

Further information on Su-27 can be found on the following World Wide Web pages:

http://www.nwlink.com/~mikej/su27.html

http://www.ssionline.com

http://www.mindscapeuk.com