Swedish Touring Car Championship 2

version 3.2

company: Digital Illusions (www.dice.se)

homesite: www.stccspel.se

Fixes in version 3.2.
* Microsoft Sidewinder FF (USB) wheel now works with force feedback 
  effects. It was a bug in the Microsoft device driver that we 
  managed to work around.
* Minor camera viewmode saving bug fixed.
* Possible memory thrashing bug removed. 

Fixes in version 3.1.
* Crash bug when racing Falkenberg in a full length championship 
  fixed.
* Auto tyre selection in multiplayer changed so that soft tires are 
  selected in less than 11 lap races.
* Minor direct message bug in the multiplayer lobby corrected.

Fixes in version 3.0.
* Better computer opponents in the hard and very hard difficulty 
  settings.
* Highscores with car ID > 31 doesn't wrap in the highscore table.
* Auto tyre selection in multiplayer changed so that soft tires are 
  selected in less than 6 lap races.
* Fixed a bug where some AI drivers didn't drive in the second race 
  of a multiplayer game.
* Reverse mode menu selection now works in multiplayer. Doesn't work 
  very well with computer opponents though...
* Direct and team messages in the lobby. Type /msg <playername> 
  <chat text> or /msgteam <chat text>.
* A bit more difficult to get a black flag penalty.
* Black flag penalty now works better in multiplayer.
* A damaged Camaro gearbox now only has 4 gears :)
* Slightly more engine reduction when damaged.
* Correct friction on the curbs.
* Tyre damage now affected by wheel drive type.
* Tires are now replaced with new ones during a multiplayer pitstop 
  (only if pitrepair is on).
* Textures are now substituted if found in the "Textures" directory.
* A bit more grip during rain.
* Cars no longer hit each other during a multiplayer pitstop.
* The car doesn't reset to the track from the Mantorp Long pitstop.
* Formula-DICE cars doesn't spin during a rolling start.
* Pit-start zone moved on Gellerssen.
* Server results log now works.
* Some other minor bug fixes.

Thanks to all STCC players for the help to narrow down these bugs.
Special thanks goes to Magnus, Team Kumla, and Mikko, Team Grov 
Gasarna.
