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Sid Meier's SimGolf v1.03 Patch Notes (4/16/2002)

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- Corrects an obscure crash related to the selection of female 
golfer heads on the customization screen which affected theme
packs and importation of custom heads.


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Sid Meier's SimGolf v1.02 Patch Notes (3/11/2002)

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-This revision of the v1.02 patch contains various changes from 
the previous version, including: adjustment of the difficulty 
levels, and I.M. Picky visits at the higher difficulty settings; 
use of tab key to find angry golfers has been removed since it 
was conflicting with other functions that used the tab key, 
(angry golfers can still be accessed through the face bar
at the very bottom of the screen); as well as a small number of
other tweaks, etc.

Removed 50 year limit for required retirement

I.M. Picky should now visit courses more often

A better system for placing landmarks has been implemented.  
Free landmarks now appear in your landmark menu when Ivana 
donates a landmark, or when a happy ending occurs on your 
course.

New ability to cancel a match or tournament (use the 'wrench' 
icon on the interface to access this).

You can pick up a golfer and move him/her to other locations 
on your course, or even to the clubhouse to eject him/her.  
This is done by clicking on the eject-golfer icon after 
clicking on the golfer.

J.P Bigdome will now offer more cash if he likes your course.

Golfers in carts should no longer complain about steep slopes.

Gary Golf (or whatever you name your golf pro) no longer 
loses skills when buying a new course.

The 'Toilet Bowl' effect for firm-fairway and greens has 
been fixed.

Animals can be turned off in the preferences menu.

Golfer comments can be turned off in the preferences menu.

Display of ranking / stars / hearts on course name box has 
been simplified.

'Esc' key no longer will quit the game, but rather clears 
messages, etc.

Right-Clicks now clear messages before becoming an undo 
cursor.

Invalid course records problem is now fixed.

Problem with golfers on benches not going to the tee has 
been fixed.

'No Dandelion' landmarks now prevent new weeds as well as 
the spread of weeds.

Faster scrolling on member report screen.

Tees and Holes can no longer be removed during a tournament, 
though other course elements may still be altered, placed, or
removed.

Clicking on the faces at the bottom of the interface/screen 
will now center your view on the the golfer it represents; to 
see more golfers in the event of overlap, hold the 'Shift' key.

An issue with the routing map screen and golfers who wandering 
aimlessly looking for old holes has been corrected.

You can press keys 1-9 (top row of keyboard) to jump to the 
corresponding hole. If the hole is already on the screen, this
will bring up the hole report. Press the keys shift 1-shift 9 
to jump to holes 10-18 on the 'back nine'. 

Added the '.' version of the Shot Analysis function which 
assumes the hole of the previous shot analysis and allows 
you to control which hole the analysis shoots toward. 
i.e. '.' is the same as '/' except it doesn't change holes.

Increased difficulty at "difficult" and "impossible" levels 
as now golfers sometimes feel their partner's pain.

Fixed issue with golfer returning to tee after first shot.

Worked on pathing issues to prevent stuck golfers.

Fixed issue with buildings losing connection w/ clubhouse.

Fixed crash problem at max zoom out.

Fixed saved game issues with Themes (ie themes should now load 
automatically when a game that was saved using a theme is 
loaded from the load game menu).


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Sid Meiers SimGolf v1.01 Patch Notes (1/29/2002)

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Enabled SimGolf Web-Exchange support for championship courses
 
Resolves an issue with occasional crashes for tournaments that
had prize awards of 500k or more.
