December 15, 1997

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                        V2.6h UPGRADE INSTRUCTIONS
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* Stars! 2.6h can read files created by any version from 2.60 to 2.70g.
* Version 2.6h is 100% play compatible with:
	2.60f, 2.60g, 2.70f, 2.70g and 2.70h
* Versions prior to the "f" release will not be able to read files
  created by the "h" release.

To upgrade to Stars! 2.6h from older versions:

In a multi-player game the players should submit their turns
with their current version and then the host should upgrade to 2.6h
before generating the new year then the players should upgrade to 2.6h
or 2.7h before loading their new turns.

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                               CHANGES 
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Changes for Stars! 2.6h:

Fixed stray pointer in Report initialization that caused listbox
   redraw problems on Windows 3.1 machines
Fixed problem with fleets sometimes inappropriately generating fuel
Ensured that "tool tips" are never partially off screen
Summary pane now shows field count for your own minefields
Fixed keyboard access to Done and Help buttons when VCR is finished
Replaced "Stream Error" alerts with something more intelligible
Changed name of victory condition from "Exceeds next nearest player's
   score by..." to "Exceeds second place score by..." The meaning
   of the condition has not changed
Host dialog now displays better messages when a .x file is unacceptable
Save and Submit now has Ctrl-A for a keyboard accelerator
Your fleets now pick new targets only if the composition of the
   target has changed AND the target is not owned by you
Fixed description of the War Monger trait in the Race Wizard
Tech Browser graph for Trans-Galactic Drive and Trans-Galactic Super
   Scoop now correctly displays a battle speed of 9
We now use multi-fleet bombing messages when more than one of your
   fleets are in orbit even if only one of them has bombers in it
Fixed display of planetary scanner range for planets without scanners
Fixed floating point error caused by having way too many colonists
   on a planet
Added popup tech browser page from minefield image in summary window
Prevent players from setting waypoints beyond edge of universe


Changes for Stars! 2.6g:

Fixed bombing bug which occurred sometimes when multiple players
   each have multiple fleets in orbit
Antimatter Generators work correctly again
Fixed race requirement description for Fielded Kelarium in the
   Tech Browser
Fixed bug which sometimes made copies of gift ship designs
   unbuildable
Fixed crash when using Prev/Next for Fleets with the Planets
   report open and vice versa


Changes for Stars! 2.6f:

Fixed bug where ships were not removed from production queues when
   the design was deleted if no ships of that design existed
All progress on other starbases in the production queue is undone when
   the current starbase goes away
Mineral packets flung by Packet Physics races are no longer reduced
   to 1/3 damage
Failed cargo transfers to other players no longer halt turn generation
Non-Alternate Reality remote miners no longer use the homeworld mineral
   concentration floor value
Remote mining is now limited to the equivalent of 4000 mines per fleet
Fixed problem where editing the Chicken battle plan created a
   duplicate plan and ate the Sniper plan
Can no longer give a player ships if they already have 512 fleets
Improved initial spacing of players for 3 way battles
Players can't steal from other players using remote miners any more
Enemies can no longer transfer cargo to your fleets
Other players' est. pop values are no longer divided by 100 in dump files
All fleets now include the owner's race name in dump files
Fleet location now listed by name if at a planet in dump files
Multiple fleets bombing one planet are now treated as one large fleet
Ships can no longer become 100% damaged without dying
Routed mining ships clump into usable sized fleets
Players can no longer create too many minefields or mineral packets
Sends player a message when minelaying fails due to too many fields
Host now does a better job of detecting corrupt log (.x) files
Inactive players no longer try colonizing with non-colonizer ships
Anti-Matter Generators now continue to work on ships given away
Warp gauge no longer shows danger color at warp 10 for warp 10 engines
Seriously over-cloaked ships no longer appear as if they were unloaked
Minefield hit reports are less likely to display the wrong owner name
Cybertron AIs no longer accidentally give other players colonists
Now prevent colonists from being automatically dumped in deep space
Fleets that should have been dead and not written out are now ignored
Loading log files with mergers of missing fleets no longer crashes
Empty fleets are no longer saved under any circumstances
