Star Trek Starfleet Command(R) Volume II: Empires at War(TM)
Patch 2.0.0.7g Readme File
06 September 2001

WARNING: *If you have a modded ship list, this patch will replace it*

NOTE:
	To create an account on GameSpy for the first time to get on
	Dynaverse II: you enter your email address, a password, a nickname,
	and press the button "Create New Account" on the Dynaverse II Login
	screen.  Or enter information from an existing GameSpy account.
	Then press "Login"!

--------------------
01 Table of Contents
--------------------
01  Table of Contents
02  Patch Changes
03  Installation Instructions
04  System Requirements
05  Copy Protection
06  Manual
07  Default HotKey List
08  Taunts
09  Known Issues
10  Trouble Shooting
11  Bonus Files
12  Technical Support
13  Technical Support (UK)
14  Legal Stuff


--------------
02 Patch fixes in 2.0.0.7g
--------------

1) Bug when fleeing on mission, decreases hex defense value -fixed
2) Ghosting of characters ("you are already logged on") should be fixed.
3) Killing of AI characters wasn't removing ships - fixed
4) Fixed mission not completing.
5) Fixed Singleplayer campaign crash after viewing map 
6) Disabled the ESC during Dynaverse tactical, now only available if you fly off the map.
7) Converted chat and directory listing system from Won.net to Gamespy.  Chat is VASTLY improved.
8) Single campaign crashes when exiting - fixed.
9) Player now cannot move while being drafted in dynaverse.
10) Multiplayer timing improved.
11) Metaverse game speed not always set (if they go into skirmish, then meta) - fixed.
12) We now handle directplay error DPERR_INVALIDPLAYER properly which had led to crashes in some scripts.
13) We now handle DPERR_CONNECTIONLOST properly, that had kept humans from matching up.
14) Mission AI ships are now deleted after mission (slowdown bug)
15) Changes to the ISC and Pirate political matrix.
16) Security cheat where players could log on to a dynaverse server without checks and then log on to a secure server - fixed.
17) Human to human matches under dynaverse were not always reporting the battles properly - fixed.
18) Germans can now connect and play on dynaverse servers.
19) 0 Battery causing crash when opening fleet control panel - fixed.
20) Plasma D able to fire at cloaked ships - fixed.
21) Scatterpacks now void Wild Weasels.
22) Maximum range disruptors range was incorrect.  Reduced damage from 2 to 1 - fixed.
23) Scripts not able to set store items correctly on startup - fixed.
24) Batteries not recharging correctly - fixed.
25) Battery meter now reads in units of energy (use to read in fraction of total).
26) Erratic Manuevers generating excessive ECM - fixed.
27) Implemented Defensive Shift indicator.
28) Defensive Plama not firing at all targets if chosen target is fighter group - fixed.
29) User name field for logging onto Dynaverse larger for email addresses.
30) A single admin shuttle can drop 6 ESGs - fixed.
31) Bug fixed where program would crash if you looked at the vessel library before joining a Dynaverse server, after creating a fresh character.
32) Map not centered on player at start of play - fixed.
33) Phaser 3 and G firing Point Defense at range 3 (too far) - fixed.
34) Range 0 ESG missing drones - fixed.
35) ESG cycle time has been reduce by 1/2 turn after field drops.
36) Plasma S hold cost reduced from 3.0 to 2.66.


--------------
02 Patch fixes in 2.0.0.6
--------------

Tactical Fixes and Feature Additions

1) Free missile bug
2) Camera bug
3) Some ships unable to generate 6 points of ECM
4) Switch to wingman, can't fire at selected target
5) "T" stops cycling target list
6) Spare part limit increased for single-player
7) Multiplayer 2nd and 3rd ship supply bug
8) ISC fighter UI crash bug
9) Cloak sound missing in multiplayer 
10) Icon for fighters disappearing
11) PPD will no longer hit out of arc
12) H&R raids effectiveness bug fixed
13) Missile type UI readout UI bug
14) Splash damage bug on PPD. Note: PPD never does alt damage only splash.
15 ) Plasma Torpedo bug (should fire for a brief time after destroyed) fixed
16 ) Plasma Torpedoes natural ECCM +3 bonus fixed
17) Ship performing erratic maneuvers create 4 points of ECM
18) Ai not firing a slow moving ships
19) Fleet Control UI buttons reversed
20) 1 point shield bug
21) Shuttle slowdown to dock bug (Shuttles/Fighters )
22) Partial cloak after flash bug
23) Fighters do not have proper ECM/ECCM
24) AMDs able to fire while cloaked
25) AMD could fire while WW is present - fixed
26) Unable to spectate after disengaging in multiplayer
27) Fest ships not random
28) Transporter icon overlap
29) Thief in the night (ISC) hailing bug
30) UI hellbore not showing charge
31) Photon torpedoes are able to erase a 1 shift of EW
32) Delay time for firing of ESG has been halved

Improvements:

1) Special shuttles no longer used by AI at Captain level.
2) HETS no longer used by AI at Captain level.
3) Defensive officer no longer used by AI at Captain level.
4) Click on a fighter group and its icon will flash
5) Use of Transporters now violates wild weasel
6) Firing of probes now violates wild weasel
7) Plasma I now has no Pseudo Plasma
8) Fighter/Shuttle Harass mode
9) Implemented Plasma D rack (Defensive only)
10) ISC have many new variants to cover the different refit periods of their ships


Dynaverse II

Is up and working.

Additional chat commands for Dynaverse II

* list:  Lists out the chat channels available preface with a ( ) if you are
not joined and (*) if you are.
* join [ name ] : Joins a chat channel ( example: "/join federation" )
* leave [ name ] : Leaves a chat channel ( example: /leave General" )
* /afk will make you away from keyboard
*/w (name) will whisper to person

Note - Yes, it is possible to Leave your current chat channel ad not have
any incomming chat.

More info on security for server operators:

Start Security:
32bit CRC security is included with this release.

To use:

Create a directory off of the assests directory for the server platform
called "ValidatedClientFiles".  Any files placed in this directory will be
CRC check on the client.  The StarFleet.exe file and any script files *can*
be placed in this directory for checking.  You do *not* have to place the
executable or any script file in the directory.  When the server platform
starts, you will see a debug message go by "VALIDATING for these files:"
followed by the list of files checked.

Clients that do not have the files checked-for, or clients that do not have
the correct version of the checked-for files will not be allowed on that
server and will recieve a dialog containing a server-operator defined
message (in Assest.gf), a list of incompatible files and reasons why each
file is not compatible.

End Security


----------
02 Patch fixes in 2.0.0.5
--------------
1) AMD is now H&Rable
2) AMD can be turned on and off.
3) Romulans can use cloaking device without game going out of sync.
4) campaign game will not slow downafter long periods of play
5) Normal disruptors no longer cause feedback damage.
6) Long Wait Period At Start Of Multiplayer Game
7) There are reports of players having their ships turn into Neutral status in the campaign
8) You can no longer get credit for taking parts off your ship. (stripping bug)
9) multiple phaser Gs were not firing all shots when  mounted on single hardpoint.
10) Battery will not give you free power when turned off.
11) You can no longer tractor multiple targets
12) Downloaded Plasma F's now take 2 turns to load.
13) You can now break tractor with equal amount of energy
14) Cloaked ships may deploy wild weasels
15) All Allied ships AI are always set to smartest level.
16) Probes now cost 1 pt to charge.
17) beaming spare parts requiers a transporter.
18) Stopping a repair no longer fixes the weapon.
19) Overloaded Hellbores no fire to range 8
20) Hitting Esc or Back button in setup screen (on Mplayer) no longer kicks you back to the lobby.



--------------
02 Patch fixes in 2.0.0.4
--------------
1) Plasma I's no longer do double damage in defensive mode.
2) Disabled viewing replay's in the metaverse, you can watch all movies in the
3) Film room.
4) Fixed fighters and shuttles in space being lost at end of Mission.
5) Fixed "attacking target ship" message appearing when trying to tractor a ship with an active decoy shuttle.
6) In single player campaign the correct briefing maps are now being displayed.
7) Voodoo textures are in and replaced.
8) Engine rumble has been fixed.
9) Watchdog Ultility for user servers is availble.
10) Many Mission updates
11) Planets no longer appear on players team.
11) Last but not least, Dynaverse II is availble for Open Beta.


--------------
02 Patch fixes in 2.0.0.3
--------------
1) MPlayer backing out of the vessel library during ship selectio no longer exits the game.
2) The freqency of multiplayer games having slot issues, if multiple clients join in at the same time has been reduced.
3) The film room re-enterance crash bug has been fixed.
4) Skirmish mode now allows the player to select for the full five opponents instead of four.  Plus minor skirmish areas fixes.
5) Hot keys F6,F7, and F8 now properly switch between your fleet.
6) Clients jumping into a game while the Host is selecting AI opponents no longer freezes up Host.
7) Mines in nebulas will no longer be removed from stores if the player attempts to lay them (mines can not be layed in nebula).

----------------------------
03 Installation Instructions
----------------------------

Start Windows 95/98/2000 and insert the Star Trek Starfleet Command(R) Volume II: Empires at War(TM) CD-ROM into your CD-ROM drive.

If you have Autorun enabled, follow the on-screen instructions when the setup program begins.

If you do not have Autorun enabled, or if Autorun fails to start, double-click on your "My Computer" desktop icon.  Locate and double-click the CD-ROM drive.  Double-click the SETUP.EXE file.

After the game has installed, you can then run it by clicking on the Windows Start button by going to the Programs menu and selecting Starfleet Command Volume II-> Starfleet Command II.

Starfleet Command II requires DirectX 7.0 or later.  DirectX7.0a has been included on the CD.  After installation of the game program files, Setup.exe will automatically determine if a later version is already installed.  If not, then the DirectX install window appears.

Run SFC2Setup.exe to change game resolution (800x600, 1024x768, and 1280x1024).  Your desktop resolution setting must be at least as large as the resolution setting you are trying to play the game.  For example, if your Windows desktop is set to 800x600, don't try to play the game in 1024x768.

For the latest updates and information, point your web browser to:  http://www.interplay.com/sfcommand/sfc2/


----------------------
04 System Requirements
----------------------

Pentium III 500 (without 3D acceleration)
Pentium II 350 or better (with 3D acceleration)
Windows(R) 95/98/2000 with DirectX 7.0 or later (v7.0a included)
64MB Ram
550MB of free hard disk space
	Minimum Install approx. 550MB
	Typical Install approx. 950MB
4x or faster CD-ROM drive
100% Microsoft(TM) compatible mouse & keyboard
Compatible with D3D supported video cards
Modem (56K preferable)


-------------------------
05 Copy Protection Notice
-------------------------

The multiplayer feature of this game has been copy protected.  To play in the multiplayer mode, please enter your individual CD Code Key, which is located on the front of the jewel case.


---------
06 Manual 
---------

Read the Star Trek Starfleet Command(R) Volume II: Empires at War(TM) Manual for more information.


----------------------
07 Default Hotkey List
----------------------

ESC		Exit
F1		Overhead Camera
F2		Chase Camera
F3		Follow Camera (Default)
F4		Target Camera
F5		Toggle Camera Target Lock 
F6		Jump to Ship #1
F7		Jump to Ship #2
F8		Jump to Ship #3
F9		Hud Minimal Information
F10		Hud Normal Information
F11		Hud Maximum Information
`		Target Nearest Enemy
F12		Take Screenshot
1-4		Select Weapon Group #
Ctrl + 1-4	Set Weapon Group #
5-8		Select Target from Memory
Ctrl + 5-8	Set Target to Memory
0		Communications Panel
-		Zoom In
+		Zoom Out
BACKSPACE	Quickjump to Target Player Ship
TAB		Tactical Map Panel
Q		Launch Suicide Shuttle
W		Launch Wild Weasel
E		Launch Scatterpack
ENTER		Multiplayer Chat
CTRL + ENTER	Multiplayer Chat (Team Message)
Y		Yellow Alert
R		Red Alert
A		Decelerate
S		Accelerate
Z		Fire All Selected Weapons
SHIFT + Z	Alpha Strike (Fire All)
T		Cycle through targets
SHIFT + T	Cycle through target (reverse order)
Y		Cycle through enemy targets
SHIFT + Y	Cycle through enemy target (reverse order)
I		Toggle Deep Scan
D		Slide thr interface bar on and off the screen
M		Drop a mine out the shuttle bay
SHIFT + M	Drop a nuclear mine out of the shuttle bay
B		Place a Transporter Bomb
O		Switch Schematic Displays
P		Fire Probe
[		Game Speed Slider Slower
]		Game Speed Slider Faster
\		Deselect Target
A		Slow Down
S		Speed Up
F		Maximum ECM
G		Maximum ECCM
H		Electronic Warfare Panel (ECM and ECCM)
J		Tractor Panel
K		Shield Panel
L		Defensive Panel
;		Repair Panel
'		Helm Panel
N		Transporter Panel
,		Shuttle Panel
.		Energy Panel
/		Preferences Panel
SPACE		Target Nearest Hostile Seeking Weapon
X		Toggle Cloak
C		Max Defensive Tractor
V		Max Point Defense
PAUSE		Pause & Issue Orders (single player only)
HOME		Move Camera Counter-Clockwise
END		Move Camera Clockwise
PAGE UP		Tilt Camera Up
PAGE DOWN	Tilt Camera Down

Number Pad
1		Reinforce Aft Port Shield
2		Reinforce Aft Shield
3		Reinforce Aft Starboard Shield
7		Reinvorce Forward Port Shield
8		Reinforce Forward Shield
9		Reinforce Forward Starboard Shield
0		Emergency Deceleration
.		Orbit Target
/		Erratic Maneuvers
*		Follow Target


---------
08 Taunts
---------

Your officers will keep you informed of important events that take place during a mission by responding with verbal feedback. There are many different officers from which you will hear reports.  For example, your First Officer will keep you updated on the status of your ship and also of the enemy, and your fighter pilots will acknowledge the orders relayed to them.  In addition, there are also "taunts" that you can broadcast to your currently selected target.

The level of crew voices you will hear in the game is controlled via the Options Screen.  In the left-hand pane of the Options Screen you will see a section marked "Crew Voices", with four buttons:  Off, Minimum, Medium and Maximum.

"Off" shuts off all voices.

"Minimum" means that only the most important voice reports will play, e.g., Red Alert, Shuttle Conversion, Self Destruct, etc.

At "Medium" level all voices are enabled except for the Taunts. 

"Maximum" plays all voices, including the Taunts.


Using the Taunts

Each race has eleven unique taunts that you can broadcast to the ship you currently have targeted.  To send a taunt, hold down the SHIFT key and press F1 through F11 to select from taunts 1 through 11. The taunts for each race are listed below.

Federation
1.   "The Federation will Prevail."
2.   "Damn, that was stupid."
3.   "Are you going to try to fight?"
4.   "Ooh, that had to hurt."
5.   "Wow, you're ugly and stupid."
6.   "Stand down; prepare to be boarded."
7.   "Surrender and I will spare your crew."
8.   "It's good to be in the Federation."
9.   "Take that!"
10.  "I warned you!"
11.  "We will not go down without a fight!"

Klingon
1.  "Children fight better than that!"
2.  "Try to be more challenging."
3.  "At least try to be worthy of my skills!"
4.  "Amazing! You must have studied hard to become so incompetent."
5.  "You're obviously outmatched - why not surrender and save us time?"
6.  "Surrender or die...choose quickly!"
7.  "I love the glow of a ravaged ship against the stars."
8.  "You burn quite nicely."
9.  "You were warned. Now prepare to die!"
10. "When this battle is over, you will be forgotten."
11. laughter

Romulan
1.  "For the glory of the Empire."
2.  "Oh, that was quite intelligent."
3.  "I do hope you will try to make this interesting."
4.  "It is time for you to die."
5.  "Even for an inferior race you fight poorly."
6.  "Stand down; prepare to be boarded."
7.  "The Praetor will be pleased."
8.  "I love the glow of a plasma-ravaged ship against the stars."
9.  "Take that, cretin!"
10. "My honor fails me..."
11. "He's a sorcerer, that one."

Lyran
1.  "Don't run...you'll just die tired."
2.  "Ahh, fresh prey!"
3.  "Aww, look what the cat dragged in."
4.  "We have your scent. Let the hunt begin!"
5.  "Ow! Tsk tsk, that must have hurt."
6.  "Not even a challenge."
7.  "Oh at least try to fight back"
8.  "It seems we are now the hunted!"
9.  "Ah, the prey bites back."
10. "How can this be!?"
11. hissing cat noises

Hydran
1.  "Good show!"
2.  "Don't struggle; it'll only make it worse."
3.  "You are quite annoying."
4.  "I will show you some manners."
5.  "The Royal Navy at your service."
6.  "Always happy to lend a hand."
7.  "Surrender, and I will spare your crew."
8.  "Quite sorry for that."
9.  "Take that!"
10. "They shall rot for that!"
11. "We will not go down without a fight!"

Gorn
1.  "Withdraw or be destroyed."
2.  "Save your lies for those that will listen."
3.  "Run coward!"
4.  "That is why the Creator made sensor decoys."
5.  "Your ship is soft."
6.  "Surrender your vessel to the Confederation."
7.  "I will use your bones to pick my teeth clean."
8.  "Suck it down!"
9.  "Please do not cry."
10. "Ah, you do have some spirit."
11. scream

ISC
1.  "You are useless."
2.  "Pathetic!"
3.  "Prepare to be pacified."
4.  "You are so feeble."
5.  "You cannot stand against the ISC."
6.  "Stand down. Prepare to be boarded."
7.  "Surrender, and I will spare your crew."
8.  "Your life is forfeit."
9.  "You are ignorant. Let me enlighten you."
10. "Not bad for an outlaw."
11. "That is impossible!"

Mirak
1.  "You fool!"
2.  "You fight worse than my mother!"
3.  "I will feast on your entrails!"
4.  "We have your scent. Let the hunt begin!"
5.  "Run, you miserable excuse for a Captain!"
6.  "Not even a challenge."
7.  "Pathetic!"
8.  "Ah, the prey bites back."
9.  "It seems we are now the hunted."
10. "You've won...this time." 
11. howl

Rearming Fighters and PFs
Rearming of Fighters and Pseudo-Fighters.  When fighters and PFs land they must be repaired/rearmed before they may launch again.  Their progress may be monitored under the shuttle conversion panel.  Bring up the shuttle conversion panel then click on Fighters button to watch their progress.

Shipyard
When in the Shipyard during a campaign, if you wish to see details on the ship you are interested in, Right-click to view the vessel library entry for this ship.


---------------
09 Known Issues
---------------

1) Uninstall is available via Start-> Programs-> Starfleet Command - Volume II-> Uninstall Starfleet Command II, and via the Control Panel - Add/Remove Programs - Starfleet Command II.  Not all folders are completely removed after an uninstall (ie. saved games for future play).  If necessary to delete these directories and included files, they are located in (if default used) C:\Program Files\Taldren\Starfleet Command II.

2) In multiplayer games, when connecting and starting a game, clients may receive this message: "Sorry. The game started already. Please join another game."

3) In the Tutorials, the narrator doesn't pause sufficiently for players to complete indicated tasks. Only major mission objectives are allowed proper pauses.

4) At the start of every Tutorial, except for Command 290, players are at green alert status. Shields are raised and powered. Shields should not be raised unless at yellow or red alert status.

5) When using the overhead view (F1 key) with a Voodoo 3 graphics card, instances of a light blue graphic outline appears in areas with nebulas.

6) In Weapons 380 Tutorial, if player destroys the disabled freighter with phasers instead of photons then you will receive no further messages on what to do and the game will not continue.

7) Use of Alt-Tab may cause the system to hardlock upon returning back to the game from Windows.

8) Damage textures aren't currently supported for Voodoo chip sets and some other cards.

9) In MPlayer, backing out of the vessel library during ship selection, without selecting a ship, may cause a crash. - Fixed in Patch 2.0.0.3

10) In multiplayer, if multiple clients join in at the same time, this may cause player slot issues.

11) In Film Room, a crash to desktop will occur when the Play button is pressed for a second viewing of a replay file.  The saved file will be available for repeat viewing.

12) When loading a game, the window overlays are circumvented.  Windows underneath are accessible.

13) Purchase missles (where available) following a mission, then purchase more supplies (mines, spare parts, shuttles) than available Prestige.  Player will lose this Prestige, and the trade-in value of their ship may drop below zero.

14) Mouse cursor may flicker on certain video cards.  A possible remedy is to open up the SFC.ini file (located in the programs installed root directory), and make the following change under the Mouse section: change 'async=0' to remove the flickering.

15) In Command 590 Tutorial, if no action taken, Sulu VO will repeat approximately every 7 seconds, "It's still flashing."  This refers to user not pressing Fleet Control button when indicated.

16) In multiplayer, if the user selects different races for their fleet, then the UI will be the last race selected. 

17) In multiplayer, if users make changes to their ship setup, then host will be unable to update name.

18) In single player, a random crash occurs during instances when accepting a mission.  It's advised to save your games regularly.

19) In single player campaigns, selecting view replay from debriefing screen will force the user to the main menu screen.  It is strongly advised to save your game prior to viewing a replay.


------------------
10 Troubleshooting
------------------

1) For the latest updates, patches and information, point your web browser to:   http://www.interplay.com/sfcommand/sfc2/

2) If you are experiencing troubles with lag and/or poor connectivity.  Try the following tips to increase game stability:

-  The player with the best connectivity should be the host.  The host transfers some data that the clients don't.  This is especially noticeable at the
beginning of a match.

-  By reducing player numbers, this reduces the amount of data that modems must process.  Lower spec machines using win modems will benefit from this in two
ways, as win modems require more CPU power that takes away from frame rate.

-  Reduce the game speed, this reduces the amount of information that is sent through the network.

3) To host a game on MPlayer, the host machine must have their network card disabled.

4) Game speed '11' was included only for quickly traveling from one distant location to another, and should not be used during combat or any event specific interactions.  This mode is not officially supported and may cause timing issues.

5) Windows 2000:  If audio problems are encountered (ie. intermittent, choppy sounds), please update Windows 2000 with Service Pack 1 (SP1), available from Microsoft at http://www.microsoft.com/windows2000/downloads/recommended/sp1/

6) Star Trek Starfleet Command(R) Volume II: Empires at War(TM) will not run if the Virtual Memory feature of Windows has been disabled.

7) Install the most recent video and audio drivers.

8) Flickering graphics on TNT-based cards: try disabling V-Synch.

9) Using ALT-TAB may cause system difficulties.  

10) The tutorials are time sensitive.  If you play faster than the default speed, the tutorials may get out of sequence.  There are no problems playing the tutorials at a slower speed.

11) Your desktop resolution setting must be at least as large as the resolution setting you are trying to play the game.  For example, if your Windows desktop is set to 800x600, don't try to play the game in 1024x768.

12) Multiplayer on LANs: If you are playing simultaneous LAN network games, press UPDATE before joining a game if you have identical session names.

13) If a player is dropped, DirectPlay may take up to one minute at the end of a multiplayer session to clean up.

14) If you have a SoundBlaster Live audio card, reduce the amount of hardware acceleration if you are having problems.


--------------
11 Bonus Files
--------------

Star Fleet Battles:

A series of .pdf files in the SFB Folder give you the complete Cadet's Handbook for Star Fleet Battles, the board game that SFC is based on:  Start-> Programs-> Starfleet Command - Volume II-> SBInfo-> Starfleet Battles Source Materials.

See www.starfleetgames.com for more information about Star Fleet Battles.


--------------------
12 Technical Support 
--------------------

Interplay Entertainment Corp. Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at:

www.interplay.com/support/

Here you will find troubleshooting information on as well as information on regular system maintenance and performance.

 DirectX		www.interplay.com/support/directx/
 Joysticks		www.interplay.com/support/joystick/
 Modems and Networks	www.interplay.com/support/modem/
 (For game-specific information and additional troubleshooting,
  visit our main page at www.interplay.com)

If you have questions about the program, our Technical Support Department can help. Our web site contains up-to-date information on the most common difficulties with our products, and this information is the same as that used by our product support technicians. We keep the product support pages updated on a regular basis, so please check here first for no-wait solutions:

                      www.interplay.com/support/

If you are unable to find the information you need on our web site, please feel free to contact Technical Support via e-mail, phone, fax, or letter. Please be sure to include the following information in your e-mail message, fax, or letter:
	
	Title of Game
	Computer manufacturer
	Operating system (Windows 95, DOS 6.22, etc.)
	CPU type and speed in MHz
	Amount of RAM
	Sound card type and settings (address, IRQ, DMA)
	Video card
	CD-ROM
	Mouse driver and version
	Joystick and game card (if any)
	A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
	A description of the problem you're having

If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with 24 hours, 7 days a week support available through the use of our automated wizard.   Please have the above information ready when you call. This will help us answer your question in the shortest possible time. When you call you will initially be connected with our automated wizard.  For information pertaining to your specific title, press "1" on the main menu and listen carefully to all prompts.  All titles are listed alphabetically.  After you have selected your title, the most common difficulties will be listed.  If the difficulty you are having is not listed or you need additional assistance, you may press "0" on your games main menu, and you will be transferred to a Technical Support Representative.  No hints or codes are available from this line.  

Interplay Entertainment Corp. Support Fax: (949) 252-2820
Interplay Entertainment Corp. Technical Support
16815 Von Karman Avenue
Irvine, CA  92606

           HOW TO REACH US ONLINE
    INTERNET E-MAIL:	support@interplay.com
     WORLD WIDE WEB:	www.interplay.com
		FTP:	ftp.interplay.com


-----------------------
13 UK Technical Support
-----------------------

Thank you for purchasing Star Trek Starfleet Command(R) Volume II: Empires at War(TM). If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number.

Technical Support:	0207 551 4266

Fax:			0207 551 4267

Internet:		customer_support@vie.co.uk 
			(please use the game title as your subject heading)

World Wide Web:	www.vie.co.uk and www.interplay.com

Address:		Customer Services Department
			Virgin Interactive Entertainment Europe Ltd.
			74a Charlotte Street
			London
			W1P 1LR

As mentioned above the Technical Support number is for technical assistance only, however, if you find yourself experiencing game play difficulties, then you may want to send a large self-addressed envelope to address below:

GAME TITLE, Virgin Interactive Entertainment Europe Ltd., 
74a Charlotte Street, London, W1P 1LR
LIMITED WARRANTY

In the unlikely event of a software fault please return the complete package, with your receipt, to the original place of purchase and request a replacement. If you do need to telephone us, please provide us with as much information as possible concerning your system. When contacting us by post, ensure you include the Title & Version of the game, a detailed description of the problem you are experiencing and the exact type of hardware that you are using. When sending us a fax, please remember to leave your fax machine switched on and ready to receive. If you are using a Telephone/Fax system please make sure that the Fax connection is enabled. Ensure to include your name, a return Fax number with the area code and a Voice number so we can contact you if we experience problems when trying to fax you back.


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14 Legal Stuff
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Copyright 2000 by Interplay Entertainment Corp.  All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau.  Some elements based upon the board games created by Amarillo Design Bureau.

Star Trek Starfleet Command(R) Volume II: Empires at War(TM) Copyright 2000 Interplay Entertainment Corp.  All Rights Reserved.  Registered and Copyright 2000 Paramount Pictures.  All Rights Reserved.  Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures.  All Rights Reserved.  Interplay, the Interplay logo, "By Gamers, For Gamers", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp.  Taldren and the Taldren logo are trademarks of Taldren, Inc.  Exclusively licensed and distributed by Interplay Entertainment Corp.  All other trademarks and copyrights are the property of their respective owners.

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

General Product License.  This copy of Star Trek Starfleet Command(R) Volume II: Empires at War(TM) (the "Software") is intended solely for your personal non-commercial home entertainment use.  You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law.  Interplay Entertainment Corp. and its licensors retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof.  The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other  elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op or other for-charge basis, or for any commercial purpose.  Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time.  All rights not expressly granted are reserved.

Modem and Network Play.  If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay.  For the purpose of this license, a "third party service" refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play.  Authorized licensee services are listed on the Interplay Entertainment Corp. World Wide Web Site located at http://www.interplay.com.  This limited right to transmit the Software expressly excludes any transmission of the Software of any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions.

Acceptance of License Terms.  By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license.  If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund.


