Version History for Space Empires IV
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Version 1.11:
1.  Fixed   - Improved routine for checking if filename is valid.
2.  Fixed   - Fixed religious Talisman for Weapon Platforms (again). 
3.  Fixed   - Ships could initiate first contact but a planet path
              was needed to keep it. Now, first contact will 
              only occur if you see another player's ship, and there
              is a planet path.
4.  Fixed   - Change Recover Units Remotely order to not show Mines
              as a selection. 



Version 1.10:
1.  Fixed   - Two objects cannot have the same name in a game (Caused 
              problems in the combat report).
2.  Added   - Added Manual button to the Help Window.
3.  Fixed   - Fixed problem with incrementing old tech cost level by one.
4.  Fixed   - Increased tech cost of racial tech weapons.
5.  Fixed   - Fixed problem with tech costs lower than the starting value.
6.  Fixed   - When a construction item was completed, it and the item below
              it were removed from the list. 
7.  Fixed   - Fleets would not always attack during combat.
8.  Fixed   - AI ships would fire weapons at a target they had taken with an
              Allegiance Subverter.
9.  Fixed   - AI controlled fleets would sometimes clear the combat group for
              no reason. 
10. Fixed   - A nebulae that's destroyed through stellar manipulation could 
              sometimes still hide items within it. 
11. Fixed   - A constructed sphere or ring world would use all of the resources
              present in the system, not the sector. 
12. Added   - Added savegame directory path on the Mechanics tab of game setup.
              This will allow you to specify a remote path for savegames.
13. Added   - A Change Directory button to the Load \ Save game window.



Version 1.09:
1.  Fixed   - Religious Talismans were not working on Weapon Platforms.
2.  Added   - Ability to set the fleet leader for a fleet. (Just
              left click on the ship in the fleet report). 
3.  Fixed   - A ship with orders to move to a waypoint that was deleted
              would cause an error when it tried to show its movement
              lines.
4.  Fixed   - Changed the reproduction and maintenance characteristic
              costs a little more (they were too expensive). Also
              fixed the AI's use of them.
5.  Fixed   - A Construction Queue on repeat build would build items
              which were not allowed. 



Version 1.08:
1.  Fixed   - You will lost contact with another race if they do not
              have any planets left, or there is no path between one
              of your planets and one of theirs. 
2.  Fixed   - Typo in the AI Speech "The [Emperor Name] shall remain 
              our enemies".
3.  Fixed   - Fixed text problems in Research chapter of manual.
4.  Changed - Due to the confusion, made the satellite weapon mount
              increase the size of the component by 120%. 
5.  Added   - Population bonuses up to the 10B mark. 
6.  Changed - Tech Areas Allowed to display almost all of the tech 
              areas in the tree. The items which cannot be removed are
              specified in the TechAreas.txt file. 
7.  Fixed   - Research projects would sometimes show negative completion
              times. 
8.  Fixed   - Old games were being loaded at 1 level lower in tech cost. 
9.  Fixed   - Small Incinerator Beam moved to the correct tech area. 
10. Fixed   - Seeking Parasite component fixed up. Correct speed and damage. 
11. Added   - Scroll buttons to the Quick Start window to display the first
              16 races to choose from. 
12. Fixed   - AI was getting angry way too fast. 
13. Fixed   - Added text descriptions to the new facilities indicating if they
              are non-cumulative or not. 
14. Added   - Quickstart gives the player pre-made designs. 
15. Fixed   - Put additional fixes in to detect the CD player and play the 
              music. 
16. Added   - Option to have all players start with planets of the same size. 
17. Fixed   - Specifying stellar size in the SystemTypes.txt file for a planet
              would not work. 
18. Fixed   - Remote Mining Decreases Asteroid Value option in the Settings.txt
              file was not working. 
19. Fixed   - Changed the Reproduction and Maintenance racial characteristics to 
              be true percents which are added to your current values. Due to that
              the cost was increased, and the max \ min were changed. 
20. Fixed   - Ship names with a dash at the end of the name next to the number
              (ex. "Super-003") would cause a Range Check Error. 
21. Fixed   - You cannot create stars in a system with a nebulae or a black hole 
              (Sphere worlds created in a nebulae system would dissappear). 
22. Fixed   - Increased the fighter shield strength. 
23. Fixed   - Improved the "Empires allowed to start in the same system" setting
              (Empires should NOT be starting in the same systems). 
24. Added   - Added a note window which is displayed in the Set Construction Queue
              Window when you try to add a facility which has system wide abilities
              and those abilities are already present in the system. 



Version 1.07:
1.  Fixed   - Access Violation on the AI's turn. 
2.  Fixed   - Incorrect spelling in Tachyon Cannon description.
3.  Fixed   - When starting a New Game, if you select Finite Resources,
              and then did a Generate Map Now, all of the planets in the
              game would show 1kT in value. 
4.  Fixed   - Bonuses which effect a planet or a system should not be
              cumulative. 
5.  Fixed   - Simultaneous Game: Stellar Manipulations report that the
              ship does not have movement remaining when it moves to a 
              location and tries to execute the order. 
6.  Fixed   - The View and Clear orders buttons should be enabled for 
              mothballed ships. 
7.  Fixed   - High technology was not calculating its cost correctly.
8.  Fixed   - Range check error when attempting to drop population on
              to a Sphere World using the Drop Population order. 
9.  Fixed   - Experience points for loaded empires which had zero 
              experience would show as a large negative number. 
10. Fixed   - Fixed text description for "Score of X% of second player"
              in the Victory Conditions window. Also set minimum to 100%.
11. Fixed   - Happiness Type would not display correctly when editing an
              empire in the Game Setup window. 



Version 1.06:
1.  Fixed   - Ships which are constructing items cannot move. This includes Warp. 
2.  Added   - Base weapon mounts with increased range modifier. 
3.  Fixed   - Simultaneous Game: If the victory conditions were met, then sometimes
              the Victory window would not be displayed and the game would just 
              continue on. 
4.  Fixed   - Fixed confusing text related to Victory Conditions not applying until 
              after X turns. 
5.  Fixed   - Improved the AI's determination if there are support ships for a 
              transport trying to land troops to capture a planet. 
6.  Fixed   - Simultaneous Game: AI players would accept a gift message but the items
              would not change hands. 
7.  Fixed   - Added "non-cumulative" descriptions to components and facilities. 
8.  Fixed   - Fixed problems with system-wide damage bonus.
9.  Fixed   - Fixed problems with system-wide combat bonus.
10. Added   - Added 3 facilities and 2 weapons to Crystalline Technology.
11. Added   - Added 3 facilities and 2 weapons to Temporal Technology.
12. Added   - Added 3 facilities and 1 weapon to Psychic Technology.
13. Fixed   - Application of planet resource modifiers was not quite right.
14. Fixed   - Added spaces to all component and facility names with a dash in them. 



Version 1.05:
1.  Fixed   - Simultaneous Game - Retrofits would sometime result in weird designs
              or a log message saying the retrofit was in error. 
2.  Fixed   - AI players were not growing angry at players who were not on their team.
3.  Fixed   - The AI will still try to build units on planets with maxed out
              storage space. 
4.  Changed - All bases now get a 50% modifier to maintenance cost. 
5.  Fixed   - Defensive intelligence projects would sometimes show negative points. 
6.  Fixed   - Large numbers of fighters were taking too long in combat.
7.  Changed - Increased the cost of defensive intelligence projects. 
8.  Note    - Defensive projects are effective while they are in progress. In addition,
              more defensive projects are better than just one. 
9.  Fixed   - Sometimes fleets would uncloak from turn to turn.
10. Fixed   - Sometimes a ship with a spaceyard would not allow you to set its 
              construction queue (this was usually for ships that could cloak). 
11. Note    - A ship that is cloaked cannot construct anything. If you cloak a ship
              that is currently constructing something, its queue will be cleared. 
12. Fixed   - Clicking from one satellite group to another would not display the unit
              grid. 
13. Fixed   - Sometimes a happiness event would say that they were from winning battles
              when in fact the battles had been lost. 
14. Changed - Planetary rebellion has now become more difficult. In addition, there is a
              chance that the rebellion will forms its own government instead of joining
              your empire. 
15. Fixed   - The combat notification window will have the third empire be overlapped by
              the begin button.
16. Fixed   - AI should not design colony ships with Multiplex Tracking or Combat Sensors. 
17. Fixed   - The default fleet name would sometimes be the same as an existing fleet. This
              has been changed so that the name will represent the total number of fleets
              that you have ever built. 
18. Fixed   - There were spelling errors in some of the data files. 



Version 1.04:
1.  Added   - "Scrap Facil Types" button to colony window.
2.  Fixed   - Shard Cannon V and VI damage should be different.
3.  Fixed   - Starting a new game from within a tutorial game would leave the 
              tutorial icon.
4.  Fixed   - If you scrap a spaceyard on a planet, any ships in the construction
              queue will be removed. 
5.  Changed - Increased speeds of seekers and fighters. Made fighters harder to hit.
              Decrease damage of Point Defense Cannons. Thanks to AJCaton!
6.  Fixed   - Made Intel Defense more effective. 
7.  Fixed   - Seekers should self-destruct if they are targeted on anything that 
              the seeker's owner now owns (like captured planets). 
8.  Changed - Increased size of repair bays to 150kT. 
9.  Fixed   - Transfer window would displays ships that you did not own. 
10. Fixed   - Tractor\Repulser beams would still move ships on top of each other.
11. Fixed   - Mines would show up in combat.
12. Fixed   - Combat Log will now say "Taken" for a ship if it is captured in combat
              (instead of "Dead").
13. Fixed   - Save\Load dialog was not wrapping the filenames.
14. Fixed   - Trade and Research Alliance text was not showing completely in the Politics 
              Window.
15. Fixed   - Nebulae and Asteroids were not showing in combat simulations as map filling. 
16. Changed - Satellite groups can fire on as many targets as there are satellites, or up
              to the multiplex level. Fighter Groups can only ever fire on one target. 
17. Fixed   - The AI would sometime stop firing when it had weapons available.
18. Fixed   - AI should not fire the Allegiance Subverter against a ship with a Master
              Computer. 



Version 1.03:
1.  Fixed   - Ground combat would continue from turn to turn even after a 
              peace treaty or a surrender. 
2.  Fixed   - Experience bug would sometimes cause experience points for an
              empire to jump up to 2000000.
3.  Changed - Increased maximum experience from 2M to 500M.
4.  Fixed   - Planet creation would error if the system did not have a name. 
5.  Fixed   - Simultaneous Game: AI was not always responding to political messages.
6.  Fixed   - Simultaneous Game: AI could respond on the very next turn to a message
              that was sent. This should be 2 turns later. 
7.  Fixed   - If the leader of a combat group is blocked in their movement, then the
              combat group will be disbanded. 
8.  Fixed   - Replicant center would only produce your population. They will now
              proportionately produce the populations that are present on the planet. 
9.  Fixed   - When you viewed your Empire Status, and you have ships performing remote
              mining, you would lose value in your asteroids. (Dough!)
10. Changed - Tweaked the happiness modifiers on reproduction. They now range from 
              -5% to +5% to reproduction based on happiness.
11. Added   - A confirmation message if you want to remove the first item in the 
              construction queue. 
12. Fixed   - Internal damage to fighters was not correct in combat.
13. Fixed   - Simultaneous Game: Problems where changes made in a game turn would not
              be reflected in the next turn. This may be fixed. We think it was caused
              by running the Movement Replay. 


