README.TXT
Sub Command Update Build 105
=====================================
(This setup will update any previous version of Sub Command to 1.05)


Installation
===============================================================
Double-click(Run) the self-extracting patch executable.
Verify and correct the extract path if it is not correct.
Click the Unzip button.


Modifications for Build 105
===============================================================
- subcommand.exe is now 0.1.0.5
  NavalSimEngine.dll is now 0.1.0.3
  All interface DLLs are now at least 0.1.0.1
  Sub Command should display Version 105 on splash screen
- Passive Torpedoes homing fixed
- Countermeasure effectiveness improved - torpedoes must reacquire 
  targets after being decoyed by CMs
- Ping sound relative to distance - added .ini entry for max ping volume
- Voice report corrected for 180 degree turns
- Master lockout of multiplay options added
- Weapon firings now use a reduced percentage of compressed air
- Strengthened active returns
- Some incorrect blade counts corrected
- Sonar DDI shows Master (M) sonar contacts
- Torpedo lead angle corrected for homing torpedoes
- Narrowband filter toggle added to the Narrowband Sonar screen which 
  toggles the auto classification filter on/off
- Sound issues corrected - all explosions & implosions can he heard, 
  3D screen sound bug fixed
- Periscope flickering fixed - high sea state 3D flicker fixed
- Periscope view bug fixed - ships/subs can no longer be viewed clearly 
  underwater through the periscope
- 688 weapon loadout changed to 38 total weapons
  (4 tubes, 12 VLS, 22 in racks)
- Sub deceleration corrected - sub will not abruptly stop when ordered 
  to 0 knots
- Torpedo enable speeds fixed - torpedo will shift to high speed at 
  active sonar enable point
- Engine noise made relative to speed 
- Sonar Autocrew marks active intercept contacts
- Torpedoes' collisions with ice keels fixed - torpedoes can now collide 
  with all ice keels and ice bergs
- Torpedo floor and ceiling operation corrected - floor and ceiling presets 
  are fully functional
- Countermeasure cones removed from fire control display
- Mission debrief results output to text file (debrief.txt) - file is overwritten
- C/M reload times corrected - reload time now is approximately 90 seconds
- Self-noise improperly affecting towed array corrected
- Failed missiles detonating on ocean floor corrected - missiles launched 
  outside of depth and/or speed limits will sink but not detonate
- Torpedo floor and ceiling preset limits applied to preenable run phase
- UUV range corrected - UUVs will operate for approximately 30 minutes
- Corrected goal logic in the MissileTest missions of the 688 and Seawolf 
  campaigns
- Added ability to use animated water with an ATI Radeon card
  (Use "-ATIFixed" command line arg)
  NOTE:   This fix has been tested with the following beta driver:
            ATI Product version: 7.55-010523b-546E-ATI
            ATI Driver: 4.13.7115
            The driver update file is 98me-755-010523b.exe
          **Sonalysts and Electronic Arts make no guarantee as to the
          stability of Sub Command or any other product while using beta
          drivers; use at your own risk.

- Using passworded missions in Multiplayer is fixed
- Allow players to designate a different network adapter than the default
  To support this capability a new key was added to the INI file called ".AdapterName".
  The default value in the INI after you run the updated Sub Command will be:
  .AdapterName	"default"
     A file is also created called "adapters.txt", which lists all the 
  network adapters made available to Sub Command for the chosen protocol.  The 
  "adapter.txt" file should be used to help determine the correct value to replace 
  "default" in the INI file.
     When the INI key contains the value "default", Sub Command will pick the 
  first adapter in the list generated by DirectX.  To use a different network 
  adapter, close the game, open "adapters.txt" in the root installation directory 
  (typically c:\Program Files\Electronic Arts\Sub Command), copy the name of the 
  desired adapter into the INI file and then re-run Sub Command.  The new adapter 
  will be used.  This adapter will always be used as long as the name matches and 
  the INI file is not removed.
     Sub Command will perform partial matches on the adapter name for users who 
  have an ISP that uses dynamic addressing.  In the adapters.txt file, the connection 
  to the ISP might be "PPP Adapter - 284.123.21.1" one time and the next it may 
  be "PPP Adapter - 284.123.22.68".  If this is the case, then change the INI key to 
  have only part of the adaptername.
  For instance:
  .AdapterName  "PPP Adapter"
  It should be noted that if you have two adapters that have similar product names such that the 
  adapters.txt file contains the lines:
     XYZcard modem - 284.3.1.1
     XYZcard NIC - 174.2.1.9
  if the INI key has the value
  .AdapterName  "XYZcard"
  then the last adapter in the list will be used.  It is suggested that enough of the adaptername 
  should be used to make it unique from other adapters in your system.
  Such as:
  .AdapterName  "XYZcard modem"

- Enhanced command line support
  -host.................. Host a Multiplayer game in TCP using adapter specified in INI
  -join {IP address}..... Join a game hosted at the supplied address
  -connect {IP address}.. same as -join
  -name {playername} .... use supplied playername during game
                          for names with spaces use quotes
                          (ex:  -name "Player Name")
  -n {playername}........ same as -name



Modification History
===============================================================
- Build 104 - not released to the public
- Build 103 - not released to the public
- Build 102 - not released to the public


- Build 101
  ===============================================================
  - subcommand.exe and NavalSimEngine.dll are now 0.1.0.1
    Sub Command should display Version 101 on splash screen

  - Multiplayer language compatibility

  - Active Intercept

  - Database source levels including the Freighter class

  - Explosions

  - Loadouts of inflight aircraft in Mission Editor
