Changes Made For v1.05 (October 15, 2002)


- added TCP/IP play (PBEM and TCP/IP games are interchangeable, see the 'TCPIP QuicK
How To' guide in the Strategic Command installation directory for further details
- added storable preferences, set personal preferences will now be stored in your 
installation directory and will not be overwritten when playing multiplayer games 
by your opponents preferences
- added 'Declaration of War' popup during TCP/IP and PBEM replays
- tweaked Siberian Transfer triggers to weigh the Stalingrad/Caucuses area a bit more
- fixed some minor PBEM replay bugs
- fixed rare launch crash
- fixed Campaign load crash for corrupted campaign files
- fixed the PBEM exit bug, should no longer freeze up as it did on some systems
- fixed rare AI bug



Changes Made For v1.04 (September 4, 2002)

- removed CD contents check
- reduced CPU usage during idle times to ~10% (applies to both SC and 
Campaign Editor)
- reduced memory usage, significant performance improvement on lower end systems
- eliminated crash when trying to load from previous saved game versions, now
displays warning message with appropriate course of action
- improved AI planning and assessment of priorities, decisions should be 
slightly more intuitive
- slight delay and better coordination for Allied amphibious assaults (units 
properly line along port areas prior to initial amphibious launch)
- killed theme sound playback when SC window minimized
- fixed FoW bug for research table, now shows all contents when 'Game Over'
- fixed supply linking for HQ's, friendly HQ's can act as supply sources for 
each other
- fixed FoW replay bug
- fixed Russia neutral bug, in some cases the Axis AI would still not declare war
on Russia
- US amphibious planning after UK surrender improved, limits fruitless attempts
- Germany surrendering rule adjusted, takes better account of post capital loss
situation
- added SU cruiser to Black Sea fleet, only appears in 1939, 1940 campaigns for now
- systems that do not have 'dx7vb.dll' registered will have this automatically
registered by the game if needed



Changes Made For v1.03 (August 17, 2002)

- added CD contents check
- improved AI usage of air units, slightly more coordinated and aggressive
- improved amphibious assaults wrt naval cover, air cover and HQ usage
- friendly aircraft now provide air cover for each others units etc., 
this was actually part of the original design and always considered a bug on my part
- adjusted the scorecard to take into account difficulty and computer experience 
bonus settings
- fixed sub spotting bug wrt transports
- adjusted reorganization planning for improved proactive defence, esp. Russia
- fixed non-attacking axis AI bug when non-random game options were chosen for
Russia, Minors etc



Changes Made For v1.02 (August 1, 2002) 

- fixed DirectX detection bug in SC
- added use of DirectX to 'Campaign Editor'
- fixed save game crash bug, now recognizes illegal characters
- added stalemate victory conditions when date reaches May 7th, 1946 now checks for 
possible winner if right conditions
- fixed PBEM replay bug, now shows replay after passwords are entered
- added PBEM 'reload' counter, will appear as descriptor when loading your turn
- fixed 'Campaign Editor' bug where units could be added after a country has been 
set as surrendered
- added version string to saved PBEM games to verify consistency between SC versions
- protected core 'Campaign' names when using the 'Campaign Editor'
- NOTE: Saved games including PBEM not compatible with previous versions



Changes Made For v1.01a (July 25th 2002)

- added use of DirectX 7.0 or higher to initiate resolution change to 1024x768,
appears to have eliminated desktop problems including:  refresh rate issues, icon
rearrangement, and window resizing (backward compatibility still maintained for systems
not running DirectX 7.0 or higher)
- squashed rare research seed bug
- reduced AI tendancy to attack from cities when it is surrounded
- Soviet ports now included in 'Scorched Earth'
- added disbanding of naval units (max return 10% of purchase value)
- fixed minor FoW glitch during PBEM replay, showing of final destination of operated and 
rebased air units eliminated
- eliminated anti-aircraft research bug, UK research values were included in Allied Minor
defence calculations during combat, now only applies to home country and occupied territory
- added text string "Facility" when describing Soviet destruction of "Oil" during
'Scorched Earth'
- fixed gamey tactic for Sub raiding in the Med.  Double raiding positions eliminated
- fixed connected friendly resources bug, calculations now include all friendly hexes that 
can trace a line to a friendly capital city, not just of consistent color from capital to
friendly resource (i.e. Italian Albania can now be fully supplied through a German 
occupied Yugoslavia)
- fixed minor reorganizational issue with Allied AI once Germany surrenders



Changes Made For v1.01 (July 12th 2002)

- added security patch for Gold Demo
- in the Fall Blau campaign there were two units named 4th Pz., one was renamed 5th Pz.
- fixed small bug with HQ unit attachments when units were transported, disbanded or operated
- fixed spotting bug for naval units when in port and trying to spot subs, had full range now
properly reduced to spotting range - 1
- fixed rare crash bug for when carriers move and then attack at sea
- fixed the German and French Mine resource bug, these two were linked in memory
- changed luftlotte to luftflotte



Changes Made For v1.0 (July 5th 2002)

- added play-by-email replay
- added a 'Disable Undo' option (this can be toggled at any time, but is locked in for 
Hotseat/PBEM)
- added an 'SC.ini' file in the 'Strategic Command Demo' folder. This will allow gamers that 
were experienceing sound problems to adjust for sound interruption, should eliminate long 
waits during button clicks etc.
- also in the 'SC.ini' file you will be able to set a high refresh rate if you know your 
system can support it
- pop up text boxes that were showing blanks on some systems should now show their 
information
- abandoning allied positions in the Med may peak Italian interest into joining the war if 
they have not already done so
- early Axis invasion of Baltic States prior to Soviet annexation will be much riskier in 
terms of political fallout with Moscow. Initial political shock will be the same, but now 
there will be a continued increase in Soviet war readiness
- USA and Italy will start with their full income if sneak attacked and units in the capital 
will have an entrenchment value = 3. This does not make this strategy impossible but simply 
much riskier
- air attacks against rocket and naval units as well as against fortified units (i.e. Maginot) 
have been intellegently adjusted to limit AI baiting
- added SU unit to Riga for the start of Barbarossa
- added a few units to the 1940 SU setup
- adjusted the SU transfer of Siberian Troops to an open period instead of only when SU 
existence is threatened during the winter months. (This one I really thought about, but I think 
it would be reasonable since I don't think the original transfer was made due to weather but 
rather because of the demands of the military situation at the time)
- extended save game file names to 38 characters from 20
- fixed 'next unit' bug when France was targeting units on the Maginot
- fixed dissapearing Allied units in Vichy when France surrenders, basically a message pops up 
and says they surrender
- Axis units do now finally and properly move to nearest adjacent city when France surrenders, 
so if Italian unit was in Africa moving towards Algiers they will move back to Tripolitania if 
that city is still friendly etc.
- renamed 'Strausbourg' to Strasbourg
- renamed 'Massachusettes' to 'Massachusetts'
- decreased damages during naval Surprised movements in FoW
- decreased damages slightly for naval combat (a decrease by 1 point for all attack and defence 
table values)
- added info for saved AI games, basically so you can tell what difficulty and computer bonuses 
these games were set at
- increased max surface raiding in the Atlantic to 40 MPP to include the value of Liverpool
- increased individual sub raiding amount slightly in North Atlantic
- adjusted reduced spotting to now properly include Air Fleets, Bombers and Rocket Attachments 
when spotting subs, basically spotting value - 1
- reduced disbanding value to about 50% less
- added an updated 'resource_strength_sprite' with an indicator for when strengths are < 5, this 
will help to realize that some actions may be limited wrt these resources, i.e. no transporting 
or operations etc.
- added a 'ScoreCard' for when you either defeat or have been defeated, keeps track of total 
resources plunders, units destroyed as well as an early victory bonus or late victory penalty
- jet sounds now kick in at level 4 or higher
- added units to Turkey and Sweden and increased entrenchment for Swiss units
- fixed disappearing ships when you declare war on a country and have blocked their typical 
start locations