Upgrade 1.226  May 1, 2002


To install this patch, unzip SBUpgrade1-226.zip to a temporary folder, and 
then run SBUpgade1-226.exe.


YOU MUST HAVE V1.195 INSTALLED BEFORE INSTALLING THIS PATCH!

You can find a complete upgrade history at
http://www.esimgames.com/Upgrade_history.htm


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********************  Changes  ************************



Increased the number of events and triggers.  Events and triggers,
	now are under the "Control logic" menu.

Added "nameable conditions," under the "Control Logic" menu.
	Nameable conditions can be used much like events: 
	in other conditions and in the scoring formula.  
	Nameable conditions differ from events in that once
	an event tests as TRUE, it stays TRUE for the rest
	of the mission.  Nameable conditions, on the other hand,
	can switch back and forth between TRUE and FALSE.  
	Also, the length of time that a nameable condition 
	has been in its current state is kept track of, and 
	this can be used in other conditions. For example, an
	embark condition might have this line in it:
	"Condition 1 is true for at least 1:24"

	You can use Nameable conditions to simplify mission
	design.  If you have a common condition that is used
	in more than one place, then it's better to set up one
	nameable condition, and then simply reference this 
	nameable condition in all the other places (conditions)
	that you need it.  Later on, if you need to make a change,
	you only need to change the one nameable condition, 
	instead of changing multiple instances of the same condition.

	Nameable conditions also allow more flexibility in the
	scoring formula, especially concerning the state of the
	game when it ends.  For example, you can now penalize
	a player for having a unit in a certain region when the
	game ends.

Debriefing (AAR) has been improved: Better playback features. Ability
	to view 3D world during AAR. 

Unit symbols for map have been improved.  The hot spots for unit symbols
	is now the center of the symbol.  THIS MEANS THAT YOU SHOULD
	CLICK YOUR MOUSE IN THE CENTER OF THE ICON NOW!

	You can learn more about US military icons and map graphics 
	here: http://www-cgsc.army.mil/cdd/F545/F545.htm

Added square and ellipse map graphics.  

All map graphics can now be stretched, rotated and flipped.
	To enlarge or shrink a graphic uniformly, hold down
	the shift key while dragging a control point.

Screen shots (Shift+F11) are now saved with filenames automatically
	assigned into the "...\Steel Beasts\savedImages" folder.

Can now change a unit's company and platoon in the mission editor.
	(Right click on unit and select menu item.)

Can view 3D world in planning and debriefing phases. (Press F1, or right
	click on map and select "View.")
	W,X move front, back.
	A,D move left, right.
	Q,Z move up, down.
	(Shift + above keys for faster movement).
	S zero pitch.
	mouse or joystick turn azimuth and pitch.

Medic vehicles can no longer be occupied by human player,
	although they can be controlled on the map.  This
	was done to prevent players from taking advantage
	of the medic's non-combatant status for scouting.

Mission loading time has been reduced.

Adjusted armor values for PCs.

When playing a mission in the mission editor, time acceleration
	will no longer automatically stop when a combatant
	targets an enemy.  This will allow a mission to be
	played quickly to make testing it quicker.

Can now give units to other players in multiplayer games,
	even with radio damage.

Crews will try to avoid incoming ATGMs by backing up.



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********************  Bug Fixes  ************************

	
Units that never appear within the map boundaries will not be counted
	when calculating the percent of destroyed forces in the
	scoring formula.

Rare crash bug that occurred when infantry launched ATGMs is now fixed.

A tank with a damaged turret will no longer wander out from
	its hull-down position.

Fixed problem with M829A1 round drifting to the right.

When SB is minimized, it will no longer use extra CPU cycles.

Mouse steering bug in KW mode of Leopard fixed.

AI units will no longer call exessive arty strikes.

Jaguars will now fire their MGs at troops.

Humvees will no longer have bullets pass through their certain parts.
