
Patch 1.15  May 7, 2001


To install this patch, unzip SBPatch15.zip to a temporary folder, and then run SBPatch15.exe.
You must insert the original Steel Beasts CD into the CD drive in order to install this patch.

YOU MUST HAVE V1.14 INSTALLED BEFORE INSTALLING THIS PATCH!


!!!!!!!!!!!!!!!  WARNING !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Make sure you back up any scenario files and maps that you
want to keep before installing this patch, since Some scenarios 
have been updated in this patch.




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********************  New Features  ************************


- Added passwords for red and blue mission editing. In the mission editor, select
	the red and/or blue password you want to add in the Options menu. To edit 
	(or view) red or blue in the mission editor later on, you will need to enter 
	the corresponding password. Leaving the password blank means there is no 
	password required to edit.

- You can now name Events and Triggers in the mission editor. Events are named 
	when creating the event (in the condition window). Triggers are named 
	by selecting Events > Trigger in the mission editor and assigning a name 
	in the dialog box.

- You can now assign a text message to any event. When the event becomes true, 
	this message will appear in the	text display box near the bottom of the 
	screen, and will be accompanied by a sound cue.

- Increased the number of Events from 8 to 16.

- Conditions for events can now reference other events and triggers.

- In condition and scoring windows: region names will now appear along with 
	the region numbers.

- Changed the wording for the random variable condition, and also modified the way
	that random variable "new" works: Now it is assigned a new random number only
	when the condition is being reset.  Previously, it was assigned a new random
	number every cycle (frame) of the game.  This makes its behavior more intuitive.

- Routes can now be assigned a smoke-generator-on/off property.  A unit on a route
	will turn its smoke generator on or off according to the route's property.

- AI Gunners will kill troops quicker now, especially if a human is the TC.

- Laser marker on map will NOT be displayed when Realism is set to High

- Routes now have "Open fire if" conditions. (Previously, these conditions 
	were only on checkpoints.

- Can now copy and paste a single route, as well as the entire route chain.

- Random number selection in condition window now moves faster with shift+click.

- Aded two new transmitted sounds for multiplayer: "Fire" is played on gunner's 
	machine when human TC hits space bar; "Traverse left/right" is played
	on gunner's machine when human TC hits shift+left/right arrow.

- Text boxes will now automatically scroll to the right when you've reached the end.

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********************  Bug Fixes  ************************

- Troops attached to a vehicle that was originally computer 
	controlled, but became player controlled will now become player
	controlled if that vehicle is destroyed.

- Dirt terrain can no longer shows up as a road color on the map.

- Route chains that loop will now copy and paste correctly.

- "Fraction of friendly forces" in scoring formula, is now calculated correctly.

- Newly destroyed vehicles will no longer pop smoke.

- In multiplayer when chatting in the map screen, pressing control keys like
	W, S, A, D, etc.. while typing chat text will no longer be interpreted
	as control keys.

- Left-handed mouse configuration should now work correctly.

- Sounds for wheeled vehicles are now played properly when listening
	in your tank with the engine off.

- Added clunk sound when palm switches in M1 are pressed and released
	in Emergency mode. (Previously, this happened only in Normal mode.)

- Checkpoints created without attached routes in the execution phase will
	no longer be automatically deleted.

- When player is in TC position, AI gunner will now change between main/coax 
	as soon as you tell him to (M key), instead of waiting.

- Changing speed, such as from fast to top, while moving to a TC-lased position
	will no longer "break" that route?

- Crash bug in map editor (when viewing extreme top-left corner) is now fixed.

- In multiplayer, when the host player loses all his units, the game will
	no longer be forced to end.

- Messages about taking or losing a region are no longer displayed during a 
	multiplayer game.

- Manual range entry is now disabled when ballistic computer is damaged.

- Battle positions are now properly replicated when dividing a unit.

- In conditions "Total strength < X percent": the unit types are now factored 
	in, not just simply the	number of units.

- In the scoring formula: In calculating the fraction of friendly/enemy forces
	destroyed, the unit types are now factored in, not just simply the
	number of units.

- 0.50 cal rounds will no longer rock a tank upon impact.

- In multiplayer games with moderate to severe lag, shooting at very close targets 
	would often not register as a hit.  This has been fixed.

- Improved close-range AI for troops and tanks.

- Rounds fired from units that are off the map will now fly correctly.

- Modified mine hits so that light vehicles can be destroyed.

- Detached units in the planning phase can now be moved around in deployment zones.

- Strange multiplayer bug fixed.  This bug only showed up when starting out in
	a tank other than the M1 or Leo, and only if never jump to another tank.

- Automatic lead (not dynamic lead) now works for TC when overriding in peri view of Leopard.

- Lead disabled for Leopard when Coax selected.

- Infantry now carry over the "player if" condition that their owning IFV has when
	the IFV is destroyed.

- Disabled dividing and attaching units in planning phase, since this was causing 
	problems when saving plans.